Modern Warfare 2 tops entertainment industry, not just games
Call of Duty: Modern Warfare 2 is enjoying big success.
(Credit: Infinity Ward)If you think Call of Duty: Modern Warfare 2 has had a major impact on just the video game industry, you may need to adjust your expectations.
According to Activision Blizzard, the game's publisher, Modern Warfare 2 has set records across the entire entertainment industry.
Call of Duty: Modern Warfare 2 is the "biggest entertainment launch in history," Activision said in a statement. In its first five days of availability, the game set a worldwide record with about $550 million in sales, according to internal Activision figures. It's impressive. But more impressive is the list of launches that it beat out.
In the first five days of availability, Modern Warfare 2 has eclipsed the largest worldwide box-office opening, held by "Harry Potter and the Half-Blood Prince," which tallied $394 million over its first five days. It also beat "The Dark Knight," which holds the U.S. box-office record with $203.8 million in first five-day sales.
The game also narrowly trumped Grand Theft Auto IV, which captured $500 million in sales in its first five days of availability.
In other words, Modern Warfare 2 has had a major release.
The game's success also translated to major numbers on Xbox Live. Activision reported that "more than 5.2 million multiplayer hours were logged playing Call of Duty: Modern Warfare 2 on the first day alone." On November 10, 2.2 million unique gamers played on Xbox Live, setting a new one-day record for the online-gaming platform.
Of course, it should be noted that all these figures come from Activision's internal estimates, which might differ from the NPD Group's official totals when it announces November video-game sales.
But until then, Activision can (rightfully so) celebrate Modern Warfare 2's success. And maybe the video-game industry, which has always received second billing to film in the entertainment space, can finally stake its claim to the top spot. Video games are, based on Modern Warfare 2's success, just as viable an entertainment platform as movies.
Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.







- by highway61--2008 November 18, 2009 9:47 AM PST
- $10 bucks for a movie? Not me. Today's movies aren't worth that expense. With the exception of Wil Smith, there aren't many really good actors out there. I generally wait for a movie to come out on NetFlix and watch it for free.<br /><br />Video games are very much like movies, plus you get to take part in it. $60 is pretty steep, but unlike a movie it isn't for a one shot deal. You can play it forever. Plus video games tend to be multifaceted and much more involving than the sit still quietly passivity of movie watching.<br /><br />As for PC's vs consoles, I think it is a wash. I don't particularly like playing games on PC's anymore. I got sick and tired having to upgrade the RAM for this game, the HD for that game, by then your graphics card wasn't adequate. I decided, screw all that and got a console. Everything is good until the next gen models come out.
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- by Zoobie November 18, 2009 3:01 PM PST
- Netflix has duped another one into thinking the monthly subscription cost is free.
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- by highway61--2008 November 20, 2009 9:16 AM PST
- Zoobie, I pay $9-10 a month for unlimited streaming via computer of Xbox360. I am basically just paying for access and the movies are free. Oh, you can get DVDs in the mail. My access plan provides one out at a time. Whatever. The streaming is way to go.
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