March 26, 2009 1:26 PM PDT

App Store refunds: Much ado about nothing

by Tom Krazit
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Updated at 4:00 p.m. with comment from Apple.

While Apple's App Store policies have indeed been the source of frustration for many an iPhone developer, the overblown concerns over refund charges on Thursday do not rise to that level.

Contrary to earlier reports at TechCrunch and other outlets, Apple's policies regarding iPhone application refunds, and the portion of the refund that developers are expected to cover, are not new. (CNET took note of the issue as well.) They also do not faze most developers accustomed to the reality of operating an online retail business.

The hubbub arose after TechCrunch noticed a section of the iPhone 3.0 SDK agreement that contains this clause, thought to be a new development:

In the event that Apple receives any notice or claim from any end-user that: (i) the end-user wishes to cancel its license to any of the Licensed Applications within ninety (90) days of the date of download of that Licensed Application by that end-user; or (ii) a Licensed Application fails to conform to Your specifications or Your product warranty or the requirements of any applicable law, Apple may refund to the end-user the full amount of the price paid by the end-user for that Licensed Application.

In the event that Apple refunds any such price to an end-user, You shall reimburse, or grant Apple a credit for, an amount equal to the price for that Licensed Application. Apple will have the right to retain its commission on the sale of that Licensed Application, notwithstanding the refund of the price to the end.

But upon further examination, several developers confirmed that this clause has been in the iPhone developer agreement since Day 1, and they seemed bemused at the lack of understanding regarding the world of online commerce and the iTunes Store.

It's very difficult to get a refund at the App Store, which is why developers haven't flipped out over Apple's refund policies.

(Credit: Screenshot by Tom Krazit/CNET)

First of all, returning a purchased application to the App Store is not a simple thing, and there is no provision for a 90-day refund stated in the terms of service for the App Store. The section in the App Store Terms and Conditions that pertains to refunds states:

On occasion, technical problems may delay or prevent delivery of your Product. Your exclusive and sole remedy with respect to Product that is not delivered within a reasonable period will be either replacement of such Product, or refund of the price paid for such Product, as determined by Apple. Otherwise, no refunds are available (emphasis added).

The section in the SDK agreement that mentions 90-day refunds seem to apply only if a purchaser brings a "notice or claim" against Apple in the process of trying to return the application. That's a legal term, not a request for a refund because you thought the fart application, for example, delivered six sounds when it has only five.

Apple does grant refunds for iPhone or iPod Touch applications on occasion, but developers interviewed on Thursday morning said they had seen only a very small number of returns on paid applications since the App Store opened for business in July. They said Apple had never invoked that particular clause when processing any of their returns.

Greg Yardley, who works with dozens of developers as CEO of Pinch Media, said in an e-mail that "refunds do happen, but they're extremely rare. I have *never* seen more than one a day in any sales reports I've seen."

But let's assume that applications could be returned for any reason and that Apple does invoke the clause on every single refunded application. A TechCrunch commenter did the math:

"Let's say you sell a 99-cent app. You get 70 cents per sale. You sell 1,000 copies and make $700. Let's say your return rate is a whopping 3 percent (good God! Why are 3 percent of your customers returning the product?!). So you pay back $30; net $670."

That's not exactly going to bankrupt anyone. Still, is it right for Apple to do that?

Transaction fees for online credit card processing can run as high as 25 cents to 30 cents per transaction, plus a percentage of the amount. But consider the 99-cent application, the most predominant price used on the App Store.

A micropayment transaction (less than $10) processed by PayPal carries a 5-cent transaction fee plus 5 percent of the amount. Assume that Apple has negotiated a similar fee with its payment processors; it would therefore be charged roughly 10 cents on each 99-cent purchase, reducing its cut of that sale to 20 cents. If it were charged a similar amount for a refund, its cut would be down to 10 cents.

Obviously, Apple, with the biggest music store in the United States, processes an awful lot of small transactions and therefore probably gets some sort of attractive volume discount that's less than the example provided above. But that doesn't mean that it gets that service for free: processing transactions on the Internet costs money, whether you are Apple or Joe Developer.

Updated 4:00 p.m. - An Apple representative said the company's policy concerning refunds and developers is that when a refund is granted on a purchase made through the App Store, Apple returns the customer's money and debits the developer's account by 70 percent of the application price, or the revenue the developer had gained on the sale. The company does not charge the developer an additional 30 percent during the refund process, the representative said.

