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July 10, 2008 9:55 AM PDT

iPhone apps: Bad for Facebook, OpenSocial?

by Caroline McCarthy

What does the iPhone 3G have to do with the future of social platforms like Facebook and OpenSocial? A lot, actually.

It's because of the iPhone App Store, the add-on to the iTunes Store that opened its doors on Thursday in anticipation of the new device and its iPhone 2.0 software.

With more than 550 third-party applications available at launch, Apple's new mini marketplace means that for the first time since the social-application craze started more than a year ago, the hottest new trend has nothing to do with Web-based networks.

The iPhone App Store, the add-on to the iTunes Store, made its debut Thursday in anticipation of the iPhone 3G's release Friday.

(Credit: Apple)

"(The iPhone is) a device that's made for 'social,'" said Bart Decrem, a veteran of browsers Firefox and Flock who went on to found Tapulous, a start-up firm that has released three iPhone games in the App Store and plans to roll out more. "This is a device that's always connected, that's always on you. It knows where you are, you can take pictures with it, and you can send messages with it."

The new iPhone: it's pretty, it's shiny, it's versatile, and owners rarely leave it out of their sight. The implication for Facebook, as well as open-source social network platform OpenSocial, is that if developers see more compelling reasons to build software for the iPhone instead, they could jump ship.

And there's a big reason: money.

It's true that there is not an obvious path to jump from one to the other. Traditionally, the Web development space has been distinctly separate from the tight-knit community of Mac developers, said developer Jesse Farmer, who writes about both on the 20bits blog. "There's cultural differences and technical differences. People who develop software for social platforms tend to come from the Web world. They tend to travel in their own social circles," he explained.

When it comes to the App Store, Farmer said the first ones to the table "are the people who are really into that stuff. The Mac developers are going to be the first ones there, mostly because developing for the iPhone is going to be a lot like developing for the Mac."

The money factor
There might be an apples-and-oranges vibe when it comes to comparing social-platform developers with iPhone developers, but the money factor could easily make some of them willing to bridge the gap.

For small-time developers, it's become increasingly tough to make a buck or two from applications on Facebook's platform, where the easiest route to cash is ad impressions. The space has become dominated by half-billion-dollar firms like Slide and RockYou, something that Farmer has pointed out in his analyses of developer discontent.

"If you've already succeeded on Facebook, OpenSocial, or whatever, there's really no reason to (switch)," Farmer said of iPhone development. Thing is, there are thousands upon thousands of developers who haven't succeeded, or who enjoyed only flash-in-the-pan success. "People who are sort of disillusioned with social networks and haven't found a way to succeed...I can see them moving over and trying it out."

"Buying and installing an iPhone app feels very similar to buying a song through iTunes, and that familiarity is undoubtedly going to work to the advantage of all developers on the platform."
-- Eric Litman, CEO, Medialets

The iPhone App Store is structured completely differently, and that might be appealing. True, there are barriers to entry: a fee to join the developer program, and selectivity when it comes to apps that wind up in the store. But that could get a thumbs-up from developers who grew tired of the saturation of Zombie Bite-type games on Facebook's platform.

"It's disruptive in the way that going from DOS to Windows was disruptive," Tapulous' Decrem said. "That means that there are tremendous new opportunities, and entire new classes of applications and companies will come into existence." He said that with the iPhone 1.0 software, which required a "jailbreaking" hack to be able to install third-party applications, the games released by Tapulous had already seen a million installs. In other words, people want this stuff.

And here's the real kicker: the creators of iPhone applications can charge a fee for downloads, thus creating a way to make money that's unheard of on free-for-all social-network platforms. Of the 552 applications in the App Store at launch, 417 of them are paid downloads, one of them costing a whopping $69.99. (That'd be ForeFlight, which provides runway and airport data for airline pilots.)

