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May 11, 2009 4:00 AM PDT

Animation tricks create modern 'Star Trek' Enterprise

by Daniel Terdiman
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ILM visual effects and animation teams had to employ some of the latest tricks in the industry to make the new "Star Trek" film feel both realistic and true to the classic franchise. Among the biggest challenges was updating the Starship Enterprise for 2009.

(Credit: Industrial Light & Magic)

SAN FRANCISCO--For Paul Kavanagh, the animation supervisor on the new "Star Trek" movie, one technical element of the film was particularly challenging.

During live-action filming, director J.J. Abrams had done something unusual: In a bid to incorporate a shaky, handheld effect, Abrams would frequently sit behind the camera and literally tap on the back of it with his fingers. But "Star Trek" is jam-packed with computer graphics, and for Kavanagh, it was imperative to find a way to replicate the effect of that finger tapping, even in the purely digital sequences. Not to do so, he said, would have created a visual inconsistency that threatened to disrupt the audience's experience.

Back at Industrial Light & Magic, where Kavanagh works, he considered several ways to solve the problem. He talked to the people in ILM's motion-capture department, who showed him a number of 3D mo-cap cameras and techniques, but he felt those were too time-consuming and expensive.

Still, the mo-cap folks had another technology that was both simple and cheap: an orientation sensor that could be plugged into a computer with a simple USB connection and used to record motion. So Kavanagh and his animation team figured out that if they tapped on a desk while filming scenes with CG cameras--on-screen camera viewers that incorporate realistic lenses--and layered the motion from the orientation sensors underneath, they could get the same effect as Abrams got with live-action.

"J.J. did come down to visit us, and he loved it," Kavanagh recalled. "He definitely wanted the same kind of handheld look, but (what we did) was a big surprise for him. He loved that the look carried across the shots."

As you might imagine, "Star Trek" is a feast of effects and animation. According to ILM's Roger Guyett, the film's visual effects supervisor, it has a full hour of visual effects in all. "Every aspect of (the effects has) to be planned and thought through," Guyett said. "It's easy to underestimate the amount of work that goes into creating" an entire world.

Yet Abrams wanted a very tactile feel to the movie, Guyett said, and that meant filming as much as possible and adding in visual effects, rather than relying entirely on CG. "It was closer to the model of the original 'Star Wars' movie"--building actual sets that audiences can react to--"not filling in all the blanks (with CG) later on."

For example, when considering how to create a shuttle hangar, Abrams decided he wanted an actual set, rather than crafting it digitally. That meant finding a suitable space and then lighting it to match the look and feel of the rest of the film.

One benefit of that, Guyett said, is that it helped the actors to have a real set to work on, because they had to imagine less. "You've got actual wind blowing in your face," he said, rather than having to act like there's wind.

For Guyett and his team, another big challenge was figuring out how to handle a massive amount of destruction in the film.

For example, he said, they had to bring photo-realism to the way two colliding spaceships would fall apart. But the physics involved in something like that happening in space are far different than they would be inside the Earth's atmosphere. Similarly, the team needed to figure out how to realistically show what the explosion from a missile hitting the Enterprise would look like.

"The rules of physics aren't the same" in outer space, Guyett said. "Explosions behave in a different way."

Making the physics of an explosion in space look right was no easy task. But Guyett said one of the biggest advantages of working at ILM is that the company is rife with "geniuses" who he can consult with on just about any kind of scientific conundrum.

"You can e-mail a guy," Guyett said, "and say, 'When a ship explodes in space, what actually happens?'"

Then, because of ILM's latest tools--which accurately model the way gravity, or the lack of it, would affect an explosion in space--the filmmakers can find a way to make it look as close as possible to what the in-house science experts say it should.

