• On GameSpot: So-called 'Halo killer' gets 23 to life
February 20, 2008 1:45 PM PST

Follow-up with Microsoft's Chris Satchell on Xbox Live Creators Club

by Daniel Terdiman
  • Font size
  • Print
  • 1 comment

Chris Satchell, the head of Microsoft's game development group, discusses the new Creators Club initiative, which will allow almost anyone to have a game distributed on Xbox Live.

(Credit: Daniel Terdiman/CNET Networks)

SAN FRANCISCO--After Wednesday morning's Microsoft keynote address at the Game Developers Conference here, I was struck by how the only really significant news from the talk was about the company's new Creators Club initiative, which will allow almost anyone to create Xbox, Windows, or games and have them distributed on Xbox Live.

So it was a good thing that I had an appointment shortly afterwards with Chris Satchell, the head of Microsoft's game development studio.

Primarily, I just wanted to get some follow-up details on the initiative, details that Satchell didn't share during the keynote address.

One of them was about timing. Unless I missed it, Satchell did not say during his speech when members of the community would be able to begin submitting their games for possible inclusion.

Satchell told me in our meeting that Microsoft will launch the Creators Club beta this spring and that the program should be fully operational by the end of the year.

One of the major goals of the beta is to iron out some of the little details of the program that will make or break it.

For example, it was not clear during Satchell's time on stage exactly what the process for the Creators Club would be.

Fundamentally, he explained that someone would create a game, submit it, get it peer-reviewed and then, assuming it didn't contain any "objectionable" content, it would be added to the roster of community-created games on Xbox Live.

What Satchell had not explained, and which he spelled out to me in private, was a little more about how this would work.

For the most part, he said, just about anyone could have their game added to Xbox Live. But he did say that in order for that to happen, some as-yet undecided number of Creators Club members would have to review the game and assert that it was suitable for being placed on the system.

Satchell said Microsoft has yet to figure out that number, but said there would have to be enough interest to warrant putting a game up.

In addition, he pointed out that peer reviewers would be able to provide feedback to game developers so that, even if a game is not accepted initially, the developer can go back and fix or solve, whatever problems might exist.

Ultimately, though, the idea is to manifest a system whereby Microsoft itself doesn't have to get actively involved in vetting games. That would, ideally, Satchell said, be left entirely to the community.

And while the beta won't go live until spring, Satchell did say that there are several community-created games already live on the Creators Club section of Xbox Live, games that the company selected specially for the service's public launch.

Daniel Terdiman is a staff writer at CNET News covering games, Net culture, and everything in between. E-mail Daniel.
Recent posts from Geek Gestalt
In depth with Tiny Speck's Glitch
Watching the birth of Flickr co-founder's gaming start-up
Stewart Butterfield's Tiny Speck team
Boeing's next-gen 747 takes first flight
Boeing unveils 787 Dreamliner interior
WoW auction house app coming to iPhone
Global video game sales fell 7 percent in 2009
'Avatar,' 'Star Trek,' 'District 9' get visual-effects Oscar nods
Add a Comment (Log in or register)
Impfection
by wildchild_plasma_gyro February 20, 2008 10:32 PM PST
A 6 month Competition for developers to try and develop Imperfection technologies.<br />Like better ways to make ocean waves.<br />Or better ways to make Avitars more distinguished or make the rain seem more real.<br />This could be a great way to help Microsft better it's Overal DirectX profile.<br />There is definitly a need for drive in this area as computing becomes more capable.<br />Such will add to the Entertaiment technolgies world and greatly benefit the economy at large.
Reply to this comment
advertisement

Google's social side aims for some Buzz

Facebook and Twitter are the darlings of the social-media world, not Google--which hopes to change that with Buzz, betting it can organize your online social life.

Watching the birth of a gaming start-up

Stewart Butterfield and his friends are back at it with a new company. CNET's Daniel Terdiman was given exclusive, behind-the-scenes access as they built it from scratch.

About Geek Gestalt

Daniel Terdiman, uniquely positioned to take you into the middle of another side of technology, chronicles his explorations of the "fun beat," from cultural phenomena such as Burning Man to cutting-edge aircraft to game conventions.

Add this feed to your online news reader

Geek Gestalt topics

advertisement
advertisement

Inside CNET News

Scroll Left Scroll Right