Is the video game industry losing the PR battle?
Last week, an ad from the Change4Life Campaign was placed all over the U.K. depicting a young boy holding a video game controller with large text over his head reading: "Risk an early death. Just do nothing." Nowhere in that ad did it explicitly say video games could cause children to die early, but the message was there, and a handful of video game developers took offense.
Codemasters' CEO Rod Cousens said, "Governments have a unique ability to get it wrong." Sega Europe President and COO Mike Hayes said in an interview that he and the rest of the employees at his company were "very disappointed" with the ad. He went on to say that "it remains a deep frustration that video gaming is selected to present a negative image of the U.K.'s children, youth, consumer at large and the industry."
Atari issued a statement saying "at best, the campaign is misleading and at worst, damaging to the industry, its reputation and its potential." It followed that up by registering a formal complaint with the U.K.'s Advertising Standards Authority.
Unfair advertising? You decide.
For its part, the U.K. Department of Health said in a statement that the ads are "not saying that children shouldn't play computer games or eat treats, but parents and children need to be aware of the benefits of a balanced diet and an active lifestyle."
This wasn't the government's first attack on the video game industry. The U.K. government, through this Change4Life campaign, earlier this year released a commercial showing a child playing a video game and then used the camera to zoom in to his body to show fat building up. He's later shown as an effigy of himself in the video game, with the phrase "Game Over" displayed on-screen.
Once again, the U.K. Department of Health said in a statement that it wasn't attacking video games, but it wanted to remind parents that an "unhealthy lifestyle, including poor diet or being inactive, can lead to health problems in later life."
Where's the outcry? Where are the major developers, like EA and Activision, speaking out against this? Why isn't the video game industry doing more to battle this Change4Life campaign? Sega and Atari, with their cryptic messages, won't do anything to change how video games are treated. More needs to be done.
The Change4Life campaign isn't the only example of the video game industry getting hit hard in the PR realm. Jack Thompson has made a name for himself doing the same, and his recent strides in getting what some call an anti-video-game bill passed is proof of that.
People like retired Lieutenant Colonel David Grossman, the author of a book called "On Killing," have been calling video games "murder simulators" and point to their own research to show that violent video games cause children to be more violent.
There is, in other words, no shortage of people who want to see video games killed.
But I don't hear much from the video game industry when issues like this crop up. Sure, there are a few statements released by concerned developers. The occasional CEO claims to draw a line in the sand, but when will the video game industry start fighting back in a meaningful way?
Off the top of my head, I can think of at least three other entertainment activities that ensure kids won't be "active" the way the U.K. government wants them to be and could, based on their reasoning, end their life early: reading, watching television, and attending movies.
And twice (not once, but twice!), the Change4Life campaign has targeted video games as the culprit and somehow forgotten about movies, television, and books. Sure, reading books is good for the child's mind, but she is stationary in a chair, right?
And there's another defense to this campaign that I haven't heard often enough from the industry: there are an increasing number of games that make children more active. Most of the titles on the Wii force you to stand up. And what about Dance Dance Revolution and Wii Fit? Why did the video game industry forget these great arguments on its own behalf?
Perhaps there's a broader issue here that won't be solved so easily. The average gamer is about 35 years old. But most anti-video-game organizations assume the average gamer is a child. The video game industry isn't making it clear that the games being created aren't necessarily catering to children--a relatively small demographic in the customer base--but to the largest demographic of them all: adults.
And the industry also isn't making it clear that most parents are perfectly fine with video games. According to a recent study from Microsoft's Play Smart, Play Safe campaign, 76 percent of parents (in the U.K., no less) believe video games are beneficial for their children. Granted, Microsoft has a vested interest in seeing that study return those results, but if we are to believe every detail, doesn't that suggest the video game industry actually has leverage it can use to its advantage in its PR battle against the U.K. Department of Health?
Based on what I've seen so far from the industry, it's willing to take a beating from government, lawyers, authors, and concerned groups and it does little to fight back. Meantime, I receive e-mails from parents on an almost daily basis asking me why video games are so bad for their kids. Whenever that happens, I write them a short but informative e-mail saying, "They're not as bad as some groups say and here's research to prove it."
What's stopping video game industry representatives from saying the same thing?
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Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.







"the U.K. Department of Health said in a statement that it wasn't attacking video games, but it wanted to remind parents that an "unhealthy lifestyle, including poor diet or being inactive, can lead to health problems in later life."
"Where's the outcry?"
Gosh, maybe there IS no outcry because having kids sit for hours in front of a TV (either watching TV or playing video games, or surfing the net in front of a computer) IS not a healthy activity. How about moderation in all things? When did that become such a bad thing. Do you really want kids to lead a hugely sedentary lifestyle?
I think it's great that kids can play video games. I think it;s better when they get outside and play games that involve physical activity. Walk through a Walmart and tell me you don't wish more kids were physycally active.
They released an ad that says "video games might kill you" in terms that blunt, but doesn't target the fifty million other activities that we sedentary folks do when we're not asleep, yet the gaming industry makes only a token effort to fight the image.
What about the six or more hours the average child spends sitting in a classroom? That doesn't seem very healthy, yet some places are looking to make physical education courses online-accessible.
This is just a case of crotchety old people refusing to recognize video games as legitimate entertainment.
why doesn't it target TV, School, or book reading?
those are definitely bad for health too if gaming is bad for children health
And there are just as many studies that show not only the benifits of gaming but the benifits of having a release for tension, stress etc. The same people who consider video games mindless and violent, will applaud you if get into boxing, you know that game, where you beat the crap out of the other guy until he falls down our draws enough blood that he can't see. Or football, or fencing, etc.
