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May 6, 2009 11:09 AM PDT

Sony and Microsoft don't need motion control

by Don Reisinger
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Sony and Microsoft might be trailing far behind Nintendo in this generation's game console war, but that doesn't mean they need to follow the leader.

Wii Motionplus

Let the Wii have all the motion fun.

(Credit: Nintendo)

A report in Variety last week said Sony might be unveiling a motion-sensing controller at E3 that's more advanced than its Sixaxis (motion-sensing) controller. It will be shaped like a Wii temote and use LEDs and "a small Webcam to track the device's movements." Variety claims the Sony controller will be more accurate that the Wii remote, especially as the player moves it toward and away from the screen.

Engadget also reported last week that it received a tip from someone who claimed to be an insider at Microsoft. The person said the company is working on a motion-sensing bar that follows full-body movement without controllers. Players would be able to control all aspects of the game with their bodies.

There's no word on when (or if) either of these technologies will be announced, since neither Microsoft nor Sony have commented on them. While there is a real possibility of both companies trying to get into the motion-sensing space, I don't think it's necessary for them to do so.

Part of Nintendo's success is due to its unique control mechanism. It's not perfect. Motion-control games are typically quite simple, and I think they're best-suited for a multiplayer experience.

But when you play a game on the PlayStation 3 or the Xbox 360, it's different. Both consoles use classic controls to create an experience that's more diverse. You can still play those fun multiplayer games, but if you want an extremely complex title like Fable 2, you can have that, too. We've yet to see many elaborate games featuring complex controls on the Wii.

We also can't forget that Nintendo has, so far, proven to be the only company that really "gets" motion gaming. I've played a majority of the titles on the Wii and I can say that only Nintendo has fully captured the technology. Most third-party titles fail to provide a viable experience. They're difficult to play and the controls seem tacked on.

Nintendo has had an extremely difficult time trying to get third-party developers to develop games that exploit the Wii's full potential even though its console is far and away the most popular of this generation. Will a new motion-control mechanism from Sony or Microsoft be different in some way? I don't see it.

Motion controls are fun. But they're not required to make a good game console great. Both Sony and Microsoft need to stick to what they do best--offering a diverse and powerful gaming experience--and leave motion controls to Nintendo.

Though the Wii is an unbridled success, following Nintendo won't do Microsoft or Sony any good.

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Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.

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by sting7k May 6, 2009 11:38 AM PDT
I will be very upset if Sony and Microsoft try to go down this path. The Wii is flying off the shelves yet, but in the software realm Sony and Microsoft especially have much higher attachment rates for games and selling games. The only Wii games that sell well are made by Nintendo. Just look at the top 10 NPD games each month; dominated by Xbox and PS3 titles with a few Nintendo made Wii games thrown in the mix. In reality I don't really care for the motion controls on any Wii game, they will have to pry the controller with analog sticks and buttons from my cold dead hands.
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by Spartan_458 May 6, 2009 12:29 PM PDT
I agree completely. I don't want motion controls. They're only fun for goofy multiplayer stuff. Can you imagine Gears of War with motion control?
by sting7k May 6, 2009 1:02 PM PDT
@spartan_458, only in my nightmares...I'll play Halo and Gears forever if I have too to avoid them.
by rnaoncfixd May 6, 2009 1:31 PM PDT
They have still yet to implement motion control the way I want in the PS3. I would like to lean around corners on FPS games, have a more fluid control in flight sims, activate a different set of controls for free roam environment games (i.e. shake the controller and now you have the attack function, shake it again, you have the explore set of function) all from the motion control on the controller. These are features that I don't think are taken advantage of by designers. Don't mean to turn this into a flame war or anything, but I feel that there's a lot of untapped potential for the PS3, yet, everyone develops for the X-Box and Wii.
by Inconnux May 7, 2009 7:05 PM PDT
Motion control would only make Gears of war better... look at CoD : WaW as an example on how to do a first person shooter right with the Wii. The problem with a 'standard' controller is that they are imprecise as a controller for many different styles of games... FPS and RTS games are horrible on a standard controller for anyone who has used a mouse/keyboard combination. There is a reason why they don't let PC's compete head to head with a console... the console controller is a handicap. If anyone can find a game where PC's and consoles can compete head to head, I will be glad to hand your butt to ya! (i consider myself a slightly above average FPS player) The worlds best console FPS player couldn't compete with an average PC player with the mouse/keyboard. The Wii controller on the other hand is FAR better for controlling these styles of games. Both Sony and Microsoft have taken notice and realize that their controller is crippling their systems.
by JRKhoury May 6, 2009 12:10 PM PDT
Have to agree with TPAM. Motion control is not exactly as exciting as it could have been. In many PS3 games it already feels tacked on Sony and Microsoft should stick to what they are best at. I am looking forward to the Conduit on the Wii. Hopefully it will work great even sans Motion Plus.
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by DMAN3k May 6, 2009 12:21 PM PDT
Sony, no. M$, yes. M$ has got the DirectX down with XNA Game Studio making easy to create Xbox360 games. I see a lot of a potential for pr0n! It's the closest thing to a holodeck!

