May 9, 2008 8:12 AM PDT

Why Apple should release a game console

The Industry Standard posted an interesting article recently discussing the possibility of Apple releasing a mobile gaming platform. According to the writer, the circumstantial evidence points to Apple trying its luck with gaming once again. And while I think the company may want to do just that, it should attempt to make its way into the console market.

Apple Pippin

Will Apple's console be this ugly? Nah.

(Credit: Wikipedia)

I'm sure some are wondering what my justification for such a move would be considering Apple failed miserably in the console market back in the mid-1990s with the Pippin, but let's not forget that it wasn't really an Apple product. Apple's Pippin was licensed to Bandai, a company that was trying desperately to get into the gaming industry. In essence, Apple envisioned Pippin to be a product that it could market and go above and beyond just gaming. In essence, it wasn't really an Apple console.

Regardless, it failed. Miserably.

Fast-forward to today and the gaming landscape has changed. Today, the industry is booming like never before and it's rife with opportunity for any company that's willing to provide an experience that can eclipse that which we're enjoying right now. And as long as Apple plays by the rules it has played by for the past 10 years, there's no reason to suggest it can't be a success.

The Motive

Apple has shown time and again that it wants to be the leader in every industry that controls the way you live your life. Computers? Check. Cell Phones? Yep. Set-top boxes? You bet. MP3 players? Of course. Gaming? Not yet.

But why is it that Apple hasn't gotten into gaming yet? It has shown time and again that it's committed to being your middleman in almost every way and after it dropped 'Computer' from its name and started to broaden its horizons, showed us all that what it really wants is to dominate your home. And what better way than with a video game console?

Aside from that, the gaming industry is booming. Apple has always been keen on industries that are growing and in desperate need of something fresh, and the video game industry looks like the perfect target. And as more people trust and enjoy Apple products in the home, the company could easily capitalize on its success elsewhere and create a gaming console that could do the same.

Make no mistake: Apple wants to control the home.

Although I believe Apple may want to get in on the mobile gaming field, console gaming is where it should focus its efforts. Today, gamers are more likely to play online, download movies and TV shows with their consoles and do many of the things already found on Apple products. And with such a powerful piece of software in iTunes, there's no reason to suggest the console couldn't be tied to the platform and become yet another way to use iTunes to download music, movies, TV shows, and now, video game demos. Simply put, the infrastructure is in place and ready to go.

But perhaps most importantly, Apple can use its console as yet another tool of convergence. What if you could use an iPod Touch or iPhone as the controller? What if the company released a controller that would double as a portable media player? To me, the possibilities seem endless.

Of course, Apple would be met with a series of issues if it wants to make an impact in the gaming industry. First off, it would be forced to forego its insistence on a closed platform and allow third-parties to do what they wanted with the console. Along those lines, it would also need to play nice with third-party developers in order to bring more games to its console -- something Apple has not been too proficient at in the past. But if it can get past its distrust of third-parties, there's no reason to suggest it can't provide solid reasons to own an Apple console.

Once it endeavors to get in on the console gaming industry, Apple should acquire some third-party developers and use those to make first-party titles. Let's face it -- in the gaming industry, it's incumbent upon each hardware developer to create its own stable of games and considering Apple doesn't have the know-how in that field, it'll need to outsource it. And because it's a company with no debt and tons of cash, it shouldn't have too much trouble acquiring a major firm like Take-Two Interactive or any other developer of that caliber that has a solid stable of games in the works.

In terms of hardware, Apple would need to only provide something that appeals to gamer desire. There's no reason to suggest it should develop a Wii-killer that attempts to compete on innovation. Instead, it should create a console that can compete on the same level graphically with the Xbox 360 and PS3, but also provides that same level of convergence that makes people want Apple products.

Getting in on the console game now wouldn't be such a bad idea for Apple. And while some may wonder if it's really the best move for a company that's trying to command a variety of markets, I think it's the next logical move for the company that's trying to control all facets of the home.

Will it happen? Who knows. But if Steve Jobs really wants to create a full-featured lineup of products, a video game console is a must.

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Add a Comment (Log in or register) 139 comments (Showing first 20 comments)
by rdwalton May 9, 2008 8:21 AM PDT
Dude, you've been drinking that apple flavored kool aid again. Apple does not lead in the computer industry nor cell phones. Get your facts straight; oh I forgot, this is Cnet, nevermind.
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by supoman May 9, 2008 8:43 AM PDT
Although I believe they could add a lot to the gaming industry I don't think it would be in the best interest of the shareholders to get into such a volatile and competitive industry. Like who knew the Wii was gonna be such a huge hit? There's just too many wild cards in this industry. I think it would be difficult for a company used to leading the way to adapt to this up and down industry.
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by Rod Roddy May 9, 2008 9:31 AM PDT
Two words...they should'nt.
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by joriz17 May 9, 2008 10:28 AM PDT
I'm not an apple fan boy. i dont even own any apple. but if they can pull this off, it may be the start of my self-conversion.
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by ~Canuck~ May 9, 2008 10:33 AM PDT
This is a terrible, terrible idea.

