July 20, 2009 11:30 AM PDT

From hype to humiliation: Gaming notables

by Don Reisinger
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Microsoft's Project Natal has some real promise. It could transform the video game space. It could even catapult Microsoft to the industry lead.

Microsoft is so excited about that possibility that Phil Spencer, head of Microsoft Game Studios, said in a recent interview with MCV that Project Natal will make gamers think that it's a new generation.

"When Natal comes out, it will feel like a new generation has arrived," Spencer told the publication. "I see it as like the launch of the Xbox 360 back in 2005--there will be a launch portfolio of games to support it."

It's a lofty hope. Project Natal is still very much a question mark in the video game industry. It might be a huge success. Or it might be a major failure that didn't live up to the hype.

If it's the latter, Project Natal would follow a long list of video game ideas that never quite made it. Let's take a look at some of the most prominent of those failures.

3DO
The 3DO was founded by Electronic Arts co-founder Trip Hawkins. He believed that the 3DO could become a next-generation, CD-based console developed by a variety of vendors. Hawkins and his partners thought it would lead to major success in the market. It never happened. With a $699 price tag, consumers weren't interested. (Side note: I bought my 3DO for $50, including three games, six months after it was released in 1993. The sales clerk at the toy store where I bought it said he couldn't sell one unit. I still play games on my 3DO to this day.)

3DO

The 3DO was a big console with little sales.

(Credit: Consolegames.com)

Atari Lynx
The Atari Lynx was supposed to be the leader in the handheld market when it was released in 1989. It was the first handheld gaming device to feature a color screen. That same year, Nintendo released the Game Boy with a monochromatic display. Although it had features that weren't quite as attractive as the Lynx, the Game Boy stole the market with better games. Atari sold just 500,000 Lynx units. Maybe it was ahead of its time.

Atari Lynx

The Atari Lynx was perhaps ahead of its time.

(Credit: Wikipedia)

Gizmondo
The Gizmondo is one of the most interesting failures in gaming history. The handheld failed miserably, selling less than 25,000 units worldwide. It even pushed the device's designer into bankruptcy, which was perhaps overshadowed by allegations of organized crime regarding one of its executives.

Gizmondo

The Gizmondo didn't sell well, but it's an interesting topic.

(Credit: Gizmondo)

Pippin
The Pippin was designed by Apple and produced by Bandai. It ran on a laughable Power PC processor, sported a 14.4kbps modem, and was based on a stripped-down version of System 7. It had few games, a $600 price tag at launch and, oh yeah, few users. It was an embarrassment for Apple (and what many critics point to when discussions on Apple entering the gaming space are brought up.).

Pippin

The Pippin was, uh, quite the machine.

(Credit: Wikipedia)

Power Glove
Nintendo's Power Glove was a disaster. The accessory was supposed to provide gamers with full-motion control over their games. It was a rather large glove, complete with a game pad sitting on the gamer's forearm. But once users put the glove on, they found that the glove worked poorly, and controlling the game was difficult. Nintendo sold 100,000 Power Glove units. Ironically, it became the inspiration for Nintendo's wildly popular Wii console.

Power Glove

Power Glove had some promise, but it didn't quite work.

(Credit: Nintendo)

Sega 32X
The Sega 32X was Sega's attempt to beat the SNES. The company hoped consumers would see the 32X and its 32-bit technology as more capable. It didn't take long for the 32X to die. Its price ($159) and laughably small library of games ensured that it would never live up to the hype. All told, Sega sold 200,000 32X units. Yikes.

Sega 32X

The 32X was a disaster for Sega.

(Credit: Wikipedia)

Sega CD
The Sega CD was Sega's first foray into the CD market. It promised more capabilities for the Sega Genesis, and Sega hoped it would lead to domination in the industry. After 6 million units were sold, a small library of lackluster games didn't grow, and its underpowered specs became a nuisance, the Sega CD went down as just another mistake from the gaming legend.

Sega CD

The Sega CD just didn't have what it took to make it in the CD market.

(Credit: Sega)

Virtual Boy
Nintendo's Virtual Boy promised a slew of great features. Gamers were to be treated to 3D gaming by looking through the device's display, which sat on the desk in front of the user. Unfortunately, the Virtual Boy never followed through on Nintendo's promises. Images were red, only 22 games were released, and Nintendo shipped just 800,000 units. It was a disaster.

