For games, no big rush to speedy iPhone 3GS
The iPhone 3GS is already wooing game developers with its faster, more powerful platform, but don't expect a ton of games fully taking advantage of it to flood the App Store--yet.
Though 1 million iPhone 3GSs sold in one weekend, the latest Apple mobile device is essentially still a niche product, compared to the 40 million original iPhones, iPhone 3Gs, and both iPod Touch models already sold. And those won't be able to run games with the same efficiency and speed as the new iPhone 3GS.
1 million iPhone 3GSs sold the first weekend, but it's still considered a niche device for many iPhone game developers.
(Credit: Corinne Schulze/CNET)In short, it's still too early to declare the era of iPhone 3GS games officially arrived. Some game makers are waiting, or not creating games to take advantage of the device at all. Some say it's "not wise" to play specifically to what is still a small slice of the audience combing Apple's App Store for the latest downloads. For example, Pop Cap, the company behind Peggle and Bejeweled for the iPhone, said its games are benefiting from the faster load times the 3GS offers, but it has no plans to create games that are iPhone 3GS-specific.
This wait-and-see approach may be contrary to what some expected. The iPhone 3GS was essentially an update to the iPhone 3G. The "S," we were told, stands for "speed." Indeed, there's a faster processor, a PowerVR SGX graphics chip that can handle 3D rendering, and support for OpenGL ES 2.0, a standard use for creating 2D and 3D graphics. It also has a magnetometer and a video camera, unlike other Apple mobile devices.
At the device's world premiere at Apple's Worldwide Developers Conference earlier this month, Apple marketing chief Phil Schiller promised that games on the iPhone 3GS would perform better, and, in the parade of developers brought up on stage to demonstrate apps for the new device, the only category among education, health, games, books, and music to be repeated were games.
Pop Cap will continue to make casual games, not graphics-intensive action games, despite the opportunity the iPhone 3GS offers, according to Andrew Stein, the company's director of business development.
"Our philosophy is not to take advantage of technology just because it's there," he said. "The other thing to keep in mind: Apple has sold 1 million 3GSs, but there are 40 million devices already in market. By focusing specifically on 3GS, you're leaving a huge potential market untapped at that point," said Stein.
Independent developer Kuan Yong is already hard at work on updating his AirCoaster 3D game, which has sold 100,000 copies since February on the App Store. AirCoaster is a 3D roller-coaster simulator. For earlier iPhone and iPod Touch models, it uses the accelerometer to allow the player to gain momentum on the roller-coaster track. But now, with the iPhone 3GS's magnetometer inside, the phone can be moved along vertical and horizontal axes to tilt view, like a compass.
Yong has already demonstrated it works, using the updated iPhone software development kit, and posting a video to the Web (see below). But he's not in a screaming hurry to get it onto the App Store.
"Not (every user) has upgraded, so it makes sense for us to wait a little while," he said. "You can create a 3GS-only app, but it's not a good idea if there's only 1 million out there."
So even though the iPhone 3GS has been on the market for a little over a week, and while developers are clearly eager to see what the new device can offer for games (many of the people we met in line the first day were independent game creators) the flowering of super-powerful, intense 3D graphics won't take place until more devices capable of running them are on the market. While iPhone 3GS sales will certainly pick up, if previous iPhone model sales are any indication, the device that will blow open this market for game makers isn't an iPhone.
It's an updated iPod Touch, and going by Apple's previous development cycles, a new model will be coming later this year, likely in September. Last week we got a hint the date might be getting close when someone poking around in the iPhone OS 3.0 firmware spotted a reference to "iPod3,1." Given that the current generation is referred to as "iPod2,1," it's not hard to see where this is going: after every iPhone release there's been an iPod Touch with similar features--with the exception of the hardware related to the phone--released a few months later.
As popular as the iPhone is, the iPod Touch is infinitely cheaper over the course of the device's lifetime since there's no expensive 2-year wireless service plan to be tied to. That makes the device much more accessible for a wider audience. That, in turn, will be a huge boon to companies looking to make more power games that take advantage of OpenGL 2.0 and the magnetometer.
AirCoaster creator Yong thinks that Apple will spend more time advertising the platform's capability in regard to games at that point, too. "We'll see Apple make a big push with developers," he thinks.