Guyett explained that ILM's computers allow teams like his to simulate happenings like a nuclear explosion on film and not have it be prohibitively expensive. Just four or five years ago, he said, such a thing wouldn't have been possible. As an example, he said that creating a crash sequence in "Men in Black" had been very expensive because it involved breaking up a costly model. On top of that, they'd had only one chance at getting the shot. But back then, he added, doing it in CG wouldn't have worked because the technology didn't yet exist to get the physics right.

Another challenge, Guyett said, was finding a way to update iconic "Star Trek" elements for a 2009 film without upsetting hard-core Trekkies.

For example, he said that he and Abrams had labored endlessly to try to create a transporter effect. "It's a very iconic thing in the 'Star Trek' world," Guyett said. "It's a sound that everyone knows."

One problem they had to solve was that the transporter ended up looking different on each of the different sets were used in the film. "So we'd just have to adjust it (each time)," Guyett said. "The seemingly smaller challenges can take the longest to figure out."

In animating the new "Star Trek" film, animation supervisor Paul Kavanagh crafted a unique hybrid team of animators interested in camera work and camera department people interested in animation. Each member of the group would be given responsibility for working on individual shots.

(Credit: Industrial Light & Magic)

For animation supervisor Kavanagh, working on "Star Trek" presented the chance to do something he'd never done before: create a single working group of animators interested in camera work and people from the camera department interested in animation, and let individuals take responsibility for individual shots.

"We haven't tried that before at ILM," Kavanagh said.

He explained that for his eventual team, "Star Trek" was start-to-finish crunch time. They had to work on 860 shots in less than six months, and sometimes Abrams would toss in wild cards by deciding to change the story during sequences, and ask the animation department to do their own pre-visualization, something the director is usually in charge of.

In the past, it would have taken too much time, but because Kavanagh had created his hybrid working group, they were up to the task. "The benefits that came from it is that we came up with new camera techniques for all-CG shots," he said.

One of Kavanagh's favorite sequences is one in which Captain Kirk is banished to an ice planet and ends up in a battle with a beast known as a polarilla.

Crafted in CG and meant to be a hybrid of a polar bear and a gorilla, the polarilla was the animation team's responsibility, and Kavanagh said it was up to them to find a way to both breathe life into the creature and give it character.

He said they did a number of animation tests on the polarilla, trying to find the best creatures to base it on from a series of reference sources, including the BBC's Motion Gallery, YouTube, and visits to the San Francisco Zoo. In the end, they decided it would run like a polar bear, but have the rear quarters and hanging knuckles of a gorilla. It would also feature the weight of a grizzly bear.

In the sequence, however, they had to animate another creature, known as Big Red, a lobster/crab hybrid that jumps up through the ice to challenge the polarilla for the chance to attack Kirk.

Big Red "was fantastically fun to animate," Kavanagh said of the beast, which has 120 eyes in the back of its head.

As the chase sequence evolves, he recalled, they had to figure out how Big Red would reach out to grab Kirk's leg, as spelled out in the script. But because the creature's mouth was "so long," the animation team felt it didn't work to have it grab Kirk with its arm.

"We thought, what if its tongue is what grabs Kirk's leg?" Kavanagh said. "We had to figure out how that creatively looks. And that's really the fun part of the job."

They decided to have it slip and slide, Kavanagh said, but no so much "that it looks comical.

It seems that in the end, that was a challenge that both Guyett's visual effects team and Kavanagh's hybrid animation team had to tackle. But in updating "Star Trek" for 2009, will true Trekkies recognize the latest iteration of the franchise?

Judging by the mostly enthusiastic reviews, the answer seems to be yes. But Guyett's less interested in reviews than whether he did his job.

"Oh yeah," he said. "There are nods to the history of the series, what has happened and what will happen....But we just made it contemporary."

On June 22, Geek Gestalt will kick off Road Trip 2009. After driving more than 12,000 miles in the Pacific Northwest, the Southwest and the Southeast over the last three years, I'll be looking for the best in technology, science, military, nature, aviation and more in Colorado, Utah, Idaho, Wyoming, Montana and South and North Dakota. If you have a suggestion for someplace to visit, drop me a line. And in the meantime, join the Road Trip 2009 Facebook page and follow my Twitter feed.

