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March 19, 2009 12:25 PM PDT

Nvidia provides 'PhysX' for Nintendo Wii

by Brooke Crothers

Nvidia announced that its PhysX technology is now available to Wii developers. This follows a similar announcement Wednesday, when Nvidia said it has become a PhysX tools and middleware provider for Sony's PlayStation 3.

Nintendo Wii

Nintendo Wii

(Credit: Nintendo)

In Thursday's Nintendo-related announcement, Nvidia said it has been approved as a third-party tools solution provider for the Wii console. As a result, Nvidia's PhysX technology software development kit (SDK) is now available to registered Wii developers, the graphics chip supplier said.

Nvidia's PhysX technology, based on the laws of physics, enables game objects to respond dynamically to physical events in a game. Typically, Nvidia trumpets the performance of PhysX on its graphics chips. But this applies only to PCs, according to Nvidia spokesman Bryan Del Rizzo. In the case of game consoles, the PhysX processing is done by the CPU, not the GPU--even if a GPU is present. (CPU stands for central processing unit. GPU for graphics processing unit.)

"Based on all the processing cores in the GPU, we can do a lot more processing on the GPU than the CPU. That doesn't mean the CPU isn't a great place to do processing, but we can just take more advantage of an Nvidia GPU," Del Rizzo said.

The Nintendo Wii uses an PowerPC-based "Broadway" CPU and an AMD-ATI "Hollywood" GPU. The Sony PlayStation 3 uses an IBM Cell processor and an Nvidia GPU.

"Adding a PhysX SDK for Wii is key to our cross-platform strategy and integral to the business model for our licensed game developers and publishers," Tony Tamasi, senior vice president of content and technology at Nvidia, said in a statement. The Nvidia PhysX SDK consists of a full-featured application programming interface (API) and physics engine.

Brooke Crothers has been an editor at large at CNET News, an analyst at IDC Japan, and an editor at The Asian Wall Street Journal Weekly, among other endeavors, including co-manager of an after-school math-and-reading center. He writes for the CNET Blog Network and is not a current employee of CNET. Disclosure.
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by pithenumber March 19, 2009 3:01 PM PDT
so nVidia is bringing PhysX to ATi afterall?
strange move
Reply to this comment
by Someone-else March 19, 2009 3:44 PM PDT
Not strange at all, they want to make PhysX more mainstream, and as they own it, they will get some more $$$ from it.
by Tod Smith March 23, 2009 11:26 PM PDT
Isn't Directx 11 going to be the same?
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About Nanotech - The Circuits Blog

Brooke Crothers was formerly editor-at-large at CNET News.com, an analyst at IDC (International Data Corp.) Japan, and an editor at The Asian Wall Street Journal Weekly (The Wall Street Journal, Dow Jones), among other endeavors, including a recent hiatus from the tech industry when he co-managed an after-school math and reading center. Nanotech covers computer chip technology and how it defines the computing experience. He is a member of the CNET Blog Network, and is not an employee of CNET. Disclosure.

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