I heard some idiot on tv state that video games "desensitize us to death." My response is "who died"!? No one died. They're pixels on the screan and rezzed back up. We're not stupid and neither are kids. If I sack the quaterback he gets back up. If I frag you in a game, you rez back, it's not real life. NO ON DIES! It's a game, it's not life. *add appropriate comment about taking my game pad from my cold dead hands*
I'd really like to meet these people that have all this free time on their hands that they can go out and manufacturer propaganda. Don't these people have a real job? I get the feeling they would not like to meet me however.
continue the chain guys
hmm...wish FIFA or Beijing 2k8 would make me more active...
Fez
No, the real thing that I realized caused violence in children: seeing Mommy and Daddy, relatives, etc. beating on each other IN REAL LIFE and never having anything negative happen to the person who attacked the other person, or being physically abused by Mommy or Daddy, Grandma, etc.
If parents are going to let their kids sit around and do nothing all the time, they are going to be unhealthy children. That type of lifestyle will probably continue into adulthood as well. Parents set the example... they are responsible for their children's lifestyle.
It would be nice if governments passed their frustration on the real cause.
Seems like a pretty healthy childhood to me!
One of our favorite games is 'Blazing Angels,' the WWII piloting game. About our favorite mission is taking on the Blitzkrieg at the Battle of Britian. For a 9-year old, I'm impressed with how interested he has become and how much of an amateur authority he (thinks he) is on WWII.
Maybe the UK should look at the opportunities gaming offers for bringing families closer and the education they offer, rather than 'stigma-tizing' them as perceived evils.
Fat kids don't come from video games. They come from a lack of good parenting.
1) I get terribly depressed a LOT and if it weren't for games I'd probably have died early anyways. Sorry but you've just gotta cut the cr** these days.
2) It's not like we have any amazing addictive games these days anyways because games designers are afraid to push the boat out and make something new and/or non-serious.
3) Me and my bro played DOOM when we were about 6 i think (he's not depressed thankyou) and has gone on to do great things! -He's not violent/thick/murderous (nor am I for that matter). We played it round a friends without the 'rents knowing.
4) Parenting and education is for the Mums, Dads and Teachers. Not microsoft or any companies really to be perfectly honest.
I really am sorry for those of us open minded people that have to put up with this stuff happening all the time. Hopefully one day we'll be allowed to have our virtual environments of bliss, fun and education back.
Video games are evil and no one should play them! *off to Diablo2*
1) do not pay enough attation to there kids
and
2) feed them pizza and burgers on a daily basis
I personally experience this on a fist hand basis because i will constantly play xbox live where there are 12 years old or younger playing Halo or CoD4 this is M rated and you need to be 17 to buy.
But there is one new thing todays parents can do that it wasn't possible in the past. They can load up that Call OF Duty game and play with they're childreen. The family ties can get a lot more stronger this way then watching a tv.
Two the industry is begging the goverment for tax brakes and well if they embarrassed the government on this issue in one hand and asking for cash on the other, well you really think the government going to be listening as hard their demands, especially given all the other industries asking for cash.
Three the U.K.'s Advertising Standards Authority is independent and impartial in it judgement, it will more than happily throw the book at the department of health and it as done so in the past. Not to the extent of fines but a formal apology and will order them to redraw the adverts, they tend to keep the fines part for commercial entities which makes sense, something which will get national/international media coverage.
4. The Microsoft research clearly shows the industry is at a huge advantage, with the tough economic times may be they it decided to simply withhold their campaigns for the future where there is a need to fight the PR battles their no shortage of studies which shows the benefits of computer games, increase in IQ, faster reactions times have both been reported in mainstream media, on the BBC at least. Why wast resources in a battle that does not yet have to be fought at this moment in time.
i think the whole reason the gaming industry isn't fighting back is because it knows it's not guilty of anything. and anybody that has ever played a computer game and enjoyed it knows this, the only thing games are guilty of is it's given kids a more exciting and appealing option then going outside in the pisspoor english weather!
There is no wonder there is so much success. Consider what the 30+year olds were playing when they were kids compared with what they can play now.
To be perfectly HONEST games have gone DOWN in quality lately. All designers seem to have sterilized thier games so they are ALL THE SAME.
Lost of fps have tried to be like halo (god knows why? :S) and many RPGs have tried to be like WOW (GOD KNOWS WHY :S (MMORPG is different)).
I think this guy does a better job at saying what needs to be said, i'm too busy. http://www.escapistmagazine.com/videos/view/zero-punctuation
I CERTAINLY THINK THAT AGE RATINGS ON THE GAMES SHOULD BE USED RATHER THAN CHANGING GAME CONTENT.
...these veiled attack ads are not affecting profits.
As you stated, the average gamer is not the demographic targeted by the ads, and the video game industry is growing quite well - therefore, no need to worry. Even if gaming becomes an 18+ industry, the vast majority of the $$ will still be there.
- by rodneyreason March 12, 2009 9:51 AM PDT
- Rather than wail and rant about the the games industry being unfairly targeted, perhaps it could think the unthinkable and SUPPORT the idea of balance as a means to a healthier childhood. How about allowing the DoH to market Change4Life within software previews, for example? The good people at Skipton House (who are mostly from the private marketing sector) might take a conciliatory view....
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