Daniel Terdiman is a staff writer at CNET News covering games, Net culture, and everything in between. E-mail Daniel.
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Add a Comment (Log in or register) Showing 1 of 2 pages (61 Comments)
by wiseleo May 11, 2009 4:23 AM PDT
Interesting. This reminds me of the story about having to use Avid to create Southpark as it was the only software that could emulate cheap cardboard adequately.
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by bedney42 May 11, 2009 4:52 AM PDT
Great movie - Mr. Abrams did a helluva job. Unfortunately, his 'puke-cam' effects almost ruined it for me.

Not sure why a growing number of directors think that the tight-shot, fast-pan, gratuitous-zoom-in-and-out, shaking-all-over effects emulate the human vision system. That's not how my eyes see the world - is that how others do?

I guess this is a way to get the 20-something, 50-nanosecond attention span crowd to look your way? This movie didn't need that - it was an great show on its own merits.

Pull back from the tight shots and steady the cam on occasion. That way, I (and I would imagine others) can actually see what's going on in a scene, as opposed to having to look away to avoid motion sickness.

- Bill
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by plamormick May 11, 2009 6:43 AM PDT
I agree whole heartedly about the shaky cam effect. Ever since "Blair Witch," people have been trying to emulate the 'organic' feel of the hand held camcorder. Overdone, ineffectual. Dramamine does not match up well on popcorn.
by pjhenry1216 May 11, 2009 7:57 AM PDT
I'm not sure why you think what you see on the movie screen is supposed to match how your eyes see the world. I never worked under the assumption that the camera is supposed to give you the feeling that you're a person right there with them. The camera does things that a person cannot. Cinematography is not meant to replicate the human eye, but is supposed to produce various effects through artistic use. Even if you watch "30 Rock," you'll notice the camera is virtually never still. Sometimes the camera is supposed to make you feel various effects, such as being jettisoned out of a space craft with the intent of landing on a tiny platform whilst performing a HALO jump. Or during various fight scenes, they want your adrenaline pumping and they need to trick your eyes to full achieve these kind of effects. Having a camera be completely still is a *great* way to remove intensity from an action shot. It causes the mind to look at various scenes from too detached of a view point.

Plus, the next time you're moving around at all, tell me that your eyesight is completely steady. Very rarely are you ever keeping your eyesight steady. Normally its moving around and if a lot is going on around you, it'll be moving around really fast.

Films like Blair Witch and Cloverfield were meant to look like it was coming from someone running with a camera. This is also quite a different effect than what your seeing in movies like Star Trek however.


Also, I've never had any problem with motion sickness in movies. However, Cloverfield annoyed the hell out of me.
by dnoblett May 11, 2009 8:01 AM PDT
I too agree with this, the first time I experienced "Shaky Cam" was "The Bourne Supremacy" done by Paul Greengrass, I had a headache after seeing that one, my eyes constantly trying to track the picture.

I am a fan of Battlestar Galactica, and they use a lot of "Steady Cam" in that show, even in the visual effects, but the cam shake is smoother, and looks like the camera man is hand holding the camera, but taking care to keep it fairly steady.
by MadLyb May 11, 2009 9:18 AM PDT
Totally agree.

I know it creates tension, but lot's of it just creates annoyance and eventually nausea...and there was waaaayyy too much of it.

