October 4, 2007 12:10 PM PDT

Apple doesn't need gaming

by Don Reisinger
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In a recent interview with a gaming news site called Kikizo, Valve Software co-founder Gabe Newell explained that he thinks Apple "has never taken gaming seriously" and the company "can't even follow through [sic] on any of their commitments [to] game developers"

It is this, Newell explains, that has created an environment in the gaming industry where Macs are a non-existent platform. And while I agree with Newell that Macs have very little gaming presence, is there a reason that Apple should have a presence? It seems to me that high-end gaming is best kept on Windows where players can either purchase incredibly powerful machinery or build their own rigs. That's simply impossible on a Mac.

As far as I can tell, gaming on a MacBook Pro or Mac Pro is the only viable solution for gamers if they want to play through worlds on an Apple box. But if you compare that to the Alienwares, Voodoos and Falcon Northwests of the world, you'll find that those machines--running Windows, mind you--are better-equipped to take computer games to another level. Now, does that mean you can't play the same game on a Mac and enjoy a rich experience? Absolutely not. But what you will find is the rigs from the aforementioned companies are specifically focused at the gamer segment of the market and have all of the fixin's you would expect from a gaming rig--water cooling, quad-core, loads of RAM, a few hard drives and two high-powered video cards, just to start. Some are even made to be portable so gamers can take their computers to LAN parties all over town.

But perhaps one of the largest groups of that gamer market segment is the cadre of individuals that build their own systems. More often than not, gamers have an idea of what they want and what sort of games they want to play and are equipped with the knowledge to find the best prices on components and build the system themselves. This simply can not be done with Mac for one simple reason--Apple has its OS and business model as closed as humanly possible.

And because the Apple business model is closed, there leaves little room for gaming on a Mac. As we're all too aware, Apple enjoys controlling the environment its computers are running and if games were added to the mix, it could create some unwanted headaches.

Further, I simply don't believe Steve Jobs understands the importance of gaming. As Patrick Norton pointed out to Leo Laporte and I on TWiT this past Monday, "Steve Jobs doesn't like games." I think there may be some merit to that argument.

If we look at the current Apple business model, games are simply not included. Would it be nice to have every game on a Mac? Sure. But Apple doesn't see it that way. The company has come out and made attempts to partner with companies to bring games to the Mac, but it seems it was done half-heartedly as a way to say, "hey, we have games too!" Regardless of the reason, I tend to agree with Steve Jobs on this one.

Why does the Mac need games?

By and large, Apple's focus should be placed solely on attracting the average consumer who uses a computer to browse the Web, send e-mails and do some picture and video editing every so often. In other words, Apple needs to focus on increasing its market share before it can worry about a subset of that market--gamers.

So, before you run out and buy a Mac to play video games, maybe it's time to realize that Apple isn't too worried about you at this point. But don't feel left out--it's part of the business model. Too bad that model doesn't go live for another five years.

Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

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Read the following
by whosawhatsit October 4, 2007 12:42 PM PDT
http://www.macworld.com/weblogs/gameroom/2007/10/valve/index.php
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What about non-hardcore gamers?
by markdeloura October 4, 2007 4:59 PM PDT
I think your assertion is fundamentally that hardcore gamers aren't on Macs - they are those wild folks that are building their own systems and tricking them out to get the best performance possible - and since that isn't possible on the Mac, why should Apple care about games?

But the hardcore gamers are not all the gamers out there. The incredibly wild success of the Sims franchise is a good case in point here. It is the most successful franchise ever - why isn't it on the Mac as well? Okay, I think it is one of the few franchises that is now. But why doesn't Apple encourage more game developers to work with their platform? I know that they have some very well qualified personnel working on the games side at Apple. But as far as I can tell the company is not giving them all the support that they need to really get the game developer community on board.

I have friends who primarily use the Mac, but keep a Windows machine around to play games. I'm sure they'd love to be able to play the games on the Mac instead! For developers, it's always so much easier to target a well-defined hardware platform (like the Macs are). If the market for games was there... or more support from Apple... they'd be more likely to create titles for the Mac.

It seems that Apple just isn't that interested. But then, they have never really made it a priority. It's too bad.
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I'd really like to see gaming come to free systems
by techforumz October 8, 2007 7:03 PM PDT
I use linux (AKA 'free system') and it's much faster, easier, more powerful, more secure, less resource intensive than windows. (consider a 256MB linux box vs 2048MB Vista box for the same performance.) I don't have mac but there strategy needs a little tuning. If they fine tune the strategy to stop monopolizing the few customers they do have, then they can take over what is now microsoft's customers. Right now many people are turning to macs because of the let-down of vista. So I suggest they don't let those people down. And I agree that gamers are mainly on tricked out gaming machines that they built thereselves. (Actually I built mine and saved a bunch) But I think they should stop promoting DRM, it limits there users to ipod, which is expensive, when most/many users will just use limewire and 'pirate'. That could potentially attract more people to mac.
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About The Digital Home

Don Reisinger is a technology columnist who has covered everything from HDTVs to computers to Flowbee Haircut Systems. Besides his work with CNET, Don's work has been featured in a variety of other publications including PC World and a host of Ziff-Davis publications.

Don writes product reviews for InformationWeek and is a regular contributor to Processor Magazine. You can visit his personal site at DonReisinger.com or if you would like to email Don with questions or comments, drop him a line at CNETDigitalHome@gmail.com. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure.

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