And for many developers, that can't come quickly enough. Gameloft, the French video game publishing company behind iPhone games like Real Soccer 2009, and Hero of Sparta, is chomping at the bit to develop games that "push the limits" of the platform, according to CEO Michel Guillemot.
"We're going to leverage on that to create even better games in the highly demanding action games category," he said in an interview. "We are delighted to have the possibility to have much better graphics and much better frames per second rate." That's still a few months away, however.
Though having to wait for those games might make gamers with the iPhone 3GS anxious, for those who have older iPhone or iPod Touch hardware and haven't yet upgraded, it's more a sigh of relief they're not going to be left behind by developers.
Erica Ogg is a CNET News reporter who covers Apple, HP, Dell, and other PC makers, as well as the consumer electronics industry. She's also one of the hosts of CNET News' Daily Podcast. In her non-work life, she's a history geek, a loyal Dodgers fan, and a mac-and-cheese connoisseur. E-mail Erica. 



I am pretty sure that no one will make a call of duty game. You need to use your brain just a tad and think outside of your first person shooter PC gaming fog. Think DS or PSP. Those games are the type of games that the iPhone/iTouch will target. Ad in the motion controls and you have a Wii like difference that makes the device stand out.
Second, with OS 3.0, device makers are allowed to add hardware controls which some people love to fondle.
Third, the iPhone/touch is opening up games to a whole new market of people who never used hardware controllers and will never miss them.
Do you need a joystick sticking out of your iPhone, is that what you want? You so sick. Thats like taking two steps back. Disgusting
And yes, touchscreens suck for gaming.
I also agree that the iPod has a long way to go to challenge the mainstream handheld game consoles. While gaming is good It's still a phone first and foremost and will always be hindered as a gaming device because of that fact.
If I were you I wouldn't argue with Apple fanboys. to them simply everything that apple makes is awesome, no matter what.
Personally I really like iPod Touch and iPhone, awesome devices, but I don't consider it as a GAMING DEVICE while there are devices out there such as DS or PSP, I don't know, maybe that's because I'm a hardcore gamer.
Thats my opinion, I hope I don't get bashed over this.
And, about the article, I don't think anyone buys an iPhone or iPod touch because they think it's a gaming machine. They buy them because they want a good media player, and then casually play some games. However, with graphics this good, Nintendo and Sony should be on their toes...
Yes, but the games are largely rubbish.
What's with the CNET redefinition of "infinite" by the way? "the iPod Touch is infinitely cheaper over the course of the device's lifetime".
This would only be true of the devices lifetimes were not finite.
Here is the way I'm thinking now... I'll wait 2 years to my next AT&T upgrade (and this includes 3 more iPhone I was purchasing for my family). And I'll make sure the iPhone released has been out less than 1 year before purchase.
And just so you know Apple, I'm the guy who purchases tons of stuff from iTunes and love my iPhone...
and if you think for a second I'm going to pay extra for an upgrade your nuts... smarter than that...
My tip? If you're going to have 2 iPhones in the house, upgrade each one on opposite upgrade cycles. Upgrade 1 on year 1, the other on year 2, the first on year 3, etc. That way someone in the family always has the latest gadget to play with...
I am a hardcore iPhone 3G user and was able to purchase my 3GS at the fully subsidized price on launch day.
Got any links regarding that?
It's actually been in the news quite a bit today. Also some postings on Apple's forums about the issue. I am concerned a bit because my 3G S (black) arrived today.
BTW, I found this in 10s with a google search, Perry_Clease. Google's autofill actually pre-populated the field as I was typing "iphone 3GS overheating" so it shows that it is a common search term.
i dont think you need to worry for your black iphone because black more easily radiates heat than white, and anyways you wont notice the pinkish color on your black iphone
Appreciate the update on RedEye. Looks like a good replacement for my existing Universal remote.
Like all good hypocrits, marketshare is the argument when you are on the winning side and conveniently dismissed when the numbers work against you.
That's like saying, I'll walk on the tarmac when it's had time to cool"
Yeah, tell us something we don't know.
What developers ARE doing is writing their apps for OS 3. Taking advantage of 3GS features will come when there are more of the phones. Tell us something we don't know.
- by cbaisa July 4, 2009 11:32 AM PDT
- the iPhone isn't a serious gaming device. much like the wii it will be restricted to simple games for the non-gamer. this isn't to say that it won't sell a lot of games, but calling it a gaming device is misleading because it cannot do what a PSP or DS can.
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