• On TV.com: NARUTO SHIPPUDEN Episode 140: Fate
June 3, 2008 12:38 PM PDT

MIT Wii game aims to put visually impaired on level playing field

by Daniel Terdiman
  • Font size
  • Print
  • 5 comments

If some researchers at the Massachusetts Institute of Technology's Singapore-based Gambit Game Lab have anything to say about it, gamers with serious vision problems won't have to take a backseat to their 20/20 friends anymore.

On Tuesday, the lab unveiled AudiOdyssey, a game for the Nintendo Wii that is based solely around sound and tasks players with mimicking a DJ trying to create a catchy beat that people can dance to.

The idea is that players--those with or without vision problems--can use the Wii's motion-sensitive controllers to get a rhythm going and then build more complex musical layers on top of it.

The game is also designed to work with a regular keyboard so that those without a Wii can still play.

Games for the blind or visually impaired are nothing new, but what makes AudiOdyssey interesting is that it puts anyone who can hear on a level playing field, regardless of whether they can see or not.

And that's interesting, because there's certainly a lot of people out there with vision problems who I am certain would want the opportunity to play games with their normal-vision friends. And if AudiOdyssey proves to be a success, that could mean the development of a market for such games, which in turn would mean even more get designed and sold.

On June 10, Geek Gestalt hits the highways for Road Trip 2008. I'll start in Orlando, Fla., and visit many of the South's most interesting destinations. Stay tuned, and be sure to keep up, both now and during the trip, with what I'm doing on Twitter.

Daniel Terdiman is a staff writer at CNET News covering games, Net culture, and everything in between. E-mail Daniel.
Recent posts from Geek Gestalt
The back story on Glitch's back stories
In depth with Tiny Speck's Glitch
Watching the birth of Flickr co-founder's gaming start-up
Stewart Butterfield's Tiny Speck team
Boeing's next-gen 747 takes first flight
Boeing unveils 787 Dreamliner interior
WoW auction house app coming to iPhone
Global video game sales fell 7 percent in 2009
Add a Comment (Log in or register) (5 Comments)
  • prev
  • next
by deadteck June 3, 2008 5:46 PM PDT
I hope that more of hte game industry will follow with ideas such as this. Even though I own a 360 most of the games I play I find very difficult alot of times to get through them due to how things are layed out on the screen. Even though I own a 42 in LCD it still is a pain in the butt.
Reply to this comment
by glinert June 4, 2008 1:03 PM PDT
Hi, <br /><br />Can you please correct the blog post? It is a PC game, not a Wii game. You can download it here: <a class="jive-link-external" href="http://gambit.mit.edu/loadgame/audiodyssey.php" target="_newWindow">http://gambit.mit.edu/loadgame/audiodyssey.php</a>. The game has two control schemes, either keyboard or Wii Remote, which is probably where the confusion came from.<br /><br />Cheers,<br />Eitan (game developer)
Reply to this comment
by modthocn August 7, 2008 9:11 AM PDT
That's interesting, because there's certainly a lot of people out there with vision problems who I am certain would want the opportunity to play games with their normal-vision friends. And if AudiOdyssey proves to be a success, that could mean the development of a market for such games, which in turn would mean even more get designed and sold. <br /><br /><br />[Prohibited spam removed]
Reply to this comment
by johntwice September 24, 2008 10:21 AM PDT
I think it is great that MIT designed this for the visually impaired. There are a lot of people that would like to play some video games but just can't because fo their vision. This will go really far in helping those people. <br /><br />[Prohibited spam removed]
Reply to this comment
by johntwice September 24, 2008 10:24 AM PDT
I think it is great that MIT designed this for the visually impaired. There are a lot of people that would like to play some video games but just can't because fo their vision. This will go really far in helping those people. <br /><br />[Prohibited spam removed]<br /><br />John
Reply to this comment
(5 Comments)
  • prev
  • next
advertisement

Google's social side aims for some Buzz

Facebook and Twitter are the darlings of the social-media world, not Google--which hopes to change that with Buzz, betting it can organize your online social life.

Watching the birth of a gaming start-up

Stewart Butterfield and his friends are back at it with a new company. CNET's Daniel Terdiman was given exclusive, behind-the-scenes access as they built it from scratch.

About Geek Gestalt

Daniel Terdiman, uniquely positioned to take you into the middle of another side of technology, chronicles his explorations of the "fun beat," from cultural phenomena such as Burning Man to cutting-edge aircraft to game conventions.

Add this feed to your online news reader

Geek Gestalt topics

advertisement
advertisement

Inside CNET News

Scroll Left Scroll Right