July 8, 2009 10:19 AM PDT

'Freemium' beats advertising for online games

by Dave Rosenberg
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Danc at the Lost Garden blog has written up an excellent analysis of why Flash games are great, but represent "the ghetto of the game development industry" in terms of revenue generation.

Compared to the number of players it serves, the Flash game ecosystem makes little money, launches few careers, and sustains few developer owned businesses.

There is too much reliance on advertising and not enough on sustainable paid methods, or "offers" such as subscriptions, in-game consumables, and level un-locking to encourage people to pay--and create an actual business.

There is no need to limit yourself to any single one revenue stream. There are lots of different types of players and each player values something differently. Some players may be willing to buy a t-shirt. Others may want 5 stackable subscriptions. Others may just want a pretty new character with a panda head. When you restrict your game to a single revenue source, you miss out on gaining money from all the different types of customers that would have paid you if you had just given them the right offer.

The above quote is getting at the real heart of the "freemium" model--you have to find some reason for people to pay you, in addition to getting your services for free. Odds are you can find several, but the more options the better.

The key is to "tell the player what they are going to receive in return for their money. If people don't understand the promise of what they are buying, they won't pay." This rings true not only for games but also for software--especially open-source software that is often perceived as totally free.

Users often aren't aware that they can get something of additional value, and one of the main goals of the business behind a freemium product is to make that value explicitly clear.

The full article is definitely worth a read.

(Via Jeremy Liew)

Follow me on Twitter @daveofdoom.

Dave Rosenberg dishes up "Software, Interrupted" with nearly 15 years of technology and marketing experience that spans from Bell Labs to multiple start-up IPOs to open-source enterprise software companies. He is co-founder of MuleSource and currently serves as the general manager of Hardy Way. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure. You can contact Dave via e-mail at softwareinterrupted@gmail.com or follow him on Twitter @daveofdoom.
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by kingofgamesfreegames August 18, 2009 6:11 AM PDT
Great Idea, love your thought

from
http://www.kingofgames.net
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by Sibleyhaley September 4, 2009 12:59 AM PDT
Multiplayer games

Hi,



Thanks for writing such a great article. It?s really good to know about games, kid games and online games in such a detail. Most parents would love to give the best game and play kit for their children. They would love to get toys that could teach some good points to their children. It will be useful for their future, if they can learn some useful knowledge at young age. However, these parents often have trouble to find toys choices that can help them to teach some knowledge to their children.

Nickjr.com and nick.com knows that most parents want to use toys to teach their children. These website offers various toys and games for children that will keep them busy with creative activities in their days. These kids games are specially designed to help children improve their creativity. It will bring good impact in their future. Besides creative toys, this website also offers free games online for children. These children will spend their time in front on the computer, playing game that is free from violence and aggressive behavior. Even the action games are specially designed to help children develop their creative mind.



Thanks,

- Sibley
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by mmarinalobo27 October 18, 2009 6:38 AM PDT
Hi there is a great chance to win a PSP on this site http://forums.zapak.com/Axe/viewforum.php?f=79
Just play the Axe Inxtinct and make the highest score ? best of luck and enjoy the game.
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About Software, Interrupted

In "Software, Interrupted," Dave Rosenberg discusses disruption in the software market, as well as the products and services that keep business technology norms in perpetual flux.

With nearly 15 years of technology and marketing experience spanning from Bell Labs to multiple start-up IPOs, Dave co-founded open-source software company MuleSource and now serves as general manager of Hardy Way. He also happens to be a U.S. patent holder and a workaholic. Technology is his best friend and mortal enemy.

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