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November 5, 2007 8:42 AM PST

When did gaming become complicated?

by Don Reisinger
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Nintendo Wii

The only console that makes sense

(Credit: CNET)

Years ago, back when Nintendo dominated gaming and Sega still owned a slice of the hardware market, the video game industry was a much different place. Instead of discussions on Cell processors and HDMI, we were talking about the latest 16-bit consoles or how to get through the third level on Super Mario Bros. And when we went to the store to buy a console, we didn't waste time because we knew exactly what we wanted. And we knew exactly what we wanted because our choices were clearcut -- do you want the Nintendo console or Sega hardware?

And yet, today we're neck-deep in an environment where it's becoming too confusing to buy a video game console. There are: four Xbox 360 options (five if you count the Halo 3 console), four Playstation 3 consoles, and (luckily) just one Wii.

Now, for those of us who are tech-savvy and know how the world of gaming works, we obviously know what we want before we head to the stores to buy a console. But what about those people that don't read CNET and don't spend their time rummaging through tech news and columns? To them, it's confusing. And if you ask me, it only hurts business.

There is no reason to suggest that any company should be offering multiple versions of a console. And sad as it is, the reason for this confusion is quite simple: hardware costs are extremely high and with a stripped-down console, the loss the company will incur in the beginning will be reduced on less sophisticated hardware.

If one were to take a practical look at what each of the video game consoles actually offer, one staggering attribute immediately presents itself: the differences are negligible and yet, the prices are quite different. And what is odd to me, is that there was no precedent for this.

In the past, there may have been upgraded hardware or slight variations, but they were never offered alongside each other. Instead, new console variations would be released to replace the originals.

Where did this all come from?

The answer to this is outrageously simple: businesspeople are running the gaming strategies instead of someone who has some real knowledge about this industry.

More than any other company in the hardware console battle, Nintendo knows the video game business and understands what customers are looking for, and ultimately, what customers actually want from a video game console. Sure, it may not suit everyone's fancy, but conventional wisdom suggests that Nintendo knows what it's doing. And isn't it ironic that the company that knows the most about gaming is the only company offering just one version of its console? I think not.

Microsoft and Sony are run by a bunch of corporate executives that have little understanding of what the video game industry really is all about. And while either company has been able to enjoy quite a bit of success in bringing a successful product to market, their hardware strategy simply doesn't work.

For some reason, both companies are under the impression that different consumers want different iterations of the same console. And while that may be true in some instances, I simply don't believe that in most. Simply put, Microsoft and Sony are trying to use the strategy they employ on other hardware and software products with gaming. And in the end, it won't work.

The gaming industry is not the software business and it most certainly isn't the computing market. People don't like to be confused by a host of offerings that offer nothing in the way of clarity.

It's time Microsoft and Sony wake up and realize that the suits running the hardware show don't know gaming and shouldn't be offering too many consoles. It may work in the short-term from a business sense, but over the long-term, look for this to fail -- miserably.

Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

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amen - totaly agree
by E Petey November 5, 2007 9:23 AM PST
examples of 360 arcade and ps3 w/o ps2 support are just silly. this is ms and sony hurting themselves by offering a partial console to cut a few bucks.

lets follow the kiss principle and game on
Reply to this comment
Dude... heck no!
by skyline6 November 5, 2007 10:46 AM PST
But point is... that that IS what people want!!
if MS came out only with one version and made it the best one (the elite)..., but many people dont use HDMI and dont need the elite, so thats why they have the regular ones, it gives people a veriety to pick something that fits them more! You can think whatever but the people that dont do there research and get lost in confusion when they see two products.., well your slow and you need to reason on what fits you best!!, wow, its not that hard!! And thats why MS makes the best and most popular gaming system! :)
funny how the facts go against what you think...
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What is best for developers AND consumers?????
by aztec92154 November 5, 2007 11:54 AM PST
Another important point to make is that a single console is better for both developers and customers.

Having a single conservative hardware spec. console type makes it easier for the developers to focus their energies on creating a great game experience that by definition is consistent for the ENTIRE customer base. Yes, I know that we all know that Nintendo's Wii is positioned as a low cost platform that forces developers to create unique games that focus on the fun factor. Its no secret that if a games claim to fame is next-gen graphics, it will fail on the wii. But what does going too far with a powerful hardware focus do?

With the XBOX 360 and PS3, developers are forced to focus on using the hardware for those who have the TV to take advantage of the premium hardware. Developer time is fragmented into creating great games AND making sure the visuals are spectacular on high-res TVs that most people DONT have. They are also forced to worry about making games look tolerable on low-rez tvs (since most people dont have 1080i/p.

The different flavors of consoles make things even worse for developers who are making games for the PS2. For example, those still making games for the PS2 have to worry about actual PS2's, the PS3 "emotion engine", PS2 software backwards compatibility, or no compatibility at all. Its a mess.

The single console strategy focuses on both developers and customers: Developers focus on making unique/fun games for one piece of hardware, consumers get a low cost entry into a platform.



Here's a review of the different console versions:

PS3:

20GB (Discontinued), 40GB, 60GB(Discontinued), 80GB. Note that two of these are discontinued. Not bad compared to xbox, who went with 6 versions, one of which is discontinued (two are special editions). You know, with all these versions the developers end up building games that focus on the lowest common denominator anyway, so choose wisely.

http://en.wikipedia.org/wiki/PlayStation_3#Retail_configurations

XBOX:

Xbox Elite, Premium, Arcade, Core (discontinued), Halo 3 Special Edition, Simpsons Movie console

http://en.wikipedia.org/wiki/Xbox_360#Retail_configurations
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About The Digital Home

Don Reisinger is a technology columnist who has covered everything from HDTVs to computers to Flowbee Haircut Systems. Besides his work with CNET, Don's work has been featured in a variety of other publications including PC World and a host of Ziff-Davis publications.

Don writes product reviews for InformationWeek and is a regular contributor to Processor Magazine. You can visit his personal site at DonReisinger.com or if you would like to email Don with questions or comments, drop him a line at CNETDigitalHome@gmail.com. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure.

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