But, overall I loved the visuals. Well done ILM.
by Gromit801 May 11, 2009 10:19 AM PDT
Absolutely agree. That whole "shaky cam" bit is why I stopped watching Battlestar Galactica, and a few other shows. I don't want to be a part of the story. I want to observe it.
by Farthing Haypenny May 11, 2009 7:55 PM PDT
I agree absolutely. I never saw the 3rd Bourne movie because the second one was such a headache inducer. They spend millions on special effects / stunts and then waste it by shaking the camera and having so many cuts that your eyes can't take in the scene befor
by Balfor May 12, 2009 4:03 AM PDT
Yep -- Gotta agree. Rather than the 'I am there' FP video game feeling, I prefer to view the scenes as the detached observer (fly on the wall) as one is when being told a visual story. I can better take in and visually experience the overall environment rather than with the limited tight action zoom.

BSG has been able to carry it off without it becoming too distracting (though I still often find it too annoying) and this sort of shake effect CAN NEVER approach anything realistic -- it looks like what it is: a shaky camera.

As well, some of these camera shakers appear to follow some sort of directive that says: "OK tap the camera once every 15 seconds", which inevitably turns into some sort of beat/rhythm which again gives me a sense of something contrived and totally unnatural.

Anyway, with a new filmpack in my profoundly expensive camera during an important, maybe one-time scene opportunity, if I caught some dope pounding on the thing I'd likely have him taken out and shot.
by ralfthedog May 14, 2009 9:41 AM PDT
I like the shaky feel. That is one of the reasons I liked Cloverfield. One of the advantages of total immunity to motion sickness. I also like the fast cuts. If you miss something just play it back in your head at a slower point.

"That's not how my eyes see the world - is that how others do?" Yes it is. The only difference is that in real life your brain controls the tracking of your eyes. In the movie it is the director.
by methos1999 May 11, 2009 4:59 AM PDT
Ahem... "The rules of physics aren't the same in outer space"? I believe somebody needs to go back to school. The physics acts exactly the same in outer space as it does on earth. The variables involved simply change (ie less gravity and no atmosphere). Hopefully this does not mark the death of science in Star Trek unlike other Abrams creations (Fringe anyone?).
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by myles taylor May 11, 2009 7:03 AM PDT
You're arguing semantics and it's really petty.
by mikemcw May 12, 2009 5:32 PM PDT
I knew someone whould catch that comment! I guess I wouldn't expect someone at ILM to make that mistake, but I guess it happens to the best of us! Great catch methos!
by techman21 May 13, 2009 8:33 AM PDT
Good point!
by sparrowhyperion May 11, 2009 6:33 AM PDT
Saw the movie yesterday. I wasn't overly impressed. And all that that moving around effect did was make the flick look cheesy and contrived (Kind of like a lot of the dialog). If I wanted to see something with that cheesy effect, I would have watched Cloverfield.
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by myles taylor May 11, 2009 7:03 AM PDT
I haven't seen the movie yet, but speaking of explosions, are do they have sound? One of the most realistic films for space was Serenity because it had no sound for the explosions and weapon's fire in space. No sound in space people.
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by rhsc May 11, 2009 7:33 AM PDT
incorrect. Sound is vibrations traveling through particles. explosions tend to release lots of particles and lots of vibrations; thus, sound in space
by pjhenry1216 May 11, 2009 8:03 AM PDT
@rhsc: Explosions don't release particles, they redistribute the particles already there. The particles in a spaceship are far too few to effectively carry sound through them unless you're very close to the source of the explosion. If you're in the attacking ship, its highly unlikely for you to hear the explosion. Nebulae can't even effectively transmit sound and they're made up of lots of particles. Its not the amount of particles, its the density. And I'm afraid a ship exploding in space won't do it.
by viper396 May 11, 2009 1:06 PM PDT
There's always one of you in the crowd....nitpicking details that nobody else really gives a damn about. Maybe if Serenity forgoed a little realism it might have done better in the theatre.

