• On TechRepublic: Windows 7: Slower to boot than Vista?
April 19, 2009 12:20 PM PDT

Video game sales hit the wall in March

by Dave Rosenberg
  • Font size
  • Print
  • 6 comments

New March sales data from NPD Group reveals that video game sales are finally being hit (and hit hard) by the recession. Despite a strong showing through February, March sales across the board dropped by 15 percent to 18 percent year over year from 2008 to 2009.

As reported on Gamespot.com:

Although unnerving on their own, NPD's March numbers also signaled a more alarming trend. When taken into account, the month's numbers caused 2009's first-quarter game sales to go from solid growth to a near flat line. For the January-March period, the U.S. game industry generated $4.25 billion, barely up from the $4.24 billion that it generated during the same period in 2008.

So, is it time to panic? Probably not. There has been a dearth of new hit titles and the Nintendo Wii and Nintendo DS (arguably both less expensive in terms of console and games) are the dominant platforms. Analysts have also suggested that with such a meteoric rise over the last year, the market was due for correction.

US VIDEO GAMES INDUSTRY - MARCH 2009
Software: $792.83M (-17 percent)
Hardware: $455.55M (-18 percent)
Accessories: $185.67M (-15 percent)
Total Games: $1.43B (-17 percent)

Follow me on Twitter @daveofdoom

Dave Rosenberg dishes up "Software, Interrupted" with nearly 15 years of technology and marketing experience that spans from Bell Labs to multiple start-up IPOs to open-source enterprise software companies. He is co-founder of MuleSource and currently serves as the general manager of Hardy Way. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure. You can contact Dave via e-mail at softwareinterrupted@gmail.com or follow him on Twitter @daveofdoom.
Recent posts from Software, Interrupted
Security considerations for virtual environments
Preventive medicine for software change management
Open-source Hadoop powers Tennessee smart grid
Microsoft's weak cloud privacy position
IBM helps students put their heads in the cloud
Amazon gets social with Twitter integration
Turning Twitter into an application server
Virtual goods: Duping the masses?
Add a Comment (Log in or register) (6 Comments)
  • prev
  • 1
  • next
by tppcnet April 19, 2009 1:35 PM PDT
Were there any solid titles even released in March?

I wouldn't be so quick to blame this on recession. As far as I know there were very few, if any, good video games released for March sales.
Reply to this comment
by MajorSlax April 19, 2009 3:08 PM PDT
I would tend to agree with that. March was pretty much empty release-wise.
by daverosenberg April 19, 2009 3:45 PM PDT
Yes. March was weak. GTA IV was disappointing in both sales and the game itself.
Reply to this comment
by SteveW928 April 19, 2009 9:42 PM PDT
The numbers seem to make sense to me. Some of the well developed games (KZ2, Halo, etc.) sell better, while the knock-offs and cheap ports take a nose dive because mommy and daddy probably aren't letting the kiddies buy the new 'game of the week' (which they get sick of in about a week) anymore because money is getting tighter.

This might be a really good thing for the gaming industry if it gets rid of some of the junk titles that were just running off of flashy marketing. Studios who are willing to put the effort in and really make a good game can have a better chance of rising above the static.
Reply to this comment
by spikehead201 April 20, 2009 6:08 AM PDT
1.43 Billion still looks like an impressive amount of sales to me. Hardly a crisis.
Reply to this comment
by sythara April 20, 2009 8:52 AM PDT
For gods sake, games arent essential items like bread and milk. Just because companies keep pumping them out does not mean people will buy them. Right now majority of games suck, plain and simple. They are same remake of a remake built on a cookie cutter design. Console games are the worst in this, and people are finally smarting up and realising this.

Add that with rentals like Gamefly and of course game sales will go down.

PC market has been hit even worse. Look at the top sales on Steam, none of those are games that have been released in 2009, and most not even in 2008.

Game companies need to realize that when it comes to games, quantity is not quality in itself. Releasing a POS product over and over with a different name and/or number slapped on the cover will not bring in sales. And overhyped commercials do not really do all that much either.
Reply to this comment
(6 Comments)
  • prev
  • 1
  • next

A CNET Conversation with Eric Schmidt

CNET's Tom Krazit and Molly Wood sit down with Google CEO Eric Schmidt to discuss the future of Android, the Chrome OS, the problem of real-time search indexing, and more.

Verizon tests sending RIAA copyright notices

The No. 2 phone company, known for its reluctance to intervene in antipiracy cases, strikes an agreement to forward copyright notices on behalf of the music industry.

advertisement

About Software, Interrupted

In "Software, Interrupted," Dave Rosenberg discusses disruption in the software market, as well as the products and services that keep business technology norms in perpetual flux.

With nearly 15 years of technology and marketing experience spanning from Bell Labs to multiple start-up IPOs, Dave co-founded open-source software company MuleSource and now serves as general manager of Hardy Way. He also happens to be a U.S. patent holder and a workaholic. Technology is his best friend and mortal enemy.

Add this feed to your online news reader

Software, Interrupted topics

advertisement
advertisement

Inside CNET News

Scroll Left Scroll Right