Is Sega planning a return to the console market?
If you've read the Digital Home for the past two years, you probably know that I hold a special place in my heart for Sega. I was always a heavy Genesis user and subsequent to that, I owned every console Sega released. That's precisely why a report from Siliconera has me excited.
According to the publication, Sega has trademarked two names, "Ringwide" and "Ringedge," as well as a logo containing rings. The trademark clearly says that the names will be used for "arcade game boards...stand alone video game machines, [or] arcade game machines with built-in screens."
Sega's new console logo?
(Credit: Sega)So what can this mean? Obviously it's too early to tell, but some are saying that it could be Sega's return to the arcade business. I'm sure they would get excited about that, but the arcade business is a shadow of its former self. Since console gaming became a mainstay, it has lost much of its importance. I just don't see Sega investing in the arcade business.
But what if this filing is for a top-secret console the company is developing to compete with the next-generation of hardware? Will Ringwide or Ringedge take on the Wii 2, PlayStation 4, and Xbox 720?
I certainly hope so.
I not only think Sega can make a triumphant return to the console business, I think it could be one of the best moves the company could make.
As a software developer, Sega has lost much of its appeal. Sonic games aren't nearly as fun as they once were on the Genesis or Dreamcast and major Sega franchises like Shenmue have been all but forgotten by the company.
But if it developed a console to compete with Sony, Microsoft, and Nintendo, I think Sega could turn things around. Granted, its executives have said on numerous occasions that they are happy developing games, but the company still enjoys an almost mystical reputation in the market and its following is still loyal.
For those of us who grew up in the days of Genesis-SNES wars, the very thought of a new Sega console gets us excited. If Sega announced its intention to get back into the console market at this year's E3, I'd fully expect fanboys from Japan to Europe to North America to stand in unison and cheer wildly after hearing the news. It would be a monumental announcement that would put Sony, Microsoft, and Nintendo on notice: Sega is back.
I'm fully aware that getting into the console market now is dangerous. Nintendo is enjoying incredible success and the once-dominant PlayStation is trying desperately to keep up with competitors. Some might think that there isn't any room in the market for another player. I disagree.
Sega has a loyal following that has been asking for a new console from the company ever since the Dreamcast was discontinued. Sega also understands how to be successful in the hardware business and has the first-party properties in place to be a major competitor to Nintendo's lineup on launch day.
Sega also has learned from its past mistakes. It now knows not to release a console the same day it's announced to a select group of retailers and it now knows to start playing nice with developers. It now knows that to be successful, it doesn't need to be the first console out of the gate, but it certainly needs to provide the most innovative and fun gameplay.
But time is running out. Sega may be loved by millions across the globe who still hold their Genesis and Dreamcast in high regard, but our memories fade and we move on to new things. If Sega waits too long to release a console or doesn't release a device at all, an entirely new generation of gamers will mature in an age where they will never know Sega as anything but a software developer. Once that happens, the importance (and appeal) of a new Sega console would be lost on them.
That's why Sega needs to act now. It needs to announce Ringwide or Ringedge at E3 this year and finally stake its claim to the hardware business.
Bring on the Ringwide, Sega. We've been waiting long enough.
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Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.







There is no way either Atari or Sega would be able to replace my handheld Nintendo DS.
VERB:
sheared , sheared or shorn (shôrn, shrn) KEY , shear·ing , shears
VERB:
tr.
1. To remove (fleece or hair) by cutting or clipping.
2. To remove the hair or fleece from.
3. To cut with or as if with shears: shearing a hedge.
4. To divest or deprive as if by cutting: The prisoners were shorn of their dignity.
VERB:
intr.
1. To use a cutting tool such as shears.
2. To move or proceed by or as if by cutting: shear through the wheat.
3. Physics To become deformed by forces tending to produce a shearing strain.
NOUN:
1.
1. A pair of scissors. Often used in the plural.
2. Any of various implements or machines that cut with a scissorlike action. Often used in the plural.
2. The act, process, or result of shearing.
3. Something cut off by shearing.
4. The act, process, or fact of shearing. Used to indicate a sheep's age: a two-shear ram.
5. also sheers (shîrz) KEY (used with a sing. or pl. verb) An apparatus used to lift heavy weights, consisting of two or more spars joined at the top and spread at the base, the tackle being suspended from the top.
6. Physics
1. An applied force or system of forces that tends to produce a shearing strain. Also called shearing stress , shear stress .
2. A shearing strain.
Sheer:
intr. & tr.v.
sheered , sheer·ing , sheers
To swerve or cause to swerve from a course.
NOUN:
1. A swerving or deviating course.
2. Nautical
1. The upward curve or amount of upward curve of the longitudinal lines of a ship's hull as viewed from the side.
2. The position in which a ship at anchor is maintained in order to keep it clear of the anchor.
Peaked:
ADJECTIVE:
Ending in a peak; pointed: a peaked cap.
