Making the case for epic video games
Gamasutra yesterday featured a story about Junction Point's Warren Spector, who took issue with some of the prevailing trends in the video game industry.
"Game costs are going to be $35-40 million, even $100 million, and the expectations are huge," he said at the Game Education Summit last week. "You have to differentiate yourselves. One-hundred hour games are on the way out... How many of you have finished GTA? Two percent, probably. If we're spending $100 million on a game, we want you to see the last level!"
Spector went on to explain the video game business is changing and although it didn't care about the story in a game years ago, it's now one of the main attractions and certainly paramount in developer minds.
Although Spector made a number of good points, he seems to believe that epic titles like GTA IV, which are capable of lasting you as little or as long as you'd like, are a thing of the past and will slowly (but surely) die a slow and agonizing death. Spector ostensibly believes that developers would rather spend cash on parts of a game you'll see than those sections you won't.
His theory makes sense and it's difficult to argue with the logic, but if epic games fall by the wayside and we're left with titles that don't offer the kind of immersion we've come to expect in some titles, what does that mean for the video game industry?
Epic titles that may last 100 hours or more are the true masterpieces of gaming. Sure, you may enjoy a romp through Super Mario Galaxy or running and gunning in Halo, but when it comes down to it, the epic titles like Final Fantasy, Metal Gear Solid, GTA IV, Shenmue, and others, are truly the games that stand apart and make us love video games even more.
In an industry that's trying to look more and more like the movie business, how can it summarily disregard epic games? Sure, the vast majority of people probably won't see every animation in GTA IV or get through every dialogue possibility in MGS 4, but who cares? Both titles are epic games that rise above the derivative and boring, and deliver a totally new, exciting, and mesmerizing experience.
I understand that video game development is becoming increasingly expensive and time and cash are the two most important elements in creating a hit, but epic games should not be left out in the cold in favor or another crappy first-person shooter or more sports games; I've been there and done that.
If we look back at some of the greatest games ever made, few in that list are anything less than an epic tale that captivates our mind and time for over 50 hours. And sure, completion may have taken a while and some of us lost interest half-way through, but others stuck it out and completed a game that made them feel like a part of a world they had never seen before. The experience was greater than any epic movie they'd seen and certainly more interactive. Simply put, it was fantastic.
But can the same be said for Madden or Killzone? Katamari Damacy or Mario Kart Wii? I doubt it.
Epic video games are the only reason the industry is being viewed as "movie-like" and to simply forget about those titles and endeavor to create games that are slim on epic storytelling and big on the same old, same old, is nothing more than ludicrous.
Long live epic games.
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Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.







I think it's ridiculous for every title to try to spin 8 plates SUCESSFULLY in order to be noticed.
I mean, think of how many absolutely deal breakers there are in game development. A bad script can ruin a game. Bad voice acting can ruin a game. Bad camera can ruin a game. Bad controls can ruin a game. Bad pacing can ruin a game.
Why do developers even attempt to do all that in games that real gamers don't even care about it in? I can't tell you how many action games I've played where I'm treated to an hourlong cutscene before being allowed to play the game. I want to play an action game for the action. i don't want an hour long cutscene. So, there, you just made me hate your game before I even got to PLAY your game.
Interactive Entertainment (Metal Gear Solid, Final Fantasy) and Video GAMES (Super Mario, Guitar Hero) need to divide into two seperate industries. They will better serve their respective customers as two seperate entities and produce experiences that are more enjoyable.
P.S. It's funny to see games devs pop out an underdeveloped game every year and flood it with advertising, then watch them scratch their heads wondering why nothing is selling. 2 year olds could set up a better business plan than that!
I love the "concept" of an epic game - but how many people really have the time to finish these 100 hour games before the next game they want to play comes out (ignoring professional game reviewers and teenagers with no lives)? We have jobs, we have wives and kides, we are lucky if we get to "game" 5 hours a week.
I've been playing GTA a few hours a week since it came out - doubt I'll ever finish it. I played Oblivion for 150 hours. Never finished it. I haven't even finished BioShock!!! If I spend 3 months putting in 100 hours on GTA - the backlog of great games I'll never get to play starts growing.
So I guess I'm saying spend that $100mm to give me a REALLY good 20 hours and make the rest downloadable content.
Epic games are different. The combination of story, gameplay, longevity, and atmosphere is what makes them great.
Here are a list of my epic games that I have played and time spent on them:
Elder Scrolls: Oblivion (80 hours and counting)
Half Life 1 and 2 including the recent Episodes (over 200 hours on all)
Mass Effect (55 hours played through twice)
Bioshock (20 hours)
Stalker: Shawdow of Chernobyl (30 hours and counting)
Call of Duty 4 (8 hours single but 13 days online)
Crysis (15 hours)
Metal Gear Games (100+ hours)
Gears of war (8 hours. Even though short it left a lasting impression though online faded away)
Thoughts?
For the next rendition of GTA, I believe that the online portion of the game should come from the main character being able to fly to new cities that are downloadable via gaming networks (xbox live). If I live in Portland, OR, I could fly there from the city's airport and start a new set of missions in that town via the expansion.
The best selling games this gen are...
MGS4
GTA4
COD4
etc.
When devs put a ton of time into a game and make it perfect, the game gets raving reviews and sells crazy amounts. They always recoup the costs and then some.
People won't pay $60 for a game that is not epic.
Look at valve or blizzard, every game they put, they put a crapload of time and cash into, and they always made a killing.
Its the devs that make mediocre titles on small budgets that fail to sell and recoup the costs. Atari is nearing bankrupcy for example.
Yes continue making epic games but we always needed sometimes those small games to have fun when we're bored from the epics . Actually I think the game industry is now perfect , I mean including the bad + good games. There has to be always a bad games so we can distinct the good one.
- by chrkeller June 20, 2008 3:38 AM PDT
- I think there is a major difference between epic and having to be 100 hours long. Everybody keeps mentioning MGS, yeah that game is not even remotely close to being 100 hours long. The first one is 10 hours, the second about 20 and there third is about 20. I have not completed the fourth yet. I would also consider God of War and Resident Evil 4 epic in terms of storyline and just overall greatness, both are 10 hours. A game can be epic without having to be 100 hours. Gears of War is only 4-5 hours. I love huge epic games, I don't like games that are 100 hours. There is a difference.
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