Tom Krazit writes about the ever-expanding world of Internet search, including Google, Yahoo, online advertising, and portals, as well as the evolution of mobile computing. He has written about traditional PC companies, chip manufacturers, and mobile computers, spending the last three years covering Apple. E-mail Tom.
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by Throgged March 26, 2009 2:14 PM PDT
This article is way better than the first one from this morning. Kudos Tom
Reply to this comment
by contentcreator--2008 March 26, 2009 2:50 PM PDT
Note that at least for larger Paypal transactions, Paypal refunds the fee in the event of a return, so it's like the whole thing never happened, unlike Apple which takes their bite either way.
Reply to this comment
by patrick_i March 26, 2009 3:40 PM PDT
Well remember that Paypal doesn't have a store, it only processes transactions. Apple has a store, and processes its transaction, and provides the online market for developers. Plus, Paypal's fee structure depends on the price of the item. Also don't forget the fees when using eBay.
by SiliconValleyJoe March 26, 2009 2:54 PM PDT
THANK you for returning sanity to this misleading and overblown mess created by techCrunch. Your analysis is a good example of sound journalism.
Reply to this comment
by usarioclave1 March 26, 2009 3:29 PM PDT
Candace: I was just reporting what the other side said
Editor: did you research it?
Candace: uh, well, I read a couple of articles linked to the original article and the comments
Editor: Tom, why don't you take this one?
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by mike_ekim March 27, 2009 6:46 AM PDT
'Other side'? Are there sides? lol
by BtmnHatesRbn March 26, 2009 4:52 PM PDT
Create some fear to developers of bad products. Now, what about those customers that like to buy something and then want to return it without a logical reason?
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by seven7dust March 26, 2009 9:39 PM PDT
I wonder wat all the people who bashed Apple in the previous article have to say now ?
they go on and on about Apple's restrictions about not letting developers sell apps outside the App store ! etc.

but it's funny how only Apple has been successful in turning a Phone into a software platform while others r simply just following their lead !
Reply to this comment
by linuxgeek90 March 27, 2009 7:54 AM PDT
"but it's funny how only Apple has been successful in turning a Phone into a software platform while others r simply just following their lead !"


LOL! That's a real jobist!

Like the iPhone was the first, or ever one of the first, phone turned into a software platform. This is probably the funniest thing I'll read all day!
by ace10134 March 27, 2009 9:21 AM PDT
WinMo had programs and developers for over 5 years now. Palm had the same. iPhone just followed Windows and Palm in creating the App Store.
by bigmc6000 March 27, 2009 2:12 PM PDT
seven did say "successful" which is, of course, subjective. However, neither Palm nor Windows have ever generated the type of success Apple has in just, what, 9-10 months. I don't have any figures but if someone could find Apple's monthly income from the app store vs windows vs palm I think that would settle this debate. My gut feeling is Apple is probably an order of magnitude higher.
by mike_ekim March 27, 2009 6:45 AM PDT
So, if someone wants to download an app and the site has a glitch, the customer gets a refund, the developer reimburses Apple, but Apple gets to keep their commission! In this case, Apple still makes a profit (the comission) and the developer looses money (they still pay the commission to Apple.

Apple makes money from developers when the Apple store has a problem.
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by JaneiPhone March 28, 2009 7:26 AM PDT
No, it doesn't work that way. There's no automatic refund. Where did you come up with that? If your download didn't work, you do it again.
by S R March 27, 2009 7:46 AM PDT
Much ado (that CNET's incorrect report created) about nothing.
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by zamboknee--2008 March 27, 2009 9:20 AM PDT
How do you even DO a refund for an iPhone app?
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by ace10134 March 27, 2009 9:23 AM PDT
Well, what did we expect Apple to say? It's not like they're going to say that they're money greedy and want to make developers go bankrupt!
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by elmorutt July 3, 2009 6:04 PM PDT
How about looking at this from the customer's point of view? I have an app that just plain doesn't work as advertised, but it's pretty much impossible to get a refund, and Apple has succeeded in entirely cutting themselves off from the customer. I'm done with buying any apps as a result of my experience and from now on will only try the free ones.
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