Pique(d):
NOUN:
A state of vexation caused by a perceived slight or indignity; a feeling of wounded pride.
TRANSITIVE VERB:
1. To cause to feel resentment or indignation.
2. To provoke; arouse: The portrait piqued her curiosity.
3. To pride (oneself): He piqued himself on his stylish attire.
Just thought you should know the difference.
of course, i dont know, but hopefully this is internet connected arcade hardware that will work with console games.
And as for programming "malicious code": I'm sure its possible, but considering you have to pay to put the machine into a mode where it can read from the memory cards...its not worth it.
Speaking of "not being worth it", that's the reason arcades are dying. Game consoles have reached a point where they are powerful enough to handle multiple players either cooperatively or competitively with little to no slowdown or graphical setbacks, AND you can play with anyone in the world at any time you wish, and the overall cost of playing these games (even if you pay for a Live Gold account) is still cheaper than dumping quarters to play maybe 1-2 rounds of a 10 minute game.
You also have the general atmosphere of the arcade turning from a family friendly place into a seedy hangout for unsavory people who hog machines (and other people who ruin them physically), and arcade personnel who are underpaid unsavory creatures themselves, who do not care about the shape of their machines.
Finally, you have game manufacturers (like Sega), who don't care about making their games (ESPECIALLY arcade cabinets) accessible to anyone outside of their precious home base (Japan), and only releasing a handful of a certain percentage of their library to non-coastal US cities [F-Zero AX? I would have had to drive about 2 hours ONE WAY to reach an arcade that REPORTEDLY had one of these machines back when I gave a hoot about playing the game. Mario Kart Arcade? NOPE How about any of the hybrid card-game/videogame RPGs? HAHAHAHA].
And adding to this WONDERFUL list of reasons why the arcade market is more than DEAD:
It?s Sega making this new "hope" for the arcade scene.
Sega has made 2 GIANT hardware mistakes in gaming the last 2 times it attempted to "compete" with the big boys (Saturn had 2 different processors that drove programmers insane...and the machine just didn't have the power to run polygons and textures like the Playstation or N64, and the Dreamcast? Listen Sega, unless you're Nintendo, you can't get away with making a machine that doesn't use a widely supported disc format [and only holds 1.2 GB of data max]....and your only shot at staying AFLOAT was your broadband modem, so that people could pay extra to play PSO...and you deliberately shorted supplies of that device), and one BIGGER software mistake: Sonic Team (The last good Sonic game that existed was Sonic Adventure 2...and that's arguable considering the near-horrid vocal tracks, camera angles from heck, and KNUCKLES/ROUGE LEVELS, ARRRGH!)
Ok, so I'm done ranting. If Sega wishes to put my foot in my mouth and create a DECENT SYSTEM that has DECENT GAMES, and that ACTUALLY SEES THE LIGHT OF DAY IN THE CONTINENTAL UNITED STATES, be my guest. Until then, Sega is bottom-of-the-barrel gaming sludge.
"Sega also understands how to be successful in the hardware business and has the first-party properties in place to be a major competitor to Nintendo's lineup on launch day."
Yeah--the logic in this opinion-piece certainly is lacking. BTW--if Sega understands how to be successful in hardware, why was the Dreamcast such a flop? Did they become experts by watching from the sidelines? If that's all it takes, then I'm an expert, too! ;-)
The problem with the Dreamcast was the cost. The system was sold at a loss, as many game systems are. The problem lied with software licensing. Sega didn't license enough software to recoup costs. Not having EA on board hurt the most.
You are exaggerating details to back up your faulty argument. Your assertion that the Dreamcast was barely outsold by both the Xbox and Gamecube is false. The Dreamcast sold 10.6 million units during its total official lifespan. The original Xbox alone sold 24 million units during it's lifespan and the Gamecube sold 21.7 Million. Having over twice as many sales over the Dreamcast qualifies them for much more then "barely outsold"
Either way, most of those 10.6 million Dreamcast units sold occurred during it's first year. Yes, that is very good for a console and it did in fact set sales records but hardware sales don't make the money, software sales do. Unfortunately, after the first year, Dreamcast game sales nosedived so dramatically that Sega could not sustain itself. All it proves is that being first out the gate and having strong hardware sales doesn't mean much if you are unable to maintain the momentum and keep the games coming.
That's why MS has been so successful so far. They were first, but they've had more great games than the other two consoles.
EA didn't make games for the Dreamcast because they knew in advance that Sega would discontinue it.
They made games for Segas other consoles, but every time those consoles got discontinued.
EA lost a lot of money making games for Sega. And they didn't want to loose more money as they knew Sega would discontinue it.
So they went on to making games for the other consoles.
And Sega did what EA knew they would do.
