Swedish group calls gaming addiction a 'pandemic' threat
A Swedish organization called the Youth Care Foundation claims that computer gaming addiction is reaching pandemic proportions around the world. This is the same group that called World of Warcraft "the cocaine of the computer games world" back in February.
In an interview with Sweden's English paper, The Local, Sven Rollenhagen of the Youth Care Foundation touts his position as one that helps young people in Sweden recognize and manage computer gaming addiction.
Already ahead of the curve by "daring" to view gaming addiction as something distinct from other common problems facing young people, Sweden's Youth Care Foundation has put the country on the map as a leader in developing strategies for coping with the issue.
"Sweden has long been at the forefront of efforts to battle addiction," he said, adding that there are very few, if any, experts elsewhere in the world who have dedicated their work completely to the study and management of gaming addiction.
Obviously addiction should be taken seriously, but to suggest that we risk a pandemic of strung-out child gamers is just ridiculous. As it turns out, parents can turn off or simply take the games out of the kids hands, thwarting the game-play demons.
"If you extrapolate from the number of calls we received or simply from the millions of games that are sold around the world each year, you start to see how big the pool of potential addicts is," he said.
Extrapolating data is a tried and true tactic to conflate statistics, and in fact has provided plot-lines for both the Simpsons and Family Guy. It's also part of the renewed FCC investigation into Janet Jackson's 2004 Superbowl wardrobe malfunction wherein the number of complaints was extrapolated in order to prove a point, rather than provide a true statistical analysis.
I'd write some more but I have to get through the WoW Burning Steppes before a Blood Elf steals my gold.
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Dave Rosenberg dishes up "Software, Interrupted" with nearly 15 years of technology and marketing experience that spans from Bell Labs to multiple start-up IPOs to open-source enterprise software companies. He is co-founder of MuleSource and currently serves as the general manager of Hardy Way. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure. You can contact Dave via e-mail at softwareinterrupted@gmail.com or follow him on Twitter @daveofdoom. 





Note: I do not think that gaming is intrinsically harmful, in the same way I do not think that alcohol (for example) is intrinsically harmful. Gaming, however, can cause great harm if misused over time.
Read my lips - THERE IS NO SUCH THING AS "GAME ADDICTION".
Really, WoW isn't addictive, dopamine is. I wouldn't go so far as to say Blizzard is a conscious pusher, but they've got whatever million people paying to play (for hours) a game that's like 4 years old. I could be wrong, but I really think these Swedish guys are on to something important.
Second, there may be something to the addictiveness to video games but I get the point of the article, there is no need to over-sensationalize the theory. A pandemic? Really? I think not. Is it an issue? Yes. There just needs to be a healthier, more intelligent way to make your point and start the dialogue.
Take it up with Raph Koster who's Theory of Fun is one of the design bibles.
I know you meant it to be funny, but your ending sentence suggests to me that you don't even play WoW, or at least not a lot of it. So I find it kind of funny that you're quick to downplay this issue. I am an ex player who quit the game (officially) a few months after the WOTLK expansion, and as someone who used to play very heavily, I can tell you that video game addiction, to World of Warcraft in particular, is a very serious issue.
During my 4 years of playing, I have seen people lose their jobs, college students fail out of school, marriages break apart, children being neglected, lives ruined, you name it. Mind you, there are plenty of sensible players (and I'd like to think I was one of them) who can balance the game as just another part of their busy lives. But there's a whole world of people, especially kids, who get sucked in, maybe gradually at first, and have no idea how to cope.
Like another poster, I also don't agree that solving the problem is as easy as taking the computer away or uninstalling the game, etc. A lot of parents are clueless about anything technical like that. And that statement also doesn't address the issue of adults becoming addicted, who have it within their power to turn the computer off or uninstall the game, but who who never will if they can't recognize that they have a problem.
- by Dalkorian September 18, 2009 11:52 AM PDT
- I'm appalled at how many people are taking this seriously. I would think an addiction to oxygen would cure most of them of this need to believe without thought, but I guess not.
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