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January 9, 2009 12:34 PM PST

U.S. inches closer to taxation of virtual goods

by Dave Rosenberg
I wrote previously about China, Sweden and South Korea's attempts to clarify the tax rules for virtual goods and money. It didn't take too long for the U.S. government to start getting interested the issue.

The big challenge? Figuring out what can/should be taxed and what rules generally apply. The National Taxpayer Advocate suggested this week that the "IRS issue guidance addressing how taxpayers should report economic activities in virtual worlds."

"Economic activities in virtual worlds may present an emerging area of tax noncompliance, in part because the IRS has not provided guidance about whether and how taxpayers should report such activities," states the report's Executive Summary.

A big part of the fun of reading government reports are the gems of wisdom that is cranked out, including The Most Serious Problems Encountered by Taxpayers which gives top billing to "The Complexity of the Tax Code."

IRS data show that taxpayers and businesses spend 7.6 billion hours a year complying with tax-filing requirements. To place this in context, it would require 3.8 million full-time employees to work 7.6 billion hours. In dollar terms, we estimate that taxpayers spend $193 billion a year complying with income tax requirements, which amounts to 14 percent of aggregate income tax receipts.

So, the report simultaneously suggests guidance for new taxation while stating that tax codes are too complex. I just love irony.

Via VirtualWorldNews

Dave Rosenberg dishes up "Software, Interrupted" with nearly 15 years of technology and marketing experience that spans from Bell Labs to multiple start-up IPOs to open-source enterprise software companies. He is co-founder of MuleSource and currently serves as the general manager of Hardy Way. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure. You can contact Dave via e-mail at softwareinterrupted@gmail.com or follow him on Twitter @daveofdoom.
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Add a Comment (Log in or register)
by mattumanu January 9, 2009 2:40 PM PST
"I just love the irony"

Me too. Except when the irony itself gives me one of those deep, brow furrowing headaches. I'm just curious how they can ever figure out how to tax virual goods when they can't even keep track of real goods.

That's irony. And it's disgusting.
Reply to this comment
by wowfanatic09 January 15, 2009 4:49 AM PST
I agree with Matt. I don't think it's gonna work. Putting tax on virtual goods is complicated. I used to by goods and other stuffs online -- From a simple dishwasher to <a href="http://wowgoldpig.com" title="wow gold">wow gold</a> for my game; and I don't think the government could track those transactions...except if they're going to check my private files.
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About Software, Interrupted

In "Software, Interrupted," Dave Rosenberg discusses disruption in the software market, as well as the products and services that keep business technology norms in perpetual flux.

With nearly 15 years of technology and marketing experience spanning from Bell Labs to multiple start-up IPOs, Dave co-founded open-source software company MuleSource and now serves as general manager of Hardy Way. He also happens to be a U.S. patent holder and a workaholic. Technology is his best friend and mortal enemy.

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