Microsoft: Major gamemakers developing for Natal
CNET News' Ina Fried got a chance to try out a demo of Project Natal earlier this year. On Thursday, Microsoft noted that nearly all of the big names in video games are working on titles that take advantage of the motion sensing technology.
(Credit: CNET)Microsoft has been pretty quiet about its Project Natal since showing off the motion-capture technology at E3 earlier this year.
However, a lot has been going on behind the scenes, particularly in getting developers to build games that can take advantage of the technology, which lets a player control a game with their body as opposed to a joystick. In an announcement at the Tokyo Game Show on Thursday, Microsoft noted that nearly all of the big names in video games are working on Natal titles.
Microsoft's list includes Activision, Capcom, Disney, EA, Konami, MTV, Namco Bandai, Sega, Square Enix, THQ, and Ubisoft. Game makers have had development kits in their hands since June, Microsoft said.
"'Project Natal' gives the industry's creators and storytellers the freedom to dream of new experiences and to tell stories never before possible," Microsoft Senior Vice President Don Mattrick said in a statement. Microsoft has yet to announce further details on Natal, such as when it will be released and how much it will cost, but many expect the add-on to debut next year.
Microsoft has said that Natal, which consists of an RGB camera, depth sensor, and multi-array microphone, will be sold as an add-on to the existing Xbox 360 console.
"Project Natal could fundamentally change the way players experience sports games," EA Sports President Peter Moore said in a statement. "At EA, some of our top development teams are experimenting with these tools with the goal of delivering a completely fresh take on genres like sports and racing."
Ubisoft, meanwhile, talked about the opportunity to reach new audiences.
"With the 3D camera, your body can become the interface," Ubisoft CEO Yves Guillemot said in a statement. "Any barrier related to the use of pad controllers that may have existed for potential gamers is now abolished."
Microsoft's own game studios are also working on several projects, the company said.
To get an idea of how Natal looks in action, here's a video report I did earlier this year after getting a chance to try out Natal firsthand.
During her years at CNET News, Ina Fried has changed beats several times, changed genders once, and covered both of the Pirates of Silicon Valley. These days, most of her attention is focused on Microsoft. E-mail Ina. 





This is a technology that may change the way we interact with PCs and TVs (as touch did with cellular phones). This is not just for video games, but I think much more can come out of this.
Obviously you are correct that there is no resistence but I'm hard-pressed to see how holding that plastic wii wheel (it isn't attached to anything, i just has the wiimote embedded in it) is any different?
Lightsaber games... this is what Molyneaux was referring to, swordplay. When you hit someone else's sword your arms don't stop (naturally). But they worked around this with the wii just fine. The avatar on screen reacts the only way it can (rebounding off? falling to the ground if you follow through too far? has a powerful blow? who knows?).
But yes, some games may want buttons and such, in a way that makes a normal game controller harder to use. It may turn out that a Wii remote is the best controller for some kinds of games.
My big question for the FPS is how would you move your character and aim your weapon at the same time (you can only move so far in your living room). If the answer is the character is on a rail/ track/ auto path or walking and running in place, no thanks. Maybe there is a good way to accomplish this with the system they are inventing but I can't think of it (but I'm not that creative, so like everyone else I'll wait and see). Natal has my interest, but ATM I'm in the skeptic/ gimmick camp (for video games at least).
Depth / 3D sensing
Heat Signature
Voice Recognition
Scanning Capabilities
Natal will have sort of processor for the additional processing power meaning good performance with this add-on. This is much more than an EyeToy.
This thing though, two cameras so it can do depth perception. So it knows how far or close you are. Not only using the pixel method, it has actual motion sensors so it knows when you are moving, even if you cover the cameras. The software is a big part of it too. As the other person said. So much, so much more. If it works the way Microsoft says it will, and does not cost and arm and a leg, it will take off in a flash. Even without feedback. As for the person who said "No feed back", I am sure someone will make a vibrator that you can place on your body so you can have that interaction too. (keep it clean now).
See for yourself, the differences are pretty obvious when you see it. The link is for eyetoy, there is an embedded video of natal game play in the article. The difference is pretty obvious.
- by PrNatal September 28, 2009 9:21 PM PDT
- Yep, the developers seem to be quite enthusiastic about Project Natal:
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(20 Comments)http://prnatal.com/news.html
In fact, some of them seem to be too enthusiastic )