July 24, 2009 5:36 PM PDT

Report: iPhone app pulls in $1 million in first six weeks

by Dave Rosenberg
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Apparently you can make a lot of money with an iPhone application. According to TechCrunch, Social Gaming Network's (SGN) Fleet Air Superiority Training F.A.S.T. dogfight game "pulled in over $1 million in download fees alone in the first six weeks it was available."

F.A.S.T was originally priced at $9.99 but SGN has varied the pricing as part of their launch plan. It currently sells for $1.99 and is said to be bringing in as much as $60,000 per day.

F.A.S.T iPhone app

F.A.S.T iPhone app

(Credit: SGN)
As I wrote earlier in the week about Flash games, quality matters. SGN's initial games were OK if not great, but F.A.S.T and Vampire vs. Werewolves are significantly more complex and entertaining.

It's not clear that F.A.S.T can maintain this trajectory or how much of a lifetime any iPhone application has. But, there is something to be said for the strategy of building an engine that allows for more games to be built and for licensing the technology to others.

Still, with more than $100 million invested in iPhone start-ups, there are going to have to be a lot more companies developing high-quality games and a lot more iPhone users (which means multiple carriers) to prove the market anywhere near $1 billion and prove to be a good return on venture capital.

This also brings up some interesting questions about how microtransactions and virtual goods play into premium games (i.e. those that you pay more than $1.99 for) versus free to play social games. There's not enough in the competitive market yet to see a trend, but I suspect we'll see a further movement toward cheap barrier to entry and a heavier reliance on alternative means of revenue generation.

Follow me on Twitter @daveofdoom.

Dave Rosenberg dishes up "Software, Interrupted" with nearly 15 years of technology and marketing experience that spans from Bell Labs to multiple start-up IPOs to open-source enterprise software companies. He is co-founder of MuleSource and currently serves as the general manager of Hardy Way. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure. You can contact Dave via e-mail at softwareinterrupted@gmail.com or follow him on Twitter @daveofdoom.
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by cvaldes1831 July 24, 2009 6:26 PM PDT
The F.A.S.T. guys should think about offering extra ammo for a dime, a quarter, whatever. Keep it fun but don't turn it into a plutocracy.
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by daverosenberg July 24, 2009 7:01 PM PDT
Yeah--any upsell is a good idea provided it adds more to the game and offer some unique aspect.
by cvaldes1831 July 24, 2009 7:39 PM PDT
Heck, they should try some utterly goofy stuff as an experiment. How about a Santa hat on your jet fighter for ten cents, or some silly customization like that? Putting your favorite sports team's logo on your helmet (yeah, licensing issues, I know). Having Mr. T or the Grim Reaper as your radar intercept officer. It just might work.

Developers will have to be a little creative with this sort of stuff.
by assman July 24, 2009 10:37 PM PDT
That's pretty incredible. Apple had a great strategy for the app store and it paid off for everyone involved.. consumer, developers, and the company itself.
Reply to this comment
by CreativeMalcolm July 24, 2009 10:58 PM PDT
Didn't pay off for RIM ;)
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by cvaldes1831 July 24, 2009 11:30 PM PDT
Correct me if I'm wrong, but RIM wasn't involved in Apple's App Store.
by codynews July 26, 2009 4:52 PM PDT
hehe,nice! :)
by jscott418 July 25, 2009 6:54 AM PDT
What is interesting to me is that looking at the most popular Apps the focus seems to be on games and amusement. In fact I do not thinks its such a great media storage device but rather a adult toy for those long plane rides or just killing time in the unemployment line. But Apple started off making it out a more practical device with things like mapping, compass, level, and other useful apps.
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by cvaldes1831 July 25, 2009 9:05 AM PDT
Apple probably had to create some basic utility apps because those are core functions that tie in with key components of the iPhone OS or the Mac (address book, calendar, map/location-based services, calculator, etc.) to A.) provide basic functionality that people would expect in a phone, and B.) to have something to test with.

I'm not particularly surprised that customers have downloaded the games in high quantity. It's not Apple pushing this stuff. The developers write the apps and people decide for themselves what they want to download. After all, how much "business", "work", or "chores" do you need to get done when you're walking around?

Also, a given business app will have limited appeal to a small segment of the users. A game or something like a social networking app will have broad appeal to the entire spectrum of users.

Lastly, if you work a standard 40-hr. workweek, that's really just a quarter of your waking hours. Your personal time is far more than your work time.
by Super2online July 25, 2009 9:47 AM PDT
Frankly I'd like to know when all these people have so much free time to play games. A major chunk of iphone users must be of the 15-25 range. If thats true, I hope they decide to spend some of that quality time continuing their education to better prepare themselves to deal with the difficult economic times and rampant layoffs that continue to spread unabated throughout this country.
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by assman July 25, 2009 10:24 AM PDT
That's one of the most arrogant and ignorant comments I've read in a while.
by ballmerisanape July 25, 2009 11:24 AM PDT
You should copy and paste that comment the next time someone makes the argument "Windows is better because it has more games".

It's interesting that the ant-mac crowd is dissing the iPhone platform for having so many apps when they use the same argument as an example of Windows superiority.