Virtual Boy

The Virtual Boy was quite the machine.

(Credit: Nintendo)

Other notable contenders

I couldn't fit every gaming disaster into this roundup, so here's a quick list of other gaming failures that didn't quite make the cut:

  • Sega Dreamcast
  • Sega VMU memory units
  • Xbox 360 HD DVD add-on
  • Philips CD-i
  • PocketStation

Will Project Natal follow the path blazed by these failures? Which other video game disasters come to mind? Let us know in the comments below.

Check out Don's Facebook profile, Twitter stream, and FriendFeed.

Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

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by scaught78 July 20, 2009 12:32 PM PDT
I don't think the Dreamcast was a disaster. It was out for a few years and amassed a HUGE library of games. Just because something doesn't catch on, that doesn't qualify it for a disaster.

Peace.
Reply to this comment
by heyche24 July 27, 2009 6:47 AM PDT
Absolutely true. I loved my Dreamcast. I think it's release was poorly timed or something...
by stepyourgameup July 20, 2009 12:52 PM PDT
Don't forget Sega Saturn. Horrible.
Reply to this comment
by 22mojom22 July 20, 2009 1:00 PM PDT
I can't help but wonder aloud if Don put the Dreamcast on his list just to feed the trolls.
Reply to this comment
by thisislovell July 20, 2009 1:40 PM PDT
Yeah, he almost always needs to add something to **** people off, and that looks like it was it.
by benjwah July 20, 2009 11:38 PM PDT
Almost definitely.
by PvtPockets July 20, 2009 1:36 PM PDT
I have a Virtual Boy, The Wario game and Mario tennis were pretty good. All the other games were a bit disappointing.
Reply to this comment
by yogiyahooeys July 20, 2009 1:40 PM PDT
I'd put the NeoGeo home console on the list before the Dreamcast. Sure the arcade system was popular and spawned many popular game series, but the home console and its games were insanely overpriced (much more so than the 3DO considering its release date) and the actual game availability was extremely limited...
Reply to this comment
by rorywohl July 20, 2009 1:54 PM PDT
I had an Atari Lynx, which was stolen out of my apartment. I was so enamored with the device, I bought an Atari Lynx II (slightly smaller form factor, same sized color screen, easier to hold) about a year later. I still have it and play it.
Reply to this comment
by Zoobie July 20, 2009 1:59 PM PDT
What about the Atari Jaguar? It came out around the same time as the Sega CD (or was it the Sega 32x), Nintendo 64 and PS1. I worked at Wal-Mart at the time, and the thing just sat on shelves with no interest.
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by sdf0013 July 20, 2009 6:42 PM PDT
Ah, yeah. Jaguar. I remember the marketing gimmick that went with it. Not really powerful enough to be considered next-gen, but it's graphics processor was next gen. So, they tried to play that up. I think it was also one of the 1st to have hardware 3D. Shame. Atari had such a legacy.
by benjwah July 20, 2009 11:42 PM PDT
Also interesting was Atari's CEO saying he'd sue Sega & Nintendo for price-dumping if they brought their consoles out too cheaply. And also, I think he said something along the lines of the Jaguar being more powerful than the Saturn or the Playstation.

It'd be quite boring if not for the egos.
by daedbird July 20, 2009 3:15 PM PDT
I agree with most of the commentors - it seems Don has to say something that can rile up many because it just does not make sense. While the Dreamcast wasn't a huge seller (which may be because it came out in between console generations) I say it actually was an innovator that we see in most consoles today. It was the first to make online gaming prominent (only hurt by relying on a modem). While it has no avatars, its display has a feel that sets up the wii, and I still do not know why other gaming console manufacturers have not incorporated a display into their controllers. I thought the VMU was a novel take on the memory card, and at was a decent attempt to take on the minigame/virtual pet genre of the period. If only they would have made the interface USB....... Their Virtual Concepts/2K group has also led to some of the biggest title names in gaming at the moment.....

The Saturn, the Jaguar, and the TurboGrafx-16 were all larger duds...I would argue the the SuperNES did not live up to the hype, was delayed and could be considered more humiliating than the Dreamcast
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by benjwah July 20, 2009 11:58 PM PDT
The SNES didn't live up to the hype? Speaking as someone who's been playing video games since 1985, I can tell you it was the greatest gaming system ever, A HUGE LEAP over what had been available before it.

