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August 3, 2008 9:00 PM PDT

Intel details future 'Larrabee' graphics chip

by Brooke Crothers
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Intel has disclosed details on a chip that will compete directly with Nvidia and ATI and may take it into unchartered technological and market-segment waters.

Larrabee will be a stand-alone chip, meaning it will be very different than the low-end--but widely used--integrated graphics that Intel now offers as part of the silicon that accompanies its processors. And Larrabee will be based on the universal Intel x86 architecture.

The first Larrabee product will be "targeted at the personal computer market," according to Intel. This means the PC gaming market--putting Nvidia and AMD-ATI directly into Intel's sights. Nvidia and AMD-ATI currently dominate the market for "discrete" or stand-alone graphics processing units.

Larry Seiler (standing, middle), a senior Intel engineer, and Stephen Junkins (sitting, right), an Intel graphics software architect, speak at a briefing on Larrabee chip, due in 2009-2010.

Larry Seiler (standing, middle), a senior Intel engineer, and Stephen Junkins (sitting, right), an Intel graphics software architect, speak at a briefing on Larrabee chip, due in 2009-2010.

(Credit: Brooke Crothers)

As Intel sees it, Larrabee combines the best attributes of a central processing unit (CPU) with a graphics processor. "The thing we need is an architecture that combines the full programmability of the CPU with the kinds of parallelism and other special capabilities of graphics processors. And that architecture is Larrabee," Larry Seiler, a senior principal engineer in Intel's Visual Computing Group, said at a briefing on Larrabee in San Francisco last week.

"It is not a GPU as many have mistakenly described it, but it can do most graphics functions," Jon Peddie of Jon Peddie Research, said in an article he posted Friday about Larrabee.

"It looks like a GPU and acts like a GPU but actually what it's doing is introducing a large number of x86 cores into your PC," said Intel spokesperson Nick Knupffer, alluding to the myriad ways Larrabee could be used beyond just graphics processing. In addition to the PC, high-performance computing and workstations are two potential markets that were also mentioned.

Intel describes it in a statement as "the industry's first many-core x86 Intel architecture." The chipmaker currently offers quad-core processors and will offer eight-core processors based on its Nehalem architecture, but Larrabee is expected to have dozens of cores and, later, possibly hundreds.

The number of cores in each Larrabee chip may vary, according to market segment. Intel showed a slide with core counts ranging from 8 to 48, claiming performance scales almost linearly as more cores are added: that is, 16 cores will offer twice the performance of eight cores.

The individual cores in Larrabee are derived from the Intel Pentium processor and "then we added 64-bit instructions and multi-threading," Seiler said. Each core has 256 kilobytes of level-2 cache allowing the size of the cache to scale with the total number of cores, according to Seiler. And application programming interfaces (APIs) such as Microsoft's DirectX and Apple's Open CL can be tapped. "Larrabee does not require a special API. Larrabee will excel on standard graphics APIs," he said. "So existing games will be able to run on Larrabee products."

So, what is Larrabee's market potential? Today, the graphics chip market is approaching 400 million units a year and has consolidated into a handful of suppliers. "And of that population, two suppliers, ATI and Nvidia, own 98 percent of the discrete GPU business." according to Peddie.

"And the trend line indicates a flattening to decline in the business...However, Intel is no light-weight start up, and to enter the market today a company has to have a major infrastructure, deep IP (intellectual property), and marketing prowess--Intel has all that and more," Peddie said.

Larrabee combines aspects of a CPU and GPU

Larrabee combines aspects of a CPU and GPU

(Credit: Intel)

Though more details will be provided at Siggraph 2008, some key Larrabee features:

Larrabee programming model: supports a variety of highly parallel applications, including those that use irregular data structures. This enables development of graphics APIs, rapid innovation of new graphics algorithms, and true general purpose computation on the graphics processor with established PC software development tools.

Software-based scheduling: Larrabee features task scheduling which is performed entirely with software, rather than in fixed function logic. Therefore rendering pipelines and other complex software systems can adjust their resource scheduling based each workload's unique computing demand.

Execution threads: Larrabee architecture supports four execution threads per core with separate register sets per thread. This allows the use of a simple efficient in-order pipeline, but retains many of the latency-hiding benefits of more complex out-of-order pipelines when running highly parallel applications.

Ring network: Larrabee uses a 1024 bits-wide, bi-directional ring network (i.e., 512 bits in each direction) to allow agents to communicate with each other in low latency manner resulting in super fast communication between cores.

"A key characteristic of this vector processor is a property we call being vector complete...You can run 16 pixels in parallel, 16 vertices in parallel, or 16 more general program indications in parallel," Seiler said.

Brooke Crothers has served as an editor at large at CNET News, an editor at Dow Jones' Asian Wall Street Journal Weekly, and a senior editor at InfoWorld. His CNET blog covers chip technology and computer systems, and how they define the computing experience. He also contributes to The New York Times' Bits and Technology sections. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure. Follow Brooke on Twitter @mbrookec.
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by jef5623 August 3, 2008 9:54 PM PDT
Is Larrabee the chip of the 7th age of computing?
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by scarletpimple August 3, 2008 10:44 PM PDT
I can only hope Mr. Seiler does as good a job for Intel as he did on AMD's R600.
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by benjaminstraight August 4, 2008 3:44 AM PDT
Cool chip.
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by Get_Bent August 4, 2008 11:15 AM PDT
I hope Intel does a better job with discrete graphics this time around and shows a lot more fortitude. The i740 was nothing to get excited about, and Intel wimped out in the face of stiff competition.
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by JamesF1085 August 4, 2008 12:05 PM PDT
Does anyone know if Intel is primarily marketing this for the graphical consumer market or the co-processing market. From what I have read it seems like it targeted more at co-processing, and adapting it to things like physics engines and graphic processing.
JamesF
http://www.pervasivedatarush.com
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by zaznet August 4, 2008 1:42 PM PDT
Intel jumping into this market should help prices. The long delay to deliver means very little right now. We'll have to see after launch what this means in terms of performance in games.
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by CrazySaguaro August 4, 2008 5:26 PM PDT
Larry Seiler will be presenting the details on this paper at SIGGRAPH, information is at the official Intel site at http://www.intel.com/software/siggraph. Also, the paper itself was posted August 4 at the link above for anyone who would like to download the PDF and take a look. :-)
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by 3rdalbum November 19, 2008 4:25 AM PST
They are not based on Pentiums; they are based on Atoms.
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by cpsseo January 29, 2009 2:24 PM PST
Any idea what the best processor intel are going to introduce within the next few months?

http://www.clippingpathspecialist.com
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by chinmoykanjilal May 16, 2009 10:58 AM PDT
Intel is really looking forward to its larrabee range. Read here :: http://www.techarraz.com/2009/05/16/intel-larrabee-51-things-you-did-not-know/
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About Nanotech - The Circuits Blog

Brooke Crothers has served as an editor at large at CNET News, an editor at Dow Jones' Asian Wall Street Journal Weekly, and a senior editor at InfoWorld. His CNET blog covers chip technology and computer systems, and how they define the computing experience. He also contributes to The New York Times' Bits and Technology sections. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure.

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