Game developer cuts back on Android in favor of iPhone
Apple's iPhone platform has attracted a wide range of developers, including many gaming companies over the last year. While competition in attracting developers is increasing among mobile operating system companies, it seems the performance of the App Store will keep Apple at the top of list.
French mobile gaming company Gameloft said at an investor conference on Friday that it is cutting back its investment in Android in favor of the iPhone, according to a Reuters report. Gameloft's finance director Alexandre de Rochefort said "many others" were doing the same thing, although he didn't mention the other companies by name.
Rochefort said the main reason for choosing the iPhone over Android was "due to weaknesses of Android's application store."
"It is not as neatly done as on the iPhone. Google has not been very good to entice customers to actually buy products. On Android nobody is making significant revenue," said Rochefort.
Gameloft has more than 75 games available in the App Store and Rochefort said they sell 400 times more games for the iPhone than they do for Android.
Games are a big focus for Apple, especially with the release of its newest iPod Touch in September. It was there that Apple began comparing itself to the gaming elite like Nintendo and Sony.
Phil Schiller, Apple's senior vice president of Worldwide Product Marketing, said during the event that the buying experience was "too expensive" and "not a lot of fun." Schiller also pointed out that, at the time, there were more than 21,000 gaming titles on the iPhone, compared to 3,600 on Nintendo, and 600 on Sony.
Earlier this month, Apple said it had more than 100,000 apps available with over two billion downloads.
Jim Dalrymple has followed Apple and the Mac industry for the last 15 years, first as part of MacCentral and then in various positions at Macworld. Jim also writes about the professional audio market, examining the best ways to record music using a Macintosh. He is a member of the CNET Blog Network and is not an employee of CNET. He currently runs The Loop. You can follow him on Twitter @jdalrymple. 





- by eonicman November 22, 2009 8:19 PM PST
- At this point in time with the Droid being the only Android 2.0 device, it would make sense for developers to consider it the lowest common denominator for Andy 2.0 and start developing games specifically with Droid's feature set. This way, they are starting off Andy 2 with a discrete platform similar to what has happened with iPhone. Going forward from their should be easier. When Andy netbooks come about, hopefully they will have similar resolution and be running Andy 2.0 or better. Droid games should be on par with iPhone 3G S games. Time will tell.
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- by Synthmeister November 24, 2009 3:30 PM PST
- Problem is, Verizon went and came out with another Android phone after the Droid called "Eris" and it it runs Android 1.5. Now, tell me how that benefits either Verizon or the Android ecosystem? HTC is having a delay meshing their interface improvements to Android 1.5 with Android 2.0.<br /><br />I'm telling you, Android is gonna be like the wild, wild west with everyone hacking around on the OS, the interface, the apps, the hardware. <br /><br />Remember, when Microsoft "openly" licensed DOS and Windows, that didn't mean everyone could have their way with the OS. You could install it on any hardware, but you couldn't futz around with the interface or internals or MS got very snippy. Google's handling of Android is completely different. Google doesn't seem to be coherently pushing the Android ecosystem forwards.
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- by Synthmeister November 24, 2009 3:40 PM PST
- Oh yea, and the hot, new flagship phone from Sony, the Sony Ericsson Xperia X10, is coming out with, you guessed it, Android 1.6. Google needs to discourage that kind of fragmentation of the Android platform. It's just a dumb strategy. So now you simultaneous have three, high profile, Android phones offered on the market that all run DIFFERENT versions of the OS. I'm sorry, but that is simply a very bad strategy if Google wants to push the Android platform forwards rapidly.
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