"Apple has built payments directly into the app distribution model in a way that is already comfortable and familiar to over 100 million iPod users," said Eric Litman, whose new start-up Medialets also hopes to cash in on the iPhone developer gold rush. "Buying and installing an iPhone app feels very similar to buying a song through iTunes, and that familiarity is undoubtedly going to work to the advantage of all developers on the platform."

Investment bank Piper Jaffray estimated last month that the iPhone App Store could be a billion-dollar business by 2009, and that nearly 90 million people worldwide could own compatible iPhone and iPod Touch devices by the end of that year. That's a bigger audience than Facebook has now--though it should be noted that the number is probably optimistic. And the lower price point for the new iPhone 3G, just $199 for the lower-end model, means that its reputation as a geek fetish toy will probably go away soon. Charging five bucks for an application could bring in some real dollars.

Advertising industry ready to jump in
But even if a developer is committed to distributing his or her iPhone applications for free, the ad industry is already chomping at the bit. That's in stark contrast to the debut of the Facebook platform, where many developers simply used Google's AdSense at the start, and it wasn't until months later that Facebook application ad networks started to pop up. (Now they're everywhere.)

"There is a lot of ad agency excitement right now about the iPhone, the iPhone 3G, and advertising possibilities on the iPhone," said Greg Yardley, founder of iPhone ad start-up Pinch Media. "I know that inventory just on regular Web pages optimized for the iPhone is selling fast."

There's still no concrete reason to believe that advertising on the iPhone will work much better than advertising on a social network, just a lot of statistics and guesswork.

"Mobile has been the redheaded stepchild of advertising for a long time, simply because the tracking has been really bad, and traditionally, the targeting has been really bad," Yardley said. "Now that the iPhone is going out there, there are more interesting ad opportunities. I think we're going to see an increase in spend, but it's not going to be a flip of a switch. You're always going to get a few agencies that are going to get out there and do interesting things, but those agencies were going to do interesting things, anyway."

Even if the money's not as solid as it purports to be, the promise is there, and that's going to be enough to make some developers shift the focus from their Facebook or OpenSocial applications to Apple's shiny device. It's guaranteed to shake things up, at the very least. "Not only will app developers move to the iPhone, I think we'll see the social platforms themselves move there," Litman said. "The iPhone is an inherently social device, in many ways even more so than social-networking platforms."

There's a lot of big dreaming, but right now, the biggest priority is getting used to the new landscape. When asked what he planned to do first after the iPhone 3G launched, Yardley said, "We have to make sure our servers stay up."

Click here for CNET News' complete iPhone 3G coverage.

Caroline McCarthy, a CNET News staff writer, is a downtown Manhattanite happily addicted to social-media tools and restaurant blogs. Her pre-CNET resume includes interning at an IT security firm and brewing cappuccinos. E-mail Caroline.
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Add a Comment (Log in or register) Showing 1 of 2 pages (27 Comments)
by bfuenmayor July 10, 2008 10:57 AM PDT
I wonder if anyone will create multiplayer games for the iPhone 3G? Perhaps even a World of Warcraft version, or other MMOs?
Reply to this comment
by Xtoo July 10, 2008 1:38 PM PDT
There's a working version of multiplayer Pong and Unreal Tournament for the iPhone. Both work in real time and with multiple players over wi-fi. Both apps are not out yet.
by humanssssss July 10, 2008 11:47 AM PDT
Most people like the iPhone, I don't. iPhone is clunky to use.
Reply to this comment
by SixVodkas July 10, 2008 2:52 PM PDT
OMG, then you should try that hideous HTC Diamond! A pair of Norwegians had one at the bar last week, and after we'd spent 20 minutes comparing it against my iPhone, they ran to the BayBrook Apple Store and bought two.
You ain't SEEN clunky 'til you've seen that POS.
by tundraboy July 10, 2008 12:06 PM PDT
Seems to me that Apple has the chance to own mobile computing the way Microsoft owned Desktop computing. It's probably dawned on Jobs that he's entering an undiscovered country here and if he plays his cards right (and in particular steers clear of the insanely high pricing that consigned the Mac to niche status in '84) the iPhone can lead to stock price growth that matches Microsoft's 20 year binge that saw its stock rise 400 fold.