It's too bad that Sony's graphic library developers are completely inept. Deliberately made it hard? More like "we don't know what we were doing" and then market came in and said that "we need to make it sound like this is by design."
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by Super2online May 6, 2009 12:35 PM PDT
I think Microsofts approach could be more interesting. In Minority Report it required a glove but imagine being able to do the same with the add of nothing. The skys the limit on how this could be implemented.
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by Zoobie May 6, 2009 12:49 PM PDT
Nope, they don't need it. They can continue to fight over the same demographic and not worry about expanding the market. They're only publicly traded companies, their investors will be happy to sell Fable 94 and MGS 86 as long as it's what the core gamers want.

This article sounds great from the protectionist gaming group that doesn't want outsiders invading their space, but it makes no business sense.
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by NewsReader_ May 6, 2009 1:12 PM PDT
This is a first... I actually agree with one of Don's posts. Amazing :-)
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by yipcanjo May 6, 2009 1:19 PM PDT
Although I have no *personal* desire to see motion-controlled games come to the Xbox 360 (or PS3, for that matter), I do see atleast one likely result of doing so: more game companies making motion-control enabled titles. Why are so few game companies making motion-controlled versions of their games? Well... I'm sure it's due in part to the fact that only one system currently takes advantage of those types of controls: the Wii. If all three major consoles could use much of the same code base, though, I'm sure that developers would begin releasing more games with motion-control capability.

Just my $.02.... and I honestly don't really care if Sony or Microsoft release motion controls. I doubt I'd ever buy them.
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by megustansalchichas May 6, 2009 1:28 PM PDT
i'm just waiting for someone to write the right software/homebrew title that lets me pair a wii mote to the ps3 and play motion enabled games there. the only additional hardware that would be required would be a usb adapter for the motion sensor bar.
the same could be done on the xbox with a usb bluetooth dongle. don't say it can't happen, it just takes the will to do so....
any genius developers out there working on this already?
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by C_this May 6, 2009 2:09 PM PDT
http://www.xtr3d.com/index.asp?catID=2110&siteLang=2&vidID=18483
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by MadLyb May 6, 2009 2:29 PM PDT
If the Wiimote is so good, why do I have to have several different kinds of controllers to use the console?

The answer is because just as games have to be written to properly use a Wiimote, a Wiimote is not the right controller for all games.
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by traxx09 May 7, 2009 10:02 AM PDT
You don't. We just have the controller and nun chuck and can play any game. I don't know of the other controllers that are required except for the balance board. If you're thinking of the steering wheel, tennis racket, gun, lightsaber et.al., those are just plastic housings to put the wiimote inside. You don't need them. You can still play Mario Kart without a wheel. You can still play The Force Unleashed without a lightsaber.

When the Wii first came out I thought it was a silly little system. But then all my XBox and PS friends who had played it said it's actually pretty cool. So a year or so later I bought it for the kids for Christmas. They love it and play it all the time. I don't understand the hate from XBox and PS fanboys for the Wii on this and the other cnet article about the wiimotes. If you don't like it, don't buy it. It wasn't made for you, but apparently my family is the target audience because we all play it several times a day. Same for the accessories, if you don't want the steering wheel, extra wiimotes, rechargeable batteries, motion plus etc., don't buy it. It's not necessary.

