August 2, 2007 11:54 AM PDT

ROK, scissors, paper

by Michael Tiemann
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Our daughter has reached the developmental milestone of trying to create for herself working models of objects she observes in her everyday life. Last year she drew pictures of houses; this year she's trying to make actual houses. Of course, modeling clay is a great material for her constructive tendencies. But modeling clay has its limits--anything that's more than an inch thick doesn't bake very well in the oven. It's difficult to really appreciate the house-ness of something about the size of a small carrot, red roof or otherwise.

There is paper, of course. But it suffers from two problems:

  1. It's two-dimensional nature gives her no clue as to how to create a three-dimensional structure, limiting its utility to objects she perceives as flat, like laptop screens and keyboards.
  2. She inevitably finds herself cutting to pieces with scissors what she should be using as a wall, a floor, a ceiling, or a roof.

She's figured out that boxes from amazon.com can be transformed into all kinds of box-like things, especially houses. But the minute she tries to make anything with moving parts, whether it's a car (with axles and wheels), a high-rise (with an elevator), a crane, or anything like that, she quickly discovers that her other two favorite and familiar materials, clay and tape, don't exactly lend themselves to the movements she's trying to achieve.

Our daughter has also reached another developmental milestone, which relates to pulling random toys out of the toy chest. There was a time when she would do this as an act of discovery--"wow! what else is down there?". Later, it became a necessary step for imaginative play--"and this is the little bunny that was also invited to the tea party." Now she merely goes through the motions before proclaiming "I'm bored! There's nothing to do!" It used to take her hours to create a mess that could be cleaned up in 15 minutes. Now she can fill the playroom in 10 minutes with toys so randomly scattered that it takes 30 minutes to find them all and to repack them so that they fit. It's time for a purge.

Fortunately, she has a birthday coming up, and I proposed that we do our purge on the pretext (which we have used successfully before) that we cannot give her more stuff until we've donated the old stuff. I proposed we set our goals high (meaning a deep purge and removal of all "priceless" items into storage) and get her something that I fondly remembered as having engaged by constructive urges: an Erector Set.

Amy liked the general idea, but not the specific implementation. Gone are the pure utilitarian workbench solutions that I remember as a boy. "No problem," I said. "I'll search around for something and let you know what I find." Three hours later at The Rocking Horse Toy Company in Petosky MI, I found a product from the ROKENBOK Toy Company that fit the bill perfectly. Amy checked it out the next day, and we're going to give it a try.

What I (think I'll) like:

Also available (but not high on my list):

Actually, my daughter is quite crazy about R/C vehicles right now, so maybe we'll get a forklift. But don't tell her yet. I want to see if she can build some interesting structures before getting too excited about the electronics. I'll let you know how it goes.

Michael Tiemann is president of the Open Source Initiative and vice president of open source affairs at Red Hat. He is a member of the CNET Blog Network, and is not an employee of CNET. Disclosure.
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please be careful
by Thomas Lord August 19, 2007 6:45 PM PDT
I'm skeptical about a product-oriented approach to conveying things like basic mech-e and electronic control systems. Either this cloud of ideas that you hope to convey has universal applicability -- in which case we should doubt the need for custom equipment -- or else they don't, in which case you aren't teaching the lessons you hope you are. As much as you are programming anything about physics and self confidence and such, you're programming a bias for certain kinds of plastic, certain colors, certain brands, etc. (Ever read "gravity's rainbow"?)

You say that this brand doesn't imprint the parts in their kit with logos or other distractions, yet: what box does it come in? What colors? What choices of plastics (each with its own smells and tastes)? What patented shapes? And, what can you tell me about its production pipeline?


Where did we get this idea of "non-precious toys, as product?" Truly heirloom, child-oriented art pieces -- yes, that is one kind of "toy" in an ironic sense. And "things to play with that aid learning" -- well, I believe in that catagory too, especially where said "things" are drawn from the immediate natural world of adults. But, I'm skeptical that you need kit like you are linking too, and even that it does less harm than good.


Sorry, man, I really do "dig" the excellent blogging effort your family is putting on. I really appreciate the way you talk about daughter's development in a very first class, self conscious way. I think you two are setting good examples, by in large. I just gotta call you out a bit on this toy fetish and humbly suggest looking for more "organic" ways of thinking.


Teach science, not shopping.


-t
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About parent . thesis

Today's parents may live and work on the cutting edge, but we didn't grow up in a digital era. (parent.thesis) brings you the latest news and musings about life raising kids in today's 24-7, hyperconnected world. MojoMom.com creator Amy Tiemann and open-source software pioneer Michael Tiemann are a 21st-century couple. They take a leap of faith as parents and build their parachute on the way down, living by the motto, "We aren't raising our children for the world we live in, we're raising them for the world they'll live in." Disclosure.

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