People go to movies for escape and fun, they don't care if the sound effects are realistic or not. If people wanted realism then Sci-Fi movies like Star Trek or Star Wars would have had much less appeal. Sound effects have a dramatic impact on a movie as does the visuals. Seeing an explosion in space without any gratuitous sound effects would just be dull. Do you really think people would have enjoyed those movies better if they were silent?
by gsigas May 11, 2009 1:13 PM PDT
Even if the explosions created massive electromagnetic bursts that were somehow picked up by the hull of the ship or the equipment inside (like an antenna) it would probably sound like bursts of static and that is assuming the energy made it through the shields and deflectors (specifically made to block radiation and electromagnetic bursts).
by netspectre101 May 13, 2009 2:36 PM PDT
In space, no one can hear you scream.
OR explode!
by pickles319 May 13, 2009 7:50 PM PDT
In the movie there was no sound when there was explosions in space during certain scenes. That by itself sort of impressed me that someone finally recognized that fact.
by B-Ri May 11, 2009 7:53 AM PDT
I was skeptical of how this would turn out. But I was also the same way when TNG came out. I was pleasantly surprised then and now. I saw Cloverfield and to be honest the shaky cam thing was more annoying than anything else for me. I didn't notice this effect as much in this film. I think the action was more interesting and reminiscent of the latest Battlestar Galactica series which I enjoyed as well. I enjoyed the subtle tributes to the old Trek series and like the new stuff too. I don't think the science is gone from Trek with this movie as some have said. Abrams just understands that with a film the action is what keeps us going. Enjoy it I know I did.
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by pjhenry1216 May 11, 2009 8:08 AM PDT
Star Trek rarely cared about keeping true to science. I don't know why everyone is claiming it did. Star Trek was always sci-fi/fantasy in that it looked sci-fi with its futuristic tools and its alien worlds, but I find many inconsistencies with its treatment of actual science. Attention to detail is a relatively new thing in the world of visual media. I remember when "Titanic" came out (and no, i've still never watched it), how the media made such a big deal about how much attention to detail was paid in the making of the movie. Nowadays, anything less is practically a sin.
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by popa pineapple May 12, 2009 11:33 PM PDT
Well, in that sense, any work of fiction that takes place in the future is fantasy since we don't have knowledge of the future. What you look for in science fiction is plausibility, and not only did Star Trek have that, it predicted some technology we have today. For example today we can now teleport atoms over several feet, a baby step toward the Star Trek teleporter. Teleportations of humans is probably hundreds of years in the future if that. But it is a plausible future technology and that's all you can do. Roddenberry knew that achieving velocities faster than light would require something much more advanced that rockets, so he invented the fictional warp drive . We don't have anything like that today, but I think most scientists (including me) think that's a plausible concept because we know that space can be warped. The Earth, for example, warps space and we experience that as a gravity field. It also warps time, so it seems plausible that some day we could generate a warp field that might make a ship travel faster than light. And unless you have a time machine in your basement, plausibility is the best you can do, and that fact makes Star Trek science fiction not fantasy.
by ralfthedog May 14, 2009 9:47 AM PDT
Do we teleport an atom or do we teleport the state of the atom?
by catbutt5 May 11, 2009 8:17 AM PDT
The shaky camera 'blair witch' effect was slightly more annoying than having 20-30 lens-flares per scene, but not much.
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by kcotham May 14, 2009 3:20 PM PDT
I personally hate the over use of lens flare. Most photographers, myself included, strive to eliminate the lens flare. It's distracting and a flaw in the design of the lens. I know they use it to "demonstrate" that they are using a real lens, but it is increasingly rare in actual photography, and totally unwanted. Why try to emulate something that is unwanted, especially when it's overused?
by thehog2 May 11, 2009 8:22 AM PDT
NOOoooooo!!! No shaky cam!!! Uggh. I tried to watch Blair Witch Project and ended up with the most nauseating headache afterward. I then tried to watch Cloverfield and the shaky cam was done to such an extreme that I was not able to watch more than a 1/4 of the movie.
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by kcotham May 14, 2009 3:21 PM PDT
Cloverfield was horrible, absolutely horrible. The plot, the dialogue, the whole movie was just horrible. And to make it totally unbearable, they shook the crap out of the camera the ENTIRE movie!
by k9jdk May 11, 2009 8:27 AM PDT
Story FIRST. Animation and CGI next. This is often reversed as evidenced in the new Star Trek movie.