There are some very useful apps for the iPhone/iPod. Not only do they change the way people think about mobile productivity... they are at a quality (GUI and functionality) that is unmatched. You can't say that about Windows.
by scott2400 July 27, 2009 12:19 PM PDT
Hey dano... you forgot. The previous administration contributed heavily to that debt we now face (several 3 trillion + dollar budgets)... for unneeded wars & padding their buddies (bankers) pockets. Obama's just trying to spend our way out of the mess they left... scary, yes, but FAR better than the alternative. We'd have bread lines in major cities by now. He gets blamed no matter what he does - and he's only been there 6 months!

The "iPhone Generation" learned all they know from the fat cats in the financial industry and their sycophants.. sit around, shuffle some paper, play with your toys, and 'voila'! you get a big honkin' paycheck! Besides, it certainly wasn't just them who voted Obama in... it was the vast MAJORITY of voters who were sick and tired of the disastrous way things have been run for the better part of the last decade. If O's actions pay off (and I sure hope they do) than maybe we're on the road to a stabler system. If not.... time to give the job to someone else. It's that simple.
by nb2000nb July 27, 2009 4:33 PM PDT
ballmerisanape,

Don't forget the huge difference between how Microsoft handles programs/developers compared to the extra hoops you'd have to deal with when working with apple. Why would I want to give 30% of my product's profits to a dump of a company?
by theronjames July 25, 2009 10:21 AM PDT
from the article: "there are going to have to be .... a lot more iPhone users (which means multiple carriers) to prove the market anywhere near $1 billion and prove to be a good return on venture capital."

Mr. Rosenberg, you forgot iPod Touch. It's not just iPhones that people are buying games for. With the combo of iPhone and iPhone Touch, the billion $ mark is a little more within reach.
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by cvaldes1831 July 25, 2009 11:02 AM PDT
Sadly, many technologists and most tech journalists forget the iPod touch and don't acknowledge the fact that it is one of the iPhone's greatest advantages (and unique since other smartphones don't have a non-phone sibling device). Apparently they can't see the forest for the trees.

If you look at the demographic figures I quoted below, when Steve Jobs said that the iPod touch was "training wheels for the iPhone", he was basically right. The iPod touch sports a *much* younger demographic. Presumably, once these kids graduate from college and get jobs where they can afford a $100/mo. 2-year cellular contract, they'll switch to the iPhone.
by daverosenberg July 25, 2009 7:22 PM PDT
Good point. The Touch offers a lot for developers. The main issue is ubiquity of wifi vs. cell networks in terms of game play and monetization.
by cvaldes1831 July 26, 2009 12:01 PM PDT
For the younger demographic, they probably have better access to wifi in their daily lives than the 25+ crowd because universities offer incredible Internet resources. Once they graduate, most of them will never have access that sort of network again.
by cvaldes1831 July 25, 2009 10:38 AM PDT
26% of iPhone users are between 13-24. 58% are between 25-49. The remaining 16% are 50+.

The iPod touch has a much younger demographic with a whopping 69% of users between 13-24. 24% of users are between 25-49 and barely anybody over 50 uses the iPod touch (7%).

Source: adMob & Comscore, June 2009

http://digital-stats.blogspot.com/2009/06/ipod-touch-and-iphone-demographics.html

Assuming that there are 30 million iPhones and 15 million iPod touches, for the entire platform (iPhone + iPod touch), roughly 38% of all users are between 13-24 and 47% are between 25-49. So yeah, there are a lot of users in the school-age demographic.
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by Cookinham July 25, 2009 12:03 PM PDT
I am 64 and have been using an iPod Touch since it was introduced. I like to play games. I use a Google Phone as my verbbal device. I sure get tired of all the stereotypes.
by cvaldes1831 July 25, 2009 12:14 PM PDT
Read the report. I don't know where you are getting this "stereotypes" thing: those are statistics from adMob and Comscore.

No one said that *nobody over 50* uses the iPod touch. It's just that there are relatively few. If there are 15 million iPod touches out there, that means there are at least 1 million users over the age of 50. We can do math, trust us.

Stop getting all defensive.
by Cookinham July 25, 2009 1:11 PM PDT
You are right. I guess what I mean is it is lonely to be over 60 and like this cool stuff. I have to text with my son's friends. But you are right and maybe I am defensive.
by cvaldes1831 July 25, 2009 4:55 PM PDT
I'm sorry to hear that none of your peers enjoy dabbling with gadgets. As you have discovered, it can be really fun.

Perhaps you can search for computer user groups in your area. I live in Silicon Valley, so there are a fair number of older computer scientists. Heck, the guy who founded Netscape and accelerated the popularity of the Internet, Jim Clark, is right about your age.

I don't know where you live, but there are older technologists around. Good luck with your search.
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About Software, Interrupted

In "Software, Interrupted," Dave Rosenberg discusses disruption in the software market, as well as the products and services that keep business technology norms in perpetual flux.

With nearly 15 years of technology and marketing experience spanning from Bell Labs to multiple start-up IPOs, Dave co-founded open-source software company MuleSource and now serves as general manager of Hardy Way. He also happens to be a U.S. patent holder and a workaholic. Technology is his best friend and mortal enemy.

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