In my opinion, every generation since has been a disappointment as less effort is expended in gameplay and more effort, time and money is expended on script-writers for B-grade cut-scenes and turning video games into the new Hollywood.
by gotaghost July 20, 2009 4:37 PM PDT
I think the best hand-held system ever is the SEGA Nomad. The ability to play Genesis games on-the-go rules. I bought mine way back in the day for $25 on blowout from Toys R Us.
Reply to this comment
by Inconnux July 20, 2009 5:11 PM PDT
I would add the PS3... this generations biggest money pit for Sony. Sony loses $40 (10% of cost) for each PS3 made and has long since burned through all the profits of the best selling PS2. It may not make the list now because of fanboy issues, but in 10 years, it will rank near the top of the list of largest disasters in console history.
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by d--keller July 20, 2009 7:21 PM PDT
Right. In not even three years it's already sold more than the Gamecube or original Xbox did. So it's no doubt a bigger failure than either of those. Have you ever played any of the PS3 AAA exclusives?
by roachbrain July 21, 2009 5:24 AM PDT
Keep dreaming fanboy. The fact is had M$ not had the money coming in from other areas to back up the 360 system failures it would have definitely been on this list.
by mmntech July 21, 2009 8:14 AM PDT
It's sold 22 million units where most of the others on this list were lucky to break a million. Game companies make most of their money from software sales, not hardware. That's why they're more inclined to sell the system itself at a loss. The 360 was selling at a loss for quite some time, up until just recently IIRC. By this logic, the Xbox 360 is a colossal failure as well, seeing as the Wii has almost outsold the PS3 and 360 combined, and was never sold at loss.
by Inconnux July 21, 2009 1:50 PM PDT
Gamecube was made at a profit and the division made money.
Original Xbox was not a success, agreed there, but it wasn't a total disaster for the first console release by Microsoft. Microsoft has is about even with the Xbox360 (which I don't own).

The PS3 division has lost ALL the profits of the PS2. yes over the 9-10 years of the PS2 the PS3 has gone through ALL of that profit. How can this not be called a complete disaster? I don't hate Sony, the PS1 and PS2 were great machines but Sony really dropped the ball with the PS3. Sure they make their money on the software licensing but this has been a complete disaster with the lower amount of titles and the low sales compared to the other consoles.
without fanboy colored glasses, the PS3 is a FAR bigger failure than the Dreamcast in sheer dollars lost.

ps: anyone who spells Microsoft as M$, Windoze etc... loses all credibility.



Yes, one of my best friends owns a PS3 and loves it, but then again he has bought almost every console made since the atari.
by d--keller July 22, 2009 10:18 AM PDT
"The PS3 division has lost ALL the profits of the PS2" . You're out of your mind. How little money do you think Sony made on the 120 million PS2s? There is no way in the world the PS3 has blown through that money. They're still selling 150k per month.

Even if that were true, by your logic, the 360 must be an even bigger failure with the 1 BILLION they put aside for RRoD warranty.
by Inconnux July 23, 2009 10:10 AM PDT
http://www.1up.com/do/newsStory?cId=3169439

yes, Sony has gone through all the profits of the PS2... stop looking through fanboy colored glasses.
by d--keller July 23, 2009 6:26 PM PDT
LOL! Well if Dave Perry estimate it in 2008, then it must be true! ***? I'll take off my fanboy glasses if you take off yours. What he said is 1) an estimate by one person who doesn't really know anything about anything 2) hardware specific. Based on that, you present it as an absolute fact and don't specify it as hardware specific.

So HAVE you played any of the AAA PS3 exclusives? I bought a 360 at launch and have played 75% of the AAA exclusives. That's one of the many reasons why I wouldn't trottle myself out here and say it's one of the biggest failures in video games. Fanboy glasses? I'm surprised you can see anything through yours.
by adinfinitum2013 July 28, 2009 8:04 AM PDT
Here's my input on whether the PS3 or 360 were failures. The 360 of course had the RRoD problem. This cost Microsoft (like d--keller said) $1 Billion. That's a lot of money. But, Microsoft continues to sell units because of a large library of games, with some hit Microsoft exclusives (Gears of War series, Fable series, Left 4 Dead, Halo [as much as I hate to say it]). Because it continues to sell and developers actually enjoy making games, it is a success. This you will really begin to notice once the 360 continues growing for a couple years. Also, if Natal is successful, then that is a HUGE jump for Microsoft. From hands-on reviews, apparently it works out well, just needs some improvements.