Sure it looked good, but the plot/story simply wasn't.

While it did extremely well over this past weekend, and time will tell if it will have legs to carry it for several weeks or even months (ala The Dark Knight), if one goes to the movie for a story, some will be disappointed.
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by BLSCPTS May 11, 2009 10:05 AM PDT
I'm a Trek fan from way back. I loved this movie! The shaky cam wasn't bad. Cloverfield made me ill more than a few times, but in Star Trek it was just enough. Big thumbs up!
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by Gromit801 May 11, 2009 10:22 AM PDT
Great special effects, except for a couple things: The shaky cam nonsense, and the interior shots of the Enterprise. Alternate reality or not, can someone explain why engineering looks like a fish or fertilizer processing plant?
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by ejschlapp May 11, 2009 10:41 AM PDT
Why does the engine room of the Enterprise look like the inside of a massive brewery? It couldn't possibly fit inside the sleek exterior show in the movie. It made it hard for me to stay in the Star Trek universe while viewing the movie.
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by venuesdotorg May 16, 2009 12:01 AM PDT
Yep - brewery / processing plant / steelworks / oil refinery. No titanium ribs. Lots of big, heavy lengths of steel and a few grain silos. The only thing missing was the furnaces, steam vents and an team of boilermakers with grinders & welders giving showers of sparks... or was there?
by jsnowbordr47 May 11, 2009 11:01 AM PDT
Just saw the movie. Loved it, as a loyal star trek next generation fan, I think this reboot of the series is a great direction. It's really reinvented Star Trek for the "next generation". It will bring in so many new fans to the franchise.

Loved the art direction of this movie too. I'm also am usually not a fan of the shaky camera effect, but I actually liked it in this movie. It gave it a sense of urgency during the tense scenes.

In terms of reboot/prequel, it definitely does a much better job than the Star Wars reboots/prequels did, especially episode 1&2. I can't wait to see what Abrams will do if their is a sequel.
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by Wookiee-1138 May 11, 2009 11:15 AM PDT
So they got Lucasfilm to do the effects for them? Hah, what do you trekkie infidels have to say now?

Krel os'a hmi va ta!
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by viper396 May 11, 2009 1:15 PM PDT
They'd say you're shallow and pathetic, and you need to get over yourself. Industrial Light and Magic did the effects for several of the prior Star Trek Movies as well as episodes of the Next Generation, Voyager, and DS9 series. Obviously, you don't know enough about the subject to even be commenting about it.
by kcotham May 14, 2009 3:22 PM PDT
ILM is widely regarded as the best of the best, that's why.
by drbyte May 11, 2009 2:00 PM PDT
To bad the story didn't match up to the excellent casting and great FX work. Hopefully the sequel will be better written and actually include some Trek elements.
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by erikkolacek May 11, 2009 2:40 PM PDT
And here I thought Abrams built a functional spaceship and docking station.

Thanks for f-ing up the movie.
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by averagemoron May 13, 2009 1:03 PM PDT
That was funny. Dont take everything so seriously. Like sound and explosions in space. I have to guess there are no sounds is space, otherwise the sun would be one loud mother fkr. Since its a ball of never ending nuclear explosions, but who knows, OR CARES.
by jameslemay_dotmac May 11, 2009 2:49 PM PDT
Great movie. It stayed true to the characters while reinventing them, and it gave the same ensemble feeling as Star Trek ought to. It was one of the best "backstory" films I've seen.

The shaky cam was overdone, especially on the fight scenes. I found them confusing, rather than exciting. It was as though the cameraman got beat up and shot with a phaser. Shaky cam, like autotune in music, needs to be done in a subtle way, or else it becomes the focal point.

