Games overtake electrical sector in Japan
Game companies such as Nintendo are thriving through the global recession while stalwarts such as Panasonic and Sony struggle (Sony's diversification and PlayStation sales haven't helped recently) with huge corporate hierarchies and a dearth of new "must have" products.
What's interesting about the growth of Japanese game play is that it's mainly on consoles and handhelds (with the Nintendo DSi blurring the line), whereas in the U.S. the growth is on mobile devices and online.
Online games grew 22 percent year over year in the U.S., while console game sales are expected to drop by as much as 20 percent year over year.
What happens next in Japan is still a mystery. Corporate behemoths have been slow to change and are severely weighed down by huge ranks of bureaucracy. The U.S. style of slash-and-burn economics isn't likely to fit for most of the Japanese electronics manufacturers, so they'll be forced to make changes in some manner that works for them. Sooner or later it will be very painful.
In the meantime game companies and software that enhances existing experiences, like doing even more with mobile phones, will have the upper hand on electronic sales for the foreseeable future.
Follow me on Twitter @daveofdoom.
Dave Rosenberg dishes up "Software, Interrupted" with nearly 15 years of technology and marketing experience that spans from Bell Labs to multiple start-up IPOs to open-source enterprise software companies. He is co-founder of MuleSource and currently serves as the general manager of Hardy Way. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure. You can contact Dave via e-mail at softwareinterrupted@gmail.com or follow him on Twitter @daveofdoom. 



You address three separate issues:
(a) Japan's game companies, e.g. Nintendo, SegaSammy, Sony-Computer-Entertainment etc,
(b) sales of games hardware and software in Japan (including US companies e.g. MS-XBOX),
(c) the degree of globalization of Japanese games companies
We document and analyze all three issues in great details with graphics in our reports.
(a) We show in our Japan-Games report ( http://www.eurotechnology.com/store/jgames/ ) that Japan's games companies are doing very well financially with the exception of SONY-Computer Entertainment (which seems to be slowly improving however)
(b) We document in the same Japan-Games report, that Japan's games markets are growing - not declining. It is true that the sales of video games software are declining - however, this is more than compensated by mobile phone games and online games. The market has been declining in Japan between 1997 - 2001 - so maybe you have outdated statistics. I recommend that you consult up-to-date reports such as ours. If you use statistics or reports from 2001 or 2002, then its true that you can get the impression that Japan's games markets are declining.
(c) Japan's games and electrical companies differ very much in their degree of globalization (you'll find that documented in detail in our report on Japan's electrical companies ( http://www.eurotechnology.com/store/j_electric/ ) - some Japanese games / electrical companies have 90% of business inside Japan and 10% outside Japan, and vice-versa. So its not true in general, that Japanese companies mainly profit in US and EU - some do, some don't. I guess that statement applies for US companies, EU companies etc. So this has nothing to do with a company being "Japanese" or not.
But that is not even right.
I'll just use a few Japanese games companies that are still making losses as an example:
Marvelous Entertainment
Results for the 12 Months Ended March 2009
Net Sales: 10,139 million yen
Net Income: -1,221 million yen (loss)
http://www.mmv.co.jp/company/index.html
http://www.mmv.co.jp/common/images/v...5h21tansin.pdf
Nippon Ichi
Results for the 12 Months Ended March 2009
Net Sales: 2,073 million yen
Net Income: -65 million yen (loss)
http://www.nippon1.co.jp/index.html
http://www.nippon1.co.jp/news/pdf/2009/20090515_1.pdf
Nihon Falcom
Results for the 6 Months Ended March 2009
Net Sales: 450 million yen
Net Income: -34 million yen (loss)
http://www.falcom.co.jp/kaisya/ir/result.html
https://www.release.tdnet.info/inbs/...0424064414.pdf
Sega Sammy
Results for the 12 Months Ended March 2009
Net Sales: 429,194 million yen
Net Income: -22,882 million yen (loss)
http://www.segasammy.co.jp/japanese/ir/index.jsp
http://www.segasammy.co.jp/japanese/...0513_final.pdf
AQ Interactive
Results for the 12 Months Ended March 2009
Net Sales: 6,180 million yen
Net Income: -468 million yen (loss)
http://www.aqi.co.jp/cgi-bin/ir-information/archive.cgi
http://aqi.co.jp/ir-upload/pdf/200905121557.pdf
Sega is still one of the biggest Japanaese games companies, no?
As for Sony, they made their first loss in 14 years, in May this very year.
http://news.bbc.co.uk/2/hi/business/8049323.stm
Huh?
On what planet is that?
Maybe you might have consulted your own sister site Gamespot, who had an aricle on the decline of the Japanese games industry, just a few days ago:
Gamespot:
"Japanese game market shrinks 24% in 1H '09 - Report
. Citing figures provided by Japanese stat-tracking firm Enterbrain, IT Media reports that industry sales had fallen to ¥218.9 billion ($2.3 billion) in Nintendo and Sony's home nation from December 29, 2008 to June 28, 2009, a year-over-year decline of 24.4 percent. Delineated further, IT Media reports hardware sales were down 27.6 percent during the period, with software slipping 21.8 percent"
http://www.gamespot.com/news/6212978.html
Even Nintendo's own Iwata had this to say about Wii sales in Japan:
"The Wii is in the most unhealthy condition since it hit the Japanese market," he told the crowd, according to the Agence France-Presse news service. "The current condition in the Japanese market is not the one we want." However, Iwata did say that declining Wii sales were partly due to the Japanese character. "The speed with which people get tired of any new entertainment is faster in Japan than in overseas markets," explained the executive"
http://www.gamespot.com/news/6207701.html
As a matter of fact, the only console that has registered big year on year sales increases in Japan in the first 6 months of the 2009, has been the XBOX 360.
Through the first twenty-seven weeks of the year, overall sales are down. However, the systems can be split into camps of 3 up and 3 down. Here's how the year-to-date year-over-year percents stand as of now.
Wii: -62.9%
DSL+DSi: +3.0%
PS2: -50.5%
PS3: +6.3%
PSP: -45.5%
X360: +204.7%
XBOX 360 2009 sales year to date, have more than tripled 2008 levels.
From atricle :"What's interesting about the growth of Japanese game play is that it's mainly on consoles and handhelds "
WRONG!
Console and handled sales overall are down in both hardware and software YTD.
Home hardware: -39.1%
Portable hardware: -24.6%
All in all, a pretty poor article. It's like saying the sun is shinning, when its a very dark cloudy night.
- by gfasol August 9, 2009 9:55 AM PDT
- @Dave-
- Reply to this comment
-
(10 Comments)we are picked up in China:
http://games.sina.com.cn/t/n/2009-08-07/1155330686.shtml
Gerhard