Somewhere down the road Apple will have to drop carrier exclusivity and just get an iPhone in everyone's hands to maximize network effects. The main obstacle to iPhone's growth is carrier pricing. The first carrier that figures out how to offer an integrated home and mobile internet service at a reasonable cost wins all the marbles.
Reply to this comment
by Kwasiowusu July 10, 2008 8:44 PM PDT
Apple is going to own mobile computinmg the same way Microsoft "owned" desptop computing? Will you excuse me while I laugh?
First of all, Microsoft OWNS dsktop computing, accounting for over 95% desktop market share worldwide. Second of all, Nokia alone sells to the tune of over 500 million cell phones per year, and accounts for over 40% of all cell phones sold on the planet. If anyone owns mobile computing, its Nokia, not Apple. How you can even dare to declare that Apple is about to own mobile computing, at a time when Nokia sells more cell phones every single year, than ALL THE IPODS APPLE HAS SOLD SINCE THE IPOD WAS LAUNCHED, and at a time when total iPhone sales don't even add up to 7 milion out of over 1.2 BILLION cell phones sold on the planet is beyond me. The ability of the Apple and Steve Jobs cult followers to live in a world, that is totally removed from reality, is simply unmatched by anyone.
by daftkey July 14, 2008 6:09 AM PDT
Kwasiowusu: Nokia is lagging in the Smartphone side of things, where mobile computing is actually taking place. Nobody is "computing" on regular cell phones.
by Perry_Clease July 10, 2008 12:42 PM PDT
"Most people like the iPhone, I don't. iPhone is clunky to use."

What did you do with the one you bought? Sell it, give it away, let it gather dust?
Reply to this comment
by hal Summers July 10, 2008 8:00 PM PDT
I guess it's hard to touch the icons when you're bouncing around in the back of the little bus.
by gyardley July 10, 2008 1:16 PM PDT
Caroline -

Great article. I just wanted to add that I'm the *co-founder* of Pinch Media - a rockstar developer named Jesse Rohland founded it with me, and I couldn't get anywhere without him or the rest of our terrific development team.

- Greg
Reply to this comment
by phatcrayonz July 10, 2008 1:47 PM PDT
i like the iphone. i just wonder when they will come out with a 233-3.3 adaption of a console leverage modem for it. those are dope.
Reply to this comment
by humanssssss July 10, 2008 2:20 PM PDT
"What did you do with the one you bought? Sell it, give it away, let it gather dust?"

People are crazy for the iPhone. I got good money out of it from my social network even if it was USED for over 3 months!
Reply to this comment
by Perry_Clease July 10, 2008 2:34 PM PDT
"
People are crazy for the iPhone. I got good money out of it from my social network even if it was USED for over 3 months!"

Yes, there is a reason for that; it is the BEST smart phone out there and as such it is in great demand.
Reply to this comment
by zintin July 10, 2008 5:57 PM PDT
Zintin is a new social app that lets you do something no web app could: see and learn about other users in your area. No signing up for anything, just launch the app and start interacting with your friends or people around you. http://zintin.com
Reply to this comment
by X-C3PO July 10, 2008 7:48 PM PDT
From CNET stupid viewpoint, Apple iPhone are everything. Not sure why??????????
See how may iPhone pages on CNET and it's relative.
Just a 3G phone + iPod.
Reply to this comment
by daftkey July 14, 2008 6:13 AM PDT
Maybe because, right now, the iPhone is putting pressure on all the other Smartphone developers (including RIM, who two years ago nobody would have even said could be challenged) to change the way their systems work. Nobody in the Smartphone business has ever had the kind of influence on that industry that Apple has right now.
by brass2themax July 10, 2008 8:16 PM PDT
Quite frankly I'm disgusted with the number of young people like myself who can't bare to take their eyes away from their damn cell phone screen throughout the day. They're eyes are glued to the damn things day in and day out, and they're forgetting how to be polite to the people around them through little or no interaction. It's frustrating trying to talk to someone when they all of a sudden get a call or text message and whip out their damned phone to respond.

