• On CBS MoneyWatch: 11 Buzzwords That Should Be Banned
September 12, 2008 4:42 PM PDT

'Spore' doing well in first week

by Daniel Terdiman
  • Font size
  • Print
  • 19 comments

In its first week on the market, the long-awaited evolution game, Spore, from Electronic Arts and The Sims creator Will Wright seems to be holding its own at retail.

In interviews with retailers across the country, there is ample anecdotal evidence that the game is doing well, especially for a PC title. However, its initial sales don't appear to be in the same ballpark as massive hits like Grand Theft Auto IV, from Rockstar Games, Guitar Hero III, from Activision or Wii Fit, from Nintendo.

There are no official sales numbers available yet, as industry analyst NPD won't likely release such information until the end of September or early October, and Electronic Arts itself said it relies on NPD for its sales data.

But in cities across the U.S., Spore definitely seems to have struck a chord with gamers, though it is unclear if the game's strong initial sales will hold up in the coming weeks and months.

"The day it came out, we were sold out (within an hour)," said Douglas Shepard, who works at a San Francisco GameStop store. But "I'm willing to bet that it is going to go slower at this point, because the big hype around its release has passed."

Shepard added that he thinks the game's sales this weekend and next week will say a lot about whether Spore can continue to command a significant audience over time.

For EA, there's a lot riding on the game. It first announced Spore in 2005, and in the interim, delayed its release several times. It was first supposed to come out in 2006, then in 2007, and then earlier in 2008. But it locked in its September 7 launch date several months ago and in recent weeks, EA looked ready to put a lot of muscle into promoting the game.

And no wonder. It is the latest from Will Wright, the industry genius behind not only The Sims--the best-selling PC game of all-time--but also SimCity and other big titles.

And given its theme--evolution--as well as its innovative creature editor, many people have been expecting very big things from Spore.

Its initial reviews have largely been good, though not superlative. And some people wonder whether its scientific theme may make it a bit too wonky for mass audiences.

Still, there seems to be a lot of excitement behind Spore.

"We did pre-sales before it came out, and there were tons of people interested in it," said Shane, the media specialist at a Best Buy store in Milwaukee. "On Sunday (when the game launched), there were about 50 people waiting outside" to buy it.

Tyler Block, the manager of a Game Crazy store in Las Vegas, said his store sold out its initial allotment of 15 copies of the game in a couple of hours, and has nearly gone through a second shipment of 15 it received shortly afterward.

"We see people of all ages picking it up," Block said. "It's appealing to a lot of people."

But Block agreed that it's too early to tell how the game's sales will hold up.

"The verdict's still out on that," Block said. But "I'm a big fan, and I'd like to see it continue selling, and it hasn't slowed down yet."

And while Spore didn't produce midnight madness-like first-day and ongoing sales, Block said that the game--which is available on PC and Macintosh--is doing well for those platforms.

"It's not on (the) level (of GTA IV)," he said, "but still, it's rare to see a PC title do this well these days."

Daniel Terdiman is a staff writer at CNET News covering games, Net culture, and everything in between. E-mail Daniel.
Recent posts from Geek Gestalt
Millions using social media on Xbox Live
Alternate-reality games flourish at the grassroots
IBM: Computing rivaling human brain may be ready by 2019
Video game sales fall off a ledge in October
Call of Duty: Modern Warfare 2 said to break sales records
Report: Microsoft's Project Natal pricing details
Craigslist brimming with banned, 'modded' Xboxes
Report: Microsoft bans 1 million Xbox Live players
Add a Comment (Log in or register) (19 Comments)
  • prev
  • 1
  • next
by subface--2008 September 12, 2008 5:25 PM PDT
no info on Spore Origins for the iPhone yet?
Reply to this comment
by HaveSomeTea September 12, 2008 6:51 PM PDT
I can't believe this article didn't mention the problem this game has with DRM. Like 3,000 reviews on Amazon rated the game 1 start mostly because of this, Hellow?
Reply to this comment
by mdshah82 September 12, 2008 7:12 PM PDT
I second HaveSomeTea comments. DRM is evil. EA needs to understand real gamers will pay for worthy games. Gamers appreciate the creative work involved in making a game. I was planning to buy this game; but will hold back till EA removes the crippling DRM from this game.
by birds08 September 12, 2008 8:31 PM PDT
wow that's great . i believe spore can give are fresh to gamers.
Reply to this comment
by Renegade Knight September 12, 2008 10:08 PM PDT
I bought the game before I knew that I'd not be able to enjoy it the same way as every other game I've bought before, because of the DRM. From this point forward I'll never buy until I know that the games DRM won't get in the way of my enjoyment.

I've withheld a scything review to get back a laptop sent in for repair. If I uninstall it from a temp computer and install it on my main computer and get the "you have too many installs" my rating will drop to the minimum. Products are only good if you can enjoy them.
Reply to this comment
by pennybright September 12, 2008 11:20 PM PDT
I've tried the creature creator and enjoyed it. I look forward to purchasing the game this weekend. I am a total Sims addict so it will be hard for me to put them aside for a bit!

Penny
Reply to this comment
by Hunnter2k3 September 13, 2008 3:55 AM PDT
I'm surprised, i thought people hated it because OMG DRM

Does it REALLY bother people that much?
It asks you to verify online *once* (and on a new install)
It gives you 3 installs *max*. (People are seriously complaining about that? Most times it is once.)
Max being more like a default upper layer, since you can contact them (with proof of purchase) to receive another.
The only bad thing could be the 1 user per game, but what is so hard about creating a global "household" name and just using the planets to be unique? That seems much more family-like to be honest...