The gaming market is already a complete battlefield, with Sony, Microsoft, and Nintendo battling for control. Each side has already dug in, and sold millions of consoles, and released their killer apps. If Apple entered now (which they won't), they would get torn to shreds. Their console would be untested, and would give no reason to switch from a 360, PS3, or Wii. The lack of games would also be the final nail in an Apple-branded console's coffin.
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by sal-magnone May 9, 2008 10:39 AM PDT
Pretty crowded space already. Only Nintendo would stand to lose from this transaction. Hardcore gamers, who scorn WII, want hardware & effects not iPhone/Mac pizzaz. Wii users want the cool fad, they might go for it. But, like I said, crowded space, tough business.
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by anon8mizer May 9, 2008 10:47 AM PDT
Apple will not create a game machine because steve jobs does not like to play video games.

All apple products succeed because steve puts his personal control in it. And he controls the device the way he wants to use it. But he doesn't play video games.
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by veggiedude May 9, 2008 10:48 AM PDT
Apple is not Microsoft, in that they don't intend to be all things to all people. MS wants the desktop, music, video, virtualisation, search, you name it, they want to be in it. Which is why they have been failing the past ten years - they are over reaching.
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by Macbrewer May 9, 2008 11:38 AM PDT
You need to look over the history of computing there, dude. Apple is first to market with virtually any new technology, such as wireless networking, firewire (from which USB was ripped off) and also the first to phase out the old crap such as floppy disks. IBM wouldn't even have farmed out the IBM PC had it not been for Apple. (And you would still be using DOS.)
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by rEllsworthB May 9, 2008 11:56 AM PDT
I'm surprised that so many commenters have not mentioned the iPhone's SDK conference and it's demos of various games by major developers. These were done in a week by no more than two engineers. So, with the iPhone 2.0 coming soon Apple will have a portable gaming platform. Their iPod Touch with it's Wi-Fi and accelerometer will run the same games. Then, you have the Apple TV box that has Wi-Fi and infrared with a remote. With a more powerful chip and graphic card you could easily add gaming to it's TV screen capabilities. Apple's remote game controller patent application was just published this week, so they're obviously thinking along those lines. What's not clear is whether they will go beyond the Wii's lower quality graphics. With their many interface patents, including accelerometer sensor features they could use the iPhone and Apple TV box to deliver Wii style game play. I don't think they will develop much on their own; but they have done some simple games for the iPod already.
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by vtorch May 9, 2008 12:06 PM PDT
This article is a joke right? 2 Words for you: Sega Dreamcast
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by solsticeZ May 9, 2008 12:34 PM PDT
I still have a working Pippin and a few of its games. I was involved in the original Pippin project, I wrote the manual, designed their packaging, developed a few of their resellers, even produced the how to videos. It was a great idea, a bit ahead of its time and outrageously expensive to make. Think a very early Mac Mini prototype without a hard drive just using a CDROM and flash memory.

Bandai had a whole division working on it. It had proprietary USB ports, user upgradeable ram, a built in modem (this was before cheap broadband), a combination touchpad/keyboard would do email, play audio CDs, and roughly browse the web (using their dial up service of course). The better games were all video based and its video out was decent for the day.

They just could not fully grasp their market and could not make it cheap enough.

Having been involved with projects like this with Apple and its partners in the past, if Apple wanted to create a dedicated gaming platform they have proven that they can learn from their mistakes and make a better product. I know that was what led them (in a roundabout way) to the Apple TV. But don't look for a dedicated gaming console from Apple any day soon, I think they learned their lesson in that particular vertical market.
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by superpatty May 9, 2008 1:01 PM PDT
Apple is already in the gaming industry......they are called Nintendo.

1. Innovation? check.
2. Better UI? check.
3. Underdog? check.
4. Better Design(Physical)? check.
5. uberProfitable? check.

And how could Apple, notorious for their markup on products compete with Microsoft and Sony on features vs. price. A comparable box from Apple would cost $800.
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by Anthony Frausto-Robledo May 9, 2008 2:35 PM PDT
Apple should not enter the game console market. Trying to dominate in all markets is exactly why Microsoft sucks so badly right now: a total lack of focus and jealous over-reaching.

