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November 7, 2007 2:36 PM PST

Activision: 'Guitar Hero III' nets $115 in first week's sales. Just kidding.

by Daniel Terdiman

I got a hilarious e-mail this morning from video game giant Activision touting the tremendous sales of the latest iteration of its hit franchise, Guitar Hero.

The subject line of the e-mail began, "Guitar Hero III: Legends of Rock earns $115 in first week."

After I got through blinking a few times to make sure I was reading it right--I was--I looked into the body of the e-mail and saw that, yes, the company had left out a rather meaningful word: "million."

'Guitar Hero III' netted opening week sales of $115 million, the biggest first week in Activision's history.

(Credit: Activision)

So, no, Guitar Hero III didn't sell two copies in its first week. It actually did rather spectacularly, netting the highest opening-week sales for any game in Activision's history, with a total of $115 million in revenues.

That's not bad, though it does pale slightly in comparison to the opening day sales of $170 million for Halo 3, a statistic that Microsoft touted as the single-biggest opening day in entertainment history.

Whatever. It's pretty clear that Guitar Hero III did pretty well, and kudos to Activision, RedOctane--the Activision-owned studio that published the game--and Neversoft, the developers, for that.

I interviewed Dusty Welch, RedOctane's head of publishing today, and the Q&A will be posted within a few days. Please stay tuned for some interesting reading about Welch's thoughts on Guitar Hero's heritage, its future, its place in the market, and lots more.

Daniel Terdiman is a staff writer at CNET News covering games, Net culture, and everything in between. E-mail Daniel.
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interesting indeed
by rdupuy11 November 7, 2007 7:14 PM PST
$115 million in a week, means that Guitar Hero III actually sold more than the entire real music industry did in the same week.

OK....actually I'm kidding, $115 million for that week, whereas its estimated the music industry can still sell 10 billion in Cd's in a year, that would work out to 192 million per week, on average.
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About Geek Gestalt

Daniel Terdiman, uniquely positioned to take you into the middle of another side of technology, chronicles his explorations of the "fun beat," from cultural phenomena such as Burning Man to cutting-edge aircraft to game conventions.

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