/mini-rant
Reply to this comment
by sanenazok September 13, 2008 7:38 AM PDT
What's interesting to me is why do people like you object that others are griping about the DRM? Sure you might not care about DRM, and nobody's saying you must, but other people disagree. That's how the world works.
by CmdrRickHunter September 15, 2008 4:29 PM PDT
I myself have not tried to reinstall it. But from what I have heard EA is not enthusiastic about handing out extra installs. its bad enough that you have to call in.

Also, people are wary of the horrible DRM associated with it, which inspects EVERYTHING on your computer and has an encrypted link to sonyHQ
by Farthing Haypenny September 13, 2008 5:31 AM PDT
I'm not going to pay to be annoyed by DRM. Does EA really think that the people who were going to steal their game are going to pony up for it because of DRM? Do they really think that the few who do so will outnumber those who always pay for their games and don't want to be treated like the criminals they aren't?
Reply to this comment
by Lerianis September 14, 2008 7:37 PM PDT
Exactly right. The fact is that the legitimate users do not deserve to have these DRM schemes (which do NOT stop piracy) foisted on them. The other fact is that these DRM schemes are NOT to stop piracy. What are they for? To stop the 'sell the game to a friend or relative' market, i.e. the secondhand game market that I buy a lot of my games off.
by theonlybuster September 13, 2008 5:46 AM PDT
I really don't see what all the hype is for... maybe in the science community but that's about it. My friends were all going crazy and when they got it the first day they ranted on, and after that they talked like it was nothing. I've played myself and there really wasn't much. I've even been to quite a few forums about it thinking I was missing something and almost everyone who ranted on how awesome the game would be before the game came out came back to say that it was good, but not as good as they'd hoped it would be.
Reply to this comment
by sanenazok September 13, 2008 7:42 AM PDT
The last Maxis game I liked was Sim City 4, and its crappy traffic AI was only fixed after an "expansion pack." Since then Maxis has ruined Sim City, along with what amounts to the only other game I liked - Rail Road Tycoon. Now Spore comes along with its dumbed down play and awful DRM. Once the hype wears out, this too will pass.
Reply to this comment
by September 13, 2008 8:46 AM PDT
I was going to buy Spore, but I'm not willing to buy it with the DRM it has on it. And yes, it bothers me that much having crap that may in the future stop me from being able to play a game I legitimately bought. (Also collecting information from me I may not wish to share.) I don't pirate games, and I don't like being treated like a criminal. So to avoid both, I'm simply not going to buy it. Their loss.

Honestly, many of my friends had the same reaction I did. I think this could have been a breakaway bestseller if it hadn't had the DRM on it. But it did, and yet it still was pirated before it was even released. DRM--it only punishes your legitimate users.
Reply to this comment
by jumpjetta September 13, 2008 5:05 PM PDT
Most of the people who will buy this game probably don't know what 'DRM' stands for or will even notice it. The 27 people who DO care (and waste huge amounts of time complaining about it on CNET) won't make a difference in EA's sales. My 12 year old daughter and I play it together and love it.
Reply to this comment
by lordmorgul September 14, 2008 11:09 AM PDT
This game is simply a 'do not buy'. The access restrictions on the game unacceptably impinge on the game buyer's rights to the content, interfere with the use of their own computer in subtle and hidden ways, and do not respect the buyer as a legitimate user. If you want to see the game, rent it... thats all you're doing when you walk into the store to 'buy' a copy anyway.
Reply to this comment
by mattlp September 15, 2008 3:03 AM PDT
People start to care about DRM when it impacts them! My wife had a problem with some songs she bought on iTunes and wanted to insert in s slide show she was making. It was for an overseas vacation, so it wasn't a commercial use. She couldn't because of the DRM. Since then, we try to stay away from DRM. We buy our music on Amazon's download service, for example.

Pity, though. The point isn't if the sales are bad or good. I'm sure they're ok. But I'm sure the sales aren't nearly as good as they could have been. I don't play many computer games. Yes, my daughter has Sims 2 and most of the expansion packs. I was looking forward to playing this game. But now I will sit it out -- at least until they repackage the game without the DRM.
Reply to this comment
by CmdrRickHunter September 15, 2008 4:27 PM PDT
I expect the numbers to come out: Spore is a blockbuster in the first 3 days. After that, I bet the copies started to sit on the shelves. By this point, I fully expect sales to have hit 0. All by releasing a lackluster game with too much DRM.
Reply to this comment
by craigdolphin September 16, 2008 6:19 PM PDT
Does it really bother people? Hell yeah. I'm a pc gamer of 20+ years, never pirated a game in all that time, and I'll be damned if I ever buy another EA title again while they try to rip me off with this BS.

Screw 'em: 'cause they're trying to screw us!
Reply to this comment
(19 Comments)
  • prev
  • 1
  • next
advertisement

The browser battles go on and on

roundup From Firefox to IE and from Chrome to Opera and Safari, there's no sitting still for browser makers looking to keep their products fresh and competitive.

3G wireless still holds promise

The next generation of 4G wireless may get all the headlines, but advanced 3G technology will likely dominate services for the next few years.

About Geek Gestalt

Daniel Terdiman, uniquely positioned to take you into the middle of another side of technology, chronicles his explorations of the "fun beat," from cultural phenomena such as Burning Man to cutting-edge aircraft to game conventions.

Add this feed to your online news reader

Geek Gestalt topics

advertisement
advertisement

Inside CNET News

Scroll Left Scroll Right