What Apple should do is develop next-generation mobile internet devices in various sizes/forms that leverage OS X and utilize the "multi-touch" interface technologies inside the iPhone and part of some Mac laptops. A "Mac touch" (like iPod touch only bigger and badder) that you can use as both an entertainment-gaming device as well as a touch-based computer would rock. It would make a brilliant mobile for field-based workers as well as cool game device to enjoy on the couch.
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by killyourfm May 9, 2008 6:23 PM PDT
WOW. Let me preface this by saying I'm not an Apple fanboy. I own a mac, and an iPhone. But I also own 2 Windows laptops and a 360. I'm all about getting the best from both worlds.

The amount of nay-saying in the comments has me in stitches. Apple shouldn't enter the gaming industry because of THREE competitors? Let's take stock of how many cell phone competitors there are first - they've sold over 5 million iPhones in under a year - at or ABOVE the cost of a typical console.

How many portable media manufacturers are out there? Remember when the iPod was the underdog?

I think this article nails exactly what Apple's motives are - they are more than just an electronics company. They are a LIFESTYLE company, much the same way that Starbucks is no longer a coffee company, but a lifestyle company.

If Apple enters the gaming arena (which they will), rest assured that by the 2nd generation it will be competing just fine with MS, Sony, and Nintendo.
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by cyclelogicpress.com May 10, 2008 6:43 AM PDT
Three companies won't stop Apple from entering the gaming field.
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by cyclelogicpress.com May 10, 2008 6:45 AM PDT
The iPhone and iPod touch are shaping up to make fantastic handheld gaming units.
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by cyclelogicpress.com May 10, 2008 6:46 AM PDT
Apple TV running Mac OS X could probably be made into a decent gaming console.
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by gerrrg May 11, 2008 4:34 PM PDT
DISCLAIMER: I'm definitely NOT an Apple fanboy...I have no fear of the complex, and I like open systems. I don't own a single Apple product.

Apple is able to get ahead because of simple and clean gui that works for those not of geek origin. It may not contain the level of sophistication that power users need, but it works well for all others.

That being said, I can see Apple bringing simplicity of UI to the gaming platform. Raise your hand if you've actually mastered all the moves and abilities of Madden 07. If you need to press 3 different buttons to get to the right menu in the middle of the game, it's taking the fun out of the game.

I don't think it's an easy market to get into, but Nintendo showed through the Wii, that people are not as much interested in high end graphics as they are by the quality of their experience. I know of several people that have bought the Wii despite not being gamers, and all because they heard about the quality of the experience.

The real problem is going to be software design. It'll be a difficult challenge to encourage software developers to adapt their wares to the Apple platform if it's not easy enough to adapt to...or to write for this new platform, if the language is complex.

Personally, I think Google should create an open gaming platform with a free programming language. ;)
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by DAMIENKP May 11, 2008 7:02 PM PDT
I had to read your article twice to be sure you weren't being ironic.
Are you serious? Of course the Apple console would either have to come out early compared to the next generation (remember the Dreamcast?), or it would have to wait to compete against Sony and Microsoft, at a price point that would cause Apple to need to take a loss for several quarters.
However, if I were to devil's advocate myself, and assume that Apple should bring out a games console, then I would have to disagree with your proposition that Apple be more open to the third-party developers. Take for example, Nintendo, the winner of the current console war. Nintendo's only successful games for their console are Nintendo games, and as a matter of fact, the proportionately few games sold for the console have been sold pretty much based on the rabid fanaticism of those who love Nintendo (like me!). Well, the only thing that Apple can bring to the table that the other manufacturers have had to spend years building, is rabid fanaticism from an existing base. If Apple produces the majority of games, and perhaps opens their platforms to those few companies that are willing to work with Apple's strict controls (I'm not sure what sort of game Adobe would make). Of course, Apple is also well known for identifying popular third-party software for their platform and taking a stab at it, therefore alienating those third parties (again, ask Adobe about Aperture).
While I will buy the convergence concept, I think that Apple would be much more successful by pulling the PC gaming market out of its rut, building on practices and technologies that Apple is already familiar with. Perhaps a Steam-type setup within iTunes? Or a perhaps a line of Macs and MacBooks designed to bring PC gaming to HDTVs. A third entry into the performance console race will be a loser, no matter how innovative it is.
So, put my vote in the no console column.
There is however a glossy white console that could use some good ol' fashioned know-how when it comes to online distribution.
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About The Digital Home

Don Reisinger is a technology columnist who has covered everything from HDTVs to computers to Flowbee Haircut Systems. Besides his work with CNET, Don's work has been featured in a variety of other publications including PC World and a host of Ziff-Davis publications.

Don writes product reviews for InformationWeek and is a regular contributor to Processor Magazine. You can visit his personal site at DonReisinger.com or if you would like to email Don with questions or comments, drop him a line at CNETDigitalHome@gmail.com. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure.

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