All in all, though, the shaky cam wasn't enough to spoil a great summer film.
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by bwvla May 11, 2009 4:18 PM PDT
I miss when directors let us drink in a scene once in a while. All of this obscuring things with flares, over use of close ups, and dizzying motion, its like they don't want us to see their work. Its like they want us to feel we played Star Trek the first person shooter instead of having watched a movie.
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by kcotham May 14, 2009 3:23 PM PDT
I totally agree. Look at some of the best movies ever made and then look at what's out there today. Do you think Lawrence of Arabia would have been so great if they shot it with a "shaky cam"? Part of the beauty of that film is the large sweeping panoramas.
by Flinxi May 11, 2009 5:14 PM PDT
GREAT MOVIE??? hmmmm.... depends on your mindset when you watch it.

A few have commented on sticking to the original characters. Somone said the story needed a plot.

If you watch this movie on it's own, with NO reference to the original series (which is where the characters come from) or the past movies..... then yes, it's a great movie.... with GREAT CG effects and animation.

BUT... this film was supposed to be about HOW the crew of the Enterprise came to be together. meaning it's a prequel to the original series. How often did the orignal crew talk of or even visit Vulcan? MANY times. How often was Spock's human mother on the original series? MANY times. Vulcan is totally DESTROYED in this movie. Spock's mother DIES in this movie. How can either of these events happen if this is a prequel to the series?? Next... time travel.... Spock meets himself in the end of this movie... and gives himself advice to be remembered.... yet... in the series and in the movies (concerning original crew)... Spock not only has to figure out HOW to time travel (after having to realize it's possible)... but has NO RECOLLECTION that he had met his future, older self.

Now, for fans of the original series... the story of this movie should be DEVASTATING!! In any other prequel movie I've ever seen, they do at least try to keep consistency in trying to lead up to what it's a prequel to... fill in missing elements of character, etc. This film does not.
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by viper396 May 11, 2009 5:42 PM PDT
I guess you missed the entire scene and dialogue with Spock (the Leonard Nimoy version) about how going back in time and changing the past creates an alternate timeline thus making it plausible for events in this movie to not affect events in the other Movies and TV shows..

It's fairly obvious that you haven't watched Star Trek or at least don't pay attention. Time travel and alternate timelines were a common plot point in several episodes of all Star Trek series. Most fans should already be accustomed to alternate timelines as a way to explain story differences.
by Flinxi May 11, 2009 5:56 PM PDT
to: viper396

as I stated... this was supposed to be a prequel to how the crew came together... NOT how they came together in an alternate timeline (where Vulcan is destroyed, and Spock's mother dies)...

Yes, if they go back and change anything, the timeline is affected... which means... Scotty never joins the crew, Kirk never becomes the Captain.

This film did NOTHING to unite the crew in the timeline in which we are all familiar!

As for watching the original series and movies... "Assignment Earth" (which greatly deals with time travel and possibly changing a major event) is my favorite episode.
by viper396 May 12, 2009 10:24 AM PDT
@Flinxi. Nero went back in time and killed Kirk's father. The fact that Spock has a dialogue about how, in his timeline, Kirk's father was alive clearly puts the events in this movie in an alternative timeline.

Maybe you should see the movie again and just drop the pre-dispode misconceptions of what you think the movie was suppose to be. The movie was marketed as a reboot, not a prequel.
by Scott Gardener May 13, 2009 8:33 PM PDT
This was a reboot, but one that tactfully acknowledged the original timeline. It took me a bit to catch on that this was a new timeline, at first being bothered by the fact that Federation members knew what Romulans looked like (albeit ones with gangsta tattoos on their faces), but the moment they blew up Vulcan, I figured that the familiar movies 1-10, TNG, DS9, and Voyager timeline, the one that has kept so many of us from dating for so many years, was now relegated to alternate timeline status. But, considering how the franchise was stagnating and how exhilerating the movie was, I conceded that it had to be done.
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