'Spore' hits a million copies sold since launch
Spore, the new evolution game from Electronic Arts, has sold a million units since its September 7 launch, the publisher said Wednesday.
The sales figures are for copies of the game on the PC, the Mac, and the Nintendo DS.
The results are impressive and important for EA, especially given the heavy expectations that awaited the game, which was first announced in 2005 and was first expected in 2006, and also because the game has been beset by some controversy surrounding its DRM (digital rights management) restrictions.
And early indications from retailers around the country showed that the game was selling well in its first few weeks on store shelves.
However, the sales numbers don't match those delivered by recent hits like Grand Theft Auto IV, from Rockstar Games and Guitar Hero III, from Activision, which sold multiple millions of copies right off the bat.
Still, for a game with what some might see as a wonky or overly intellectual theme--the evolution of species and the colonization of space--a million copies sold in just 17 days is a good sign.
The big question, of course, is whether Spore can continue to sell over time and justify EA's stated hopes that the game could end up becoming a full-scale franchise along the lines of The Sims.
Daniel Terdiman is a staff writer at CNET News covering games, Net culture, and everything in between. E-mail Daniel. 





How much did they pay you for this comment? You forgot to mention that malware is also necessary - you're slipping...
The only way to send EA a loud message is to stay away from the game and any other games with garbage installed in them. Let's face it, they screwed up big time here.
- by kattenijin October 1, 2008 11:43 AM PDT
- "No offense, but DRM is unfortunately needed. Its just far to easy to pirate games with a PC. I'd like there to be a better solution, but if there is I haven't heard of it. As for the game itself, Spore has more than lived up to the hype and beyond in my opinion."
- Like this Reply to this comment
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(10 Comments)The pirated version was available an entire 4 days before the commercial release date. So, please explain to me how exactly the DRM prevented piracy? The only thing the DRM will prevent is the re-sale of the game, and the ability to enjoy playing it more than a few years from now without buying a new copy. Oops! Did I just reveal EA's new business model? If you can't stop the pirates, make your paying customers PAY MORE!!! Great way to do business. Maybe after they have to go through the same anti-Spore sentiment for the upcoming Warhammer, Harry Potter, Sims3, etc. they may wake up, but by then it will be too late for them.