So EA did the right thing.
"They made games for Segas other consoles, but every time those consoles got discontinued."
Of course they did. Every console is discontinued eventually. If every game maker decided not to make games for a console because of that, there would be no games. :)
If Sega comes to play, who will buy it? The sega fanboys that haven't bought any other console? As a gamer I find hard to believe that those who embraced dreamcast waited patiently for a Sega console without having the urge to play videogames by buying one of the current options that were here since some years ago.
Next Gen: Sega vs Nintendo vs Microsoft ? Sounds more reasonable than Sega versus everyone else on this generation, never though about it.
(Sony might not release another PS, they said that their PS3 is meant to last for a decade or so).
And then Sony-Nintendo will make an all around powerhouse, which is more like a linuxbox than a ps3 but more of a major games console than the wii
I laughed when i saw ur reference to game gear, ah good times... lol
My mom bought one and it was played with the A/C adapter for the whole time, stupid 6x battery idea =.=
(If anyone is interested, I will post the "failures" that existed between all the generations of hardware. )
I would like to mention that I loved the Dreamcast - I believe it was better than the PS2, and probably would have done much better, if it hadn't been for some of the poor marketing decisions Sega made. While I might enjoy a new Sega machine, I don't think the current market (even before the "economic downturn") will be able to tolerate much more from a new system. They would certainly have to work very hard to mimic and improve on the availability of the current/next gen systems. And they would have to bring it home under the $200.00 mark to make it attractive to most of the general population.
These "millions" of the loyal fans would never be enough to actually support Sega in the console race.
Lets be realistic, Sony, Nintendo, and even Microsoft are now what you think about when console hardware is mentioned.
Sega Genesis was my first console in the household (and even a freaking game gamegear), but with the economic climate I doubt that Sega would take that big of a gamble.
The only thing I could see them doing is competing with Wii by creating an HD casual console that would appeal to the Wii's audience as well as the Hardcore who aren't being supported by Nintendo at the moment.
But really, with Microsoft shelling out a billion in hardware malfunctions, Sony's inability to lower the price of their console even though they know they need too, and Nintendo's choke hold on the mass market, this doesn't seem like a Sega sweep time, it seems like a save what you got and stay afloat kind of time.
don't worry - your cellphone will have hd tv soon anyways.
edit: the arcade business is a shadow of its former self in America and Europe
Go to Japan, the arcade business is very far from a mere shadow. Sega is a multinational company yes, but its origins are in Japan, and Japan is a huge market when it comes to video games, including arcade. With that said, I agree that IF these new trademarks are for a console, then I don't think the current market/economy will be favorable for a new system. And finally, those trademarks make me think more of new game control systems than new platforms, though these are related. But that's just my opinion.
Wait and see.
It's too big a risk. Sega won't do it.
The Sega Ringedge or whatever better run some legacy video game console software other than Saturn and Dreamcast games.
it was an amazing thing to own at the time and it was that or the Nes. Sega were way ahead when they started releasing new consoles like the megadrive/genesis with the mega CD, possibly being the first console to use discs rather than cartridges and to take the gamble of producing the Saturn, which may have flopped but lead other developers into new grounds. The Gamegear i agree was rather big but unlike the original Gameboy's it pushed the boundries and was able to give us the graphics of the megadrive in our overly large hands.
The Dreamcast was the cherry on top...a major forerunner in pushing the graphics as much as possible...doubling that of the N64 at the time and introducing a new style of controller with the VMU which was released when Tamagotchi's were popular. I know many people that still have their Dreamcast's and various other SEGA consoles and i think it would be great if SEGA came back to the console market...but possibly take a break with Sonic who has been going a bit funny over the years...release a 3D version of Alex the Kid or Wonderboy!!
ONLY IN AMERICA.
None of my friend's talk about Sega. Nor do I think they would be interested. Microsoft has grown it's market a lot this generation. Xbox LIVE is hitting new subscriber numbers all the time. I honestly don't know when I would have time to play a Sega console with all the Xbox games I like to play.
It's already too late, I will buy Sega games but I just don't see me being excited about a Sega console.
I was always a Sega guy...Master System, Genesis, etc. I think that if they release something in the next two years that has superior specs to the 360 and some innovative gameplay a la the Wii they would meet some modest success. Heck, I'd buy one. But then the 720 and Wii2 would come out and I think Sega's system would go the way of the Dreamcast.
Also, you cannot discount the power of Xbox Live, Halo, COD etc...I don't think Sega could create a big enough online following to compete...
- by Atlantean February 6, 2009 12:35 PM PST
- They are not, Don. They've said it time and time again, they have no intention to return, specially not in their current condition, and they've admited they don't believe there's place for them in the market either. AND, have you seen the amount of support they've been pulling for the other consoles, specially the Wii? If they wanted