PS3 Time. The PS3 is one of the largest hardware advancements we've seen recently in gaming. This system really upped the bar even more than the 360 for what is possible in a game. lnconnux brings up the loss of money for each system sold. I don't think this can make the system a failure at all. The PS3 (once the library expands) I presume will live on similarly to the PS2. The PS2 wasn't a monstrous profit like the Wii initially, but it is still selling today. I think for the PS3 it is too early to judge failure or success. From what is going on right now, I say it is on the road to success. Blu-Ray increases marketability. Games are tough to make, but once people figure it out the library will expand qickly with some great AAA titles. Plus Sony has great exclusives as pointed out (MGS, Killzone, Little Big Planet, and the SOCOM franchise)

I tried to make this with as little bias as possible. I own a 360, and am waiting for the holiday games to roll arund before buying a PS3. I have never been a fanboy of anything (unless you can be an anti-Fanboy, in which case I can't stand the Mac vs. PC war... let people choose based on what they need... please...)
by alfredofroylan July 20, 2009 5:15 PM PDT
Nice story but there's a mistake in the Power Glove info. It wasn't designed by Nintendo it's designed and sold by Mattel.
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by sdf0013 July 20, 2009 6:40 PM PDT
Hmm. I you could put the Sega Master System should be on the list. It was out at the same time as the NES, but was grossly over shadowed. I remember it's tech specs were superior, but it's hard to beat the plumber.

Oh, what should also be on the list is the Amiga game console. I can't remember the name any more. It didn't last very long. I launched, but that's about it. I guess it might not make the cut if the CD-i didn't.
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by mdub311 July 21, 2009 10:48 AM PDT
Dude, the Master System was a success. Just not as successful as NES. I still own one today and the games rock. Ahh the memories.
by patjuan32 July 20, 2009 7:11 PM PDT
Mr. Reisinger,

The Power Glove was not developed by Nintendo. It was a third party controller developed by Mattel.
Reply to this comment
by SFreptile July 20, 2009 10:00 PM PDT
Don't forget the elegant but failed Zodiac from Tapwave, those ex-Palm visionaries. Sony knocked this one off with its popular PSP.
Reply to this comment
by roachbrain July 21, 2009 5:35 AM PDT
PC World just did an article like this a few weeks ago on failed control design that also touched on the systems mentioned above, but whatever it is an interesting read. Just amazed there was no PS3 bashing coming from this one Don.

Any-who allot of these systems failed out of pure bad timing, but I did enjoy the dreamcast long after its death.

One thing did come to mind upon the mention of handhelds......Tiger handheld games, the worst looking games ever but damn if you didn't want one. Double Dragon baby.
Reply to this comment
by mmntech July 21, 2009 8:10 AM PDT
The Phillips CD-I should definitely be up there. Advertised as a home entertainment hub, it was probably the most god awful console in history. Aside from being expensive and having terrible quality, it butchered two of the best Nintendo franchises.
Reply to this comment
by manualfunky July 21, 2009 3:15 PM PDT
Nokia N-gage
Reply to this comment
by The_Decider July 23, 2009 12:30 PM PDT
Don't forget the xbox 360, a POS that cost over a billion dollars to fix.

The fact that all it has is eye candy and no compelling gameplay is another reason it is a failure.
Reply to this comment
by CrashPad63 July 23, 2009 2:45 PM PDT
Decider, your opinion is decidedly poor. Compelling... lmao you must be reading too many blogs.
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About The Digital Home

Don Reisinger is a technology columnist who has covered everything from HDTVs to computers to Flowbee Haircut Systems. Besides his work with CNET, Don's work has been featured in a variety of other publications including PC World and a host of Ziff-Davis publications.

Don writes product reviews for InformationWeek and is a regular contributor to Processor Magazine. You can visit his personal site at DonReisinger.com or if you would like to email Don with questions or comments, drop him a line at CNETDigitalHome@gmail.com. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure.

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