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January 8, 2008 11:57 AM PST

Hitachi giant multi-touch interface

by Adam Richardson
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At the Consumer Electronics Show, Hitachi is demo'ing a product called Starboard that is a multi-touch interface at a very large scale. You can use it to control a regular PC, and they've also got some custom apps for it. One of those is shown in the video.

What's interesting is that this is a projected interface, so it's untethered from the need to have a touch-sensitive LCD. This allows it to scale very large relatively inexpensively. They were also showing a wall-size version.

The projector in both cases was a very short throw Hitachi model that could produce an amazingly good image from an extreme angle. For the one in the video, the projector lens was maybe a foot above the surface, perched top-center of the image. Yet the image was completely distortion free and perfectly rectangular and about 4 feet across. Same thing with the one on the wall, which was an even more extreme example.

Adam Richardson is the director of product strategy at Frog Design, where he guides strategy engagements for Frog's international roster of clients, envisioning and creating new products, consumer electronics, and digital experiences. Adam combines a background in industrial design, interaction design, and sociology, and he spends most of his time on convergent designs that combine hardware, software, service, brand, and retail. He writes and speaks extensively on design, business, culture, and technology, and he runs his own Richardsona blog. Adam is a member of the CNET Blog Network and is not an employee of CNET.
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About Matter/Anti-Matter

Tim Leberecht and Adam Richardson both work for Frog Design, a consulting firm specialized in designing innovative products and services for Fortune 500 clients. On the Matter / Anti-Matter blog, they engage in a debate around questions they face day-to-day in their work, using convergence/divergence as a lens through which to look at the pressing issues in business, culture, and technology. What makes a successful convergent product or a successful divergent innovation? Is convergence a myth that users don't really care about, or is the current state of convergence just not satisfying enough for them to embrace? How much divergence of innovation is good, and when does it just become confusing? How do you stay on top of people's ever changing needs and wants?

They are members of the CNET Blog Network and are not employees of CNET.

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