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July 19, 2009 8:18 PM PDT

Mobile Internet: Final frontier for game vendors

by Dave Rosenberg
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Mobile services continue to mature, and the things you can do on a phone keep getting better even when we are forced to suffer with inconsistent and occasionally terrible quality from mobile carriers.

The vast majority of new services we see in the U.S. have some basis in the DoCoMo i-Mode service from NTT Japan. If you're looking for mobile opportunities, take a gander at Japan and Korea to see how mobile devices shape lives and society.

I spoke with Gerhard Fasol, head of Eurotechnology Japan about a recent report discussing Nintendo and Japan's gaming industry are effected by new devices like the iPhone and services like the App Store, as well as how Japanese electronics manufacturers are trying to make their console/device the center of user's lives.

Since DoCoMo's i-Mode started mobile phone games in 1999, "online and mobile phone games combined have outgrown the video game software sector and are certain to grow much more in coming years. The iPhone, for example, is not slowing mobile phone based gaming down...those who only count video game cassettes and consoles, certainly don't see the rapid mobile and online growth--and complain about shrinking markets."

But really what vendors are feeling is their shrinking control--game vendors and carriers have pushed their own walled gardens, which works fine as long as they can provide what people want--and sooner or later then can't. Think AOL versus the Internet if you need more explanation.

According to Fasol, games of all kinds used to be played in game parlors, and some of Japan's game giants were originally (and still are) game parlor machine makers (a round of Dance-Dance-Revolution anyone?)

These game vendors then moved on to consoles, cassettes and handhelds, taking the momentum out of game parlors, and establishing a pattern of growth by generations (today we are in the 7th generation).

Nintendo eventually broke the generation pattern and took games sideways into the "blue oceans of motion sensors and to the silver generation, women and other previously non-gaming majorities, while Xbox and SONY kept slugging out the generation game."

Japan game segments

Japan game segments

(Credit: Eurotechnology Japan)

Nintendo may have broken the pattern, but the company remains vulnerable to both mobile devices like the iPhone and app stores that can deliver more than just one product to an end-user device.

The CEO's of Nintendo and DoCoMo (and Vodafone, Apple, Research in Motion, Palm and Nokia) all tell us they want to make their device central to everyone's lives--with built in cameras, payments, app stores, navigation, etc. And rightly so as the devices become more powerful and the software more advanced.

But few mobile devices offer the wide array of features and functions that create a great experience. There is a very compelling argument for Nintendo to create a gaming phone even if only for the Japanese market.

The big question for game vendors like Nintendo is whether they can figure out how to converge their games with mobile devices and cellphones. The time will come when people won't shell out for both a DSi and a mobile phone. The same goes for a PC, Wii and XBox. Users will eventually pick their weapon of choice and not be bothered with such a vast assortment of electronics.

Follow me on Twitter @daveofdoom.

Dave Rosenberg dishes up "Software, Interrupted" with nearly 15 years of technology and marketing experience that spans from Bell Labs to multiple start-up IPOs to open-source enterprise software companies. He is co-founder of MuleSource and currently serves as the general manager of Hardy Way. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure. You can contact Dave via e-mail at softwareinterrupted@gmail.com or follow him on Twitter @daveofdoom.
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by mdub311 July 20, 2009 12:13 AM PDT
I think Sony is moving in this direction. With the release of the new PSP GO, it incorporates a sleeker smaller form factor and really is like the MYLO product they rolled out a few years ago. Sony's President is wanting the different divisions of Sony to work together more. Case in point, Sony Ericcson phones with Cybershot and Walkman branded handsets. I won't be surprised to see Sony Ericcson produce a PSP/Cybershot/Walkman device that will truly be all in one. I imagine this device to resemble the current PSP GO, but have a touch screen, slide out qwerty keyboard, HD Video camera, 8+ MP camera with wi-fi, bluetooth, and 3G wireless capabilities. It would also have to be a smart phone capable of running android or similar os for mobile computing. This would truly be a device that meets all my mobile needs (gaming, camera, video, internet surfing, music player, mobile computing). I've been waiting for someone to produce a device like this, but for whatever reason, no one has done so thus far.
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by a3th3r July 21, 2009 8:07 AM PDT
I imagine there are a wide range of technical issues such as processing power, heat, battery life, and I am sure in no small part cost that would prevent a device with all of this from coming to the market anytime soon.
by gerrrg July 20, 2009 12:39 AM PDT
I think the future may be cloud-based gaming for mobile...the WOW for wireless devices.

Can you imagine what it would be like, if Android's live-view in compass mode were merged with WOW and similar first-person games? Every time you rotate your view angle, the real view inside a virtual world changes as if you were there.

Or maybe a virtual poker table, where people can use the same live-view in compass mode, to look at cards, other people sitting at a virtual table, etc.
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by DavyBoyWonder July 20, 2009 5:29 AM PDT
I'm sorry, but it's bad enough having to watch people stare at their cellphones/gaming devices when they're out on the street, I don't want to see them spinning like a top because they're being circle strafed in some game.
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About Software, Interrupted

In "Software, Interrupted," Dave Rosenberg discusses disruption in the software market, as well as the products and services that keep business technology norms in perpetual flux.

With nearly 15 years of technology and marketing experience spanning from Bell Labs to multiple start-up IPOs, Dave co-founded open-source software company MuleSource and now serves as general manager of Hardy Way. He also happens to be a U.S. patent holder and a workaholic. Technology is his best friend and mortal enemy.

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