For Mac, EA's 'Spore' requires Leopard, Intel chip
For Mac users, one of the best pieces of news of the year was the announcement in January by Electronic Arts that it would be releasing a version of its long-awaited evolution game, Spore, on their beloved platform.

But if you're one of those Mac users who is shaking with anticipation at playing the new game by SimCity and The Sims creator Will Wright, and you don't have both an Intel-based machine and the Leopard version of the Mac OS X operating system, I'm afraid you're out of luck.
This news isn't new, as it's been listed on the Spore system requirements for some time. But having noticed it Tuesday morning, I did a search and didn't quickly find any stories out there that talked about it. So, I thought it was worth a quick mention.
On Windows machines, it requires XP or Vista, so a much wider range of fans will be able to play on that platform. But on the Mac, only those that have pretty much the latest hardware and operating system will be able to do so.
Still, that number is probably in the millions, so there's a big market there. It's just a shame those other Mac users are locked out. On the other hand, as one Mac user friend said to me Tuesday, it's an excuse to upgrade.
Daniel Terdiman is a staff writer at CNET News covering games, Net culture, and everything in between. E-mail Daniel.





Hmmm... maybe when iMac gets BluRay support.
Only Intel-based mac users really game in any serious capacity because they need to boot into windows to play windows-only games. In order to boot into windows the way you're supposed to, you need boot camp. Boot camp comes for free, only in Leopard.
Therefore, the vast majority of the mac gaming community has an Intel machine with Leopard.
http://www.privacy.mx.tc
TransGaming "ports" frustrate me for a few reasons. First, it means that once a game is "ported", it receives little to no support for bugs. Second, the "ports" aren't really ports. They're the Windows title wrapped in a compatibility layer like Wine with a few tweaks to add a Mac UI and config file that tells your computer exactly how to behave. This is good, in that it means Windows games are easier to bring over; but if producers are going to be that lazy then they should just let people buy Crossover (http://www.codeweavers.com) once and have access to all of their titles via the Windows versions. Third, it means that these titles don't have any legacy support for PPC machines.
It's a heavily mixed bag, and I think Mac users should loudly voice that they want proper ports. The hurdle is much smaller now that Apple is running on Intel chips.
Transgaming is the bad way to release mac games, everyone should learn from companies like Blizzard and Id software...
So, who joins me?
I have Macs dating back to the G3 PPC days and write this on an Intel Core 2 Duo powered iMac. Why in the world would a company develop a new piece of software for an old defunct platform. Although not directly the same, it's as if you're asking a company to continue writing software for a Pentium II. What's the point?
That's funny. I don't have one of the "latest" Macs, but I easily run Spore Creature Creator on my 2006 iMac Core Duo. Since that time, the iMac has gone through a number of hardware revisions, making my 1st generation Intel-based Mac not "the latest hardware."
This is pretty much a non-issue. If you are using an iMac much older than a 1st gen Intel, you probably aren't playing too many of the latest games anyways, nor were you ever because of the few games made for the PPC platform (relative to the PC game market.)
If it does it will certainly be the last. The power PC is not the only problem. Most lacked video cards that are fast enough for much of todays content. Even though I myself keep a old iMac going for posterity. I know it fading fast into the Apple relics of the past. That too me is how the tech world works. Here today, and gone the next.
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by buggermenot
September 14, 2008 11:36 AM PDT
- It's because of DRM - they have to install kernel extensions which are very platform- and system-specific.
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