Oh and Don, you might try having an editor look over your column before publishing it. It reads like an post on fanboy forum with misspelled words and missing verbs. Use a human editor, that's what real writers do.
by t8 May 6, 2009 3:59 PM PDT
What about an sphere (exersphere) that you stand inside enabling you can run in any direction which mimics the direction in the game. The game is also projected on to the surface inside the sphere giving you an almost 3D look. It would be a great way to lose weight and save you getting occupational overuse syndrome too.
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by knowles2 May 7, 2009 7:56 AM PDT
yes brilliant idea, with just minor flaw, you to have a gigantic room to have one.

How ever at theme parks and arcades it probably only a matter of time.
by 22mojom22 May 8, 2009 12:37 PM PDT
Should Sony and Microsoft have motion controls? Sure, why not. It seams to be the big thing these days. I can't see it as anything other then a plus to these systems. Nintendo has clearly proven that the demand for these types of gaming experiences exists, and by implementing them they can only hope to expand the appeal of their consoles to the type of gamers that this style of control would better appeal to.

That being said however, there is one gigantic reason why they shouldn't go down this path. To put it plainly, nether Sony nor Microsoft are Nintendo. As it has been often pointed out the only games that truly take advantage of the control possibilities presented by the Wii motion controls have been Nintendo developed titles. Thus far the implementation of the motion controls by 3rd party developers has lagged behind the in house produced games. The mind shudders when you imagine what the landscape of motion employing titles for a PS3 or 360 would look like since nether Microsoft or Sony have as strong a home development stable as Nintendo does. Just looking at the 3rd party response to the Wii where motion controlling is a built in component of the system, I can't imagine that the 3rd party developers would be more likely to embrace that sort of interface on a console platform where at best these control types would be only an optional feature. Potentially meaning that for a 3rd party developer you would need to create at least 2 control schemes per platform, and maybe as many as 6 if your title is intended to be cross platform on all three systems. There is no way that I can imagine that with all of these needed control schemes something will be given the short end of the stick during development.

The only way to solve this control scheme conundrum would be for Sony and Microsoft to develop their own in house stable to produce these games. This ultimately could be a good thing leading to console specific titles and help to differentiate the consoles. However, I can not help but be skeptical towards the development potential for titles that will take advantage of a technology that will at best be optional for your user base.

Just my 2 cents.
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by CptGreedle May 12, 2009 9:41 AM PDT
I believe the SIXAXIS and DualShock 2 controllers on the PS3 already have motion sensitive capabilities. Making a new controller that is the same but in a different shape is easy, adding a pointer will be the only addition. But seriously... if people want point and play, they get a Wii, it is cheap and it is everywhere. If people want to add some point and play game to the PS3 or 360, go ahead, and a few people will get it, but it will not be the main stream and it will not be a required part of the console, only an add on, much like the steering wheels and the guns.
So, if you want to continue to play your PS3 or 360, go ahead! It will do the exact same thing it has. Making this new feature will not help or hinder these products much in either way. It will be a fun gimmick most people will ignore.
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by amber0728 May 15, 2009 9:30 AM PDT
HaHaHa - he's so right about the 'tacked on' part ... just like their launch title my friend loaned me. I'm running around trying to kill mob bosses with a gun and a sword. 'Hey, there's a guy at the end of this long hall ... I know ... instead of my loaded gun, I will charge him ... jump in the air ... spin around ... and attack with this sword ... meanwhile, he's shooting me ... with a machine gun.' ... yup, that made a lot of sense. NOT
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by Kwasiowusu May 15, 2009 11:40 AM PDT
I give this article an "F" for fail.
Why on earth would Microsoft make all ther hard core games like Halo, Gears, CoD etc run with motion control?
Did even Nintendo force CoD WaW to run with motion control? Nope.
We are talking about 2 different markets here. The motion control for casual games that actually benefit from motion controls..like golf, tennis, darts etc. The "normal" games like Halo etc can very comfortably continue to use the normal 360 controller, no?
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About The Digital Home

Don Reisinger is a technology columnist who has covered everything from HDTVs to computers to Flowbee Haircut Systems. Besides his work with CNET, Don's work has been featured in a variety of other publications including PC World and a host of Ziff-Davis publications.

Don writes product reviews for InformationWeek and is a regular contributor to Processor Magazine. You can visit his personal site at DonReisinger.com or if you would like to email Don with questions or comments, drop him a line at CNETDigitalHome@gmail.com. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure.

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