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November 15, 2007 2:53 PM PST

'Guitar Hero III' users reporting problems with their axes

by Daniel Terdiman
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Even as Activision and its RedOctane publishing arm have had a great couple of weeks of sales of their recently released hit, Guitar Hero III: Legends of Rock, some fans of the game have been complaining about its quality control problems.

On forums and on game blogs, some users are reporting that wireless versions of the game's guitar aren't working properly.

Some 'Guitar Hero III' users are reporting problems with their guitars

(Credit: Activision)

"I was having some real problems once I hit tiers 4 and 5 on medium," wrote Mark Methenitis on his blog, Law of the Game. "I found that the red and yellow buttons were not registering being pressed. After disassembling and re-assembling the guitar, the problem continued."

The issue, the theory goes, has to do with the contact points on the wireless guitars' detachable neck. The result? That some measurable percentage of the time, the buttons don't respond as they should.

"When I hold down the red fret button sometimes, it doesn't respond," wrote a user known as SpyroTheDragon on the official GuitarHero.com forums.

"You know why this happens? Because they thought a detachable neck would be a good idea for PINS AND METAL DOT CONTACTS," answered another forum participant, vsTerminus.

And still another user posted similar unhappiness on the blog, splith.org: "I've noticed some flakiness in the frets while I was playing. I would hold down certain frets and the game would not respond."

In many of these cases, the users reported that upon returning their original guitars, their replacements would have better success. So if true, that does point to poor quality control at manufacture, and not to some across-the-board defect.

And of course, this is by no means the first measurable quality control problem in the industry. For example, Microsoft had a great deal of trouble with the Xbox 360, as has been widely reported.

But it's unfortunate for a company like Activision that some of the good will that its new game got upon release--especially as measured by the strong initial sales--is being squandered on poor quality control.

Let's hope Activision and RedOctane will be quick to allay users' concerns.

A call to RedOctane for comment was not immediately returned.

Daniel Terdiman is a staff writer at CNET News covering games, Net culture, and everything in between. E-mail Daniel.
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bugs in the software too
by fatchonch November 15, 2007 4:17 PM PST
I read that the Wii version will only output sound in mono. There is a huge thread in the official forums. I haven't bought the game yet because I'm waiting to see what happens with fixes.
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Lag
by keith.r.benedict November 15, 2007 5:35 PM PST
Another issue is lag. The Wii version seems to lag. You have to hit the strings a bit in advance of the actual note. Also, the upstroke rarely works. Hitting the up stroke on the eighth note rarely registers.
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by HarleyCouple March 29, 2009 11:18 AM PDT
I have Guitar hero Aerosmith and I'm having a problem with my guitar responding to the notes as I depress them. When I go to the tutorials and practice, a comment pops up at the bottom of my screen "*CONNECT A GUITAR HERO GUITAR CONTROLLER TO ACCESS TUTORIALS" I have this but still no luck. What do I do to get another guitar??

Gene
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Daniel Terdiman, uniquely positioned to take you into the middle of another side of technology, chronicles his explorations of the "fun beat," from cultural phenomena such as Burning Man to cutting-edge aircraft to game conventions.

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