I'm 22 years old and proudly do not use a cell phone. I carry one for emergencies in case I need to call the police or 911, but I haven't turned it on except for when I need to put minutes on it each month (they expire even if I don't use them).

I no longer even give people who are on their cell phones the time of day. They can hang up and talk to me, if they're on the phone, they might as well not exist in front of me. I'm an IT guy myself, but there are some things that are simply going to ruin our manners and personal interaction skills. No wonder people speed in their cars and are so stressed out all the time, they need to be constantly connected to things instead of taking a break. Want to get in touch with me at home? Leave a message if I'm out, I'm not going to make myself available 24/7. Life is about living, not "texting" or gluing your eyes or ears to a damned phone all day.

Sorry just had to get that out.
Reply to this comment
by Railgun123 July 10, 2008 10:39 PM PDT
What exactly 3G is?
Reply to this comment
by happajay July 10, 2008 11:05 PM PDT
From CNET stupid viewpoint, Apple iPhone are everything. Not sure why??????????
See how may iPhone pages on CNET and it's relative.
Just a 3G phone + iPod.

Ahh, how about over six hundred applications and the SDK kit has only been out 4 months now? Think what it will be like in a year.....can you say it's a computer! As people have been saying all along, the iPhone is about the software. People with TV, megapixel cameras and the such have "go-go gadget phones". If you don't have hundreds or soon thousands of programs to customize your phone for your own needs, then you have just another 3G phone. Blackberry and possibly some windows mobile phones can compete, but iPhone "killers" like the instinct are nothing but little gadget phones who want cheap imitations. My god, who would want live TV on their phone when they can have hundreds or thousands of video and audio podcasts to choose from instead...watch what you want, when you want and pause when you want. Push, broadcast TV is lame on a phone in comparison. Thank god Apple did not go that way...way of the gadget phone. I want to replace my laptop and this comes closest.
Reply to this comment
by benjaminstraight July 11, 2008 3:06 AM PDT
Bad apps? Let's give it a bit and see.
Reply to this comment
by Kwasiowusu July 11, 2008 10:33 AM PDT
@ happajay above: You are one funny dude ain't ya?
At the same time that you are claiming that no one would want to watch live TV on their small cell phone screens, you are the same guy that is equally claiming that consumers would want to ditch their laptops and surf the internet on a tiny iPhone screen, which doesn't even have a keyboard, and who's screen is so tiny, older folkes have a hard time even reading abytning on it. If anything, people keep buying laptops with BIGGER screeens which can display bigger lettters, not smaller screens. No one wants to replace their laptops with a devcice that can only be used to surf the internet by midgets and people from Lilliput. Lemme know when you get back to reality, will ya?
Reply to this comment
by Sabroson July 12, 2008 11:23 AM PDT
How could the iPhone be bad for Social Networks? It is YET another outlet for social networks to flourish !!

As the owner of Amistad.com (Friendship in Spanish) I intend to take advantage of the iPhone's popularity, specially now that it will be selling in more hispanic markets like Mexico and Spain.

- Richard Dib
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About The Social

CNET News' Caroline McCarthy is a downtown Manhattanite who believes that, despite popular opinion, the Web can actually help your social life. She's happily addicted to fun social-media tools from Twitter to Yelp to Facebook, sends an inordinate number of text messages, and has a tendency to waste time at the office reading restaurant blogs. Here, she explores all facets of the Web's gregarious side, as well as the unique tech culture in her home city of New York. (Don't call it Silicon Alley.)

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