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September 19, 2008 10:02 AM PDT

The extremely onerous iPhone development process

by Dave Rosenberg

Software developer Mike Ash just outlined the 22 steps he went through to get his application onto your iPhone:

Development for iPhone is an incredibly difficult process, much more difficult than it needs to be. The arduous process of shipping an application for the Mac suddenly appears to be absolutely straightforward after going through this mess. I really don't envy those companies who have staked their success to the iPhone platform. The amount of arbitrary hassle, uncertainty, and delay in the process can only feel vastly worse when your livelihood depends on it.

Based on Mike's notes, the process clearly leaves a bit to be desired, but doesn't seem all that different than developing for other closed-wall systems, like video games. And because a mobile phone has to deal with the FCC and other restrictions there will always be inherent difficulties.

A lot of what Mike went through seems bad/weird communication, but at least Apple put the app through bug testing and eventually got it out the door. His post is a great read to shed some light on what developers go through to get you great software.

Dave Rosenberg dishes up "Software, Interrupted" with nearly 15 years of technology and marketing experience that spans from Bell Labs to multiple start-up IPOs to open-source enterprise software companies. He is co-founder of MuleSource and currently serves as the general manager of Hardy Way. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure. You can contact Dave via e-mail at softwareinterrupted@gmail.com.
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Add a Comment (Log in or register)
by lmasanti September 19, 2008 11:49 AM PDT
You can also consider the "bright side" of Apple's iPhone development!

As posted by Daring Fireball:

"This Is Why iPhone Developers Put Up With All the, Well, How Shall We Say It?, ******** From Apple
Trism, the $5 gravity/tilt-assisted iPhone puzzle game by Steve Demeter, has made $250,000 since July 11."

"Steve Demeter just announced his Trism revenue at Mobilize during VC panel Q&A: $250,000 since July 11th.

ravenme
Raven Zachary"
https://twitter.com/ravenme/statuses/926564080
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About Software, Interrupted

In "Software, Interrupted," Dave Rosenberg discusses disruption in the software market, as well as the products and services that keep business technology norms in perpetual flux.

With nearly 15 years of technology and marketing experience spanning from Bell Labs to multiple start-up IPOs, Dave co-founded open-source software company MuleSource and now serves as general manager of Hardy Way. He also happens to be a U.S. patent holder and a workaholic. Technology is his best friend and mortal enemy.

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