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May 11, 2009 10:52 PM PDT

SF Giants bring new tech out to the ballpark

by Daniel Terdiman
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The legacy telecommunications network at the San Francisco Giants' AT&T Park required an entire wall of switches and wires. New for 2009, the team has rolled out a VoIP system that will save it $355,000 a year, nearly enough to pay for a backup infielder.

(Credit: Daniel Terdiman/CNET Networks)

SAN FRANCISCO--Could changing phone systems pay a big-league baseball player's salary? To hear Bill Schlough, the CIO of the San Francisco Giants tell it, the answer is a definite yes.

Last winter, the team migrated to a new $1 million-plus VoIP telecommunications system from ShoreTel for its ballpark, AT&T Park, abandoning its legacy system, which--ironically--was provided by AT&T. According to Schlough, the old system cost $490,000 annually, while the new setup for the 457 phones at the ballpark run the team just $135,000 a year.

Given that the minimum salary for Major League Baseball players this year is $400,000, the resulting annual savings of $355,000 is almost enough to pay for a backup second baseman or a rookie relief pitcher.

San Francisco Giants CIO Bill Schlough explains that the team's new telecommunications system, a VoIP setup from ShoreTel, takes up just a single rack in the back of the its telecommunications hub.

(Credit: Daniel Terdiman/CNET Networks)

In all seriousness, though, the Giants implemented the new system at the behest of the team's former owner, Peter Magowan, who, in late 2007, sent a memo around wondering why the club was paying more for its telecommunications infrastructure than any other team in baseball. Now, it is in the final stages of implementing what it hopes will prove to be a cutting-edge system that will allow it to improve customer service, as well as customer tracking, and make it simpler to make changes within its internal network on the fly.

One visceral example of how the new ShoreTel setup is a generational step up from the Giants' old AT&T network is deep in the ballpark's bowels, in what is known as the MPO, or minimum point of entry, its telecommunications infrastructure hub. There, the old system's sets of switches and wiring take up an entire wall. But now, its VoIP setup is doing its job from a single rack in the back of the room.

And beyond the cost savings the new system provides, Schlough told a group of reporters gathered Monday night for a discussion of the ballpark's technology, its integrated software for the first time allows the team to do a much better job of proactively identifying callers to its season ticket customer support line and allowing service representatives to see, even before picking up such a call, a set of information about the customer, including whether they've used their tickets to recent games or whether they've sold them on StubHub.com. Previously, Schlough said, the reps would have no idea who a caller was until the conversation had commenced.

The system also provides benefits throughout the Giants' baseball organization, said team employee Lena Boswell. She explained that coaches in the Giants minor leagues are required to file a detailed report to the parent club after every game, and said that the ShoreTel system allows those coaches can now record a single message and distribute it automatically to everyone that needs to get it.

At more than $1 million, the Giants' new phone system is certainly pricey, but Schlough said that given the annual savings, he expects it to pay for itself in just three years.

The Giants Digital Dugout offers fans a series of features, including a food finder, and a quickly-updated collection of video replays.

(Credit: San Francisco Giants)

But the phone setup isn't the teams only major recent technology investment. The Giants have also coughed up big money for things like a state-of-the-art high-definition video scoreboard, as well as hundreds of HDTVs that were installed around the ballpark.

All together, Schlough told CNET News, when large capital expenditures are included, the Giants spend between 2.5 percent and 3 percent of the team's total annual budget on technology. He did not say what the dollar amount of that annual budget is, but its safe to say it is in the high eight figures or low nine figures, since its payroll alone is $82.6 million and it has an annual debt service of at least $20 million on the privately financed AT&T Park, which opened in 2000.

Wi-Fi and the iPhone factor
For years, meanwhile, the ballpark has offered its customers free Wi-Fi. In fact, it was among the very first to do so in all of professional sports. And for years, using it meant toting a laptop to the park, something which usually did not sit well with hard-core fans.

But Schlough said that the iPhone and iPod Touch era has changed things irrevocably for the ballpark's Wi-Fi system and has inspired the team to offer customers a set of services unlike that available in any other park.

He said that the iPhone debuted the same weekend as the Giants hosted the 2007 Major League Baseball All-Star Game and that since then, usage of the park's Wi-Fi network has gone up 537 percent.

At a game on April 21, in fact, he said, 1,289 fans connected to the network. And one thing that has changed dramatically since the advent of the iPhone and iPod Touch is when fans are using Wi-Fi. In the early days, Schlough said, usage was almost exclusively during weekday day games, a function of the many businesspeople who came to games with clients.

Now, however, he explained, the usage pattern has shifted dramatically, and the lion's share of the usage is during night games.

During the 2008 season, Schlough said, there were usually an average of no more than 600 people using the ballpark's Wi-Fi network on any given date. "This year, there were more than 1,000 right out of the box," he said.

"This year," he added, "everybody has a phone in their hand everywhere they go," including the bathrooms.

Customers who do log on to the Wi-Fi network at the park are now able to use an innovative and exclusive system called the Giants Digital Dugout. This offers fans two big benefits.

The first is a "food finder," which can direct fans to the closest concession location for the exact kind of food or beverage they want, and the second is a collection of video replay highlights that includes, within three minutes after it happens, any controversial call by an umpire.

Among the video replay highlights available from the Digital Dugout is this one, slugger Barry Bonds' 756th home run, which broke baseball's all-time career record.

(Credit: San Francisco Giants)

In Major League Baseball, unlike other sports, ballparks are not allowed to show replays of controversial calls on the scoreboard. So Schlough worried that too much attention to the video replay feature of the Digital Dugout might force the league to shut the Giants' system down. Short of that, though, it is an attractive feature, and well worth bringing an iPhone to the park.

It's features like that, however, that are inspiring fans by the hundreds, if not thousands, to get online at the ballpark. But in the early days of the Wi-Fi network at AT&T Park, it was mostly reporters and photographers logging on.

In fact, said Schlough, newspapers that were able to run photos in their morning editions the day after former Giants superstar slugger Barry Bonds hit his 660th career home run late in a night game on April 13, 2004, tying his godfather, Willie Mays, for third place on the all-time list, owed a debt of gratitude to the park's Wi-Fi.

"Without it," Schlough said, "they wouldn't have hit (their) deadlines."

On June 22, Geek Gestalt will kick off Road Trip 2009. After driving more than 12,000 miles in the Pacific Northwest, the Southwest and the Southeast over the last three years, I'll be looking for the best in technology, science, military, nature, aviation and more in Colorado, Utah, Idaho, Wyoming, Montana and South and North Dakota. If you have a suggestion for someplace to visit, drop me a line. And in the meantime, join the Road Trip 2009 Facebook page and follow my Twitter feed.

Daniel Terdiman is a staff writer at CNET News covering games, Net culture, and everything in between. E-mail Daniel.
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by baconstang May 12, 2009 12:15 AM PDT
Wow! Imagine saving money and getting a better experience by switching from AT&T.
Now that I have an iPod Touch, I'm looking forward to my next trip to the park.
I got 'MLB @bat 2009' just before I left town for a few weeks and was able to track the Giants (via KNBR), or any other team (A's) from Maryland.... worth the $10.
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by angeloj.rossi May 12, 2009 12:26 AM PDT
Replacing an old analog switch is smart. But, when it comes to sound, nothing is quite as good as analog, unfortunately. The Gigantes may save money, but they will be sacrificing quality of sound in doing so. The additional applications supported by VoIP will more than pay for itself in no time. I understand, but the old switches sound better. Does anyone get that? Does anyone care, I mean it's just your. "communications" vehicle. Sad to see all the analog switches being swapped for VoIP switches, personally.
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by 3tire May 12, 2009 1:52 AM PDT
Sound better? You are talking about VOICE communications right? As in speaking? Are you looking for nuanced fidelity from a conversation?
by MadLyb May 12, 2009 5:52 AM PDT
This sounds like a vinyl vs. cd argument.

After doing several conversions to VOIP, I can easily say that digital is better...way better. Better frequency response, better dynamic range, and way better usability and flexibility.

Of course, if you use cheap solutions or don't have a properly configured and built-out network, then you are just asking for problems and the same goes for the old switches.
by kieranmullen May 12, 2009 8:21 AM PDT
It depends on the compression codec used for VOIP as there are several available. The trade off with quality is bandwidth and computing power. More advanced higher quality codecs that take up less bandwidth take up more processing power on the VOIP servers & adapters. There are higher fidelity codecs that require less processing but take up more bandwidth. However in this case I would suspect that none of this traverses over the Internet and VOIP is strictly Internal. However the article did not go into any real depth on this (eg if outside employees can make calls over the Internet through the system) or if the trunks are still being provided by ATT. Since this may be the case then there is probably plenty of bandwidth available on the internal network and hopefully they are using a higher fidelity codec,



[CNET editors' note: Prohibited content deleted.]
by jayhawk73 May 12, 2009 6:33 AM PDT
I sure hope you weren't referring to the what's in the first picture as the "wall of switches" because those are simply dumb Adtran DSX panels. Looks like 56 port to be exact. There's a whole bunch of them but they sure aren't switches.
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by cvaldes1831 May 12, 2009 7:24 AM PDT
Wow, I'm keen on trying out some of these new features on my iPod touch, even if I don't have the MLB app. And I got tickets for a game in a couple of weeks. Woohoo!
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by VancouverCanuck May 12, 2009 12:56 PM PDT
Good idea cvaldes1831 with the iPod. I can't wait to see how technology continues to improve fan access to media and the players.

<a href="http://www.allstareventtickets.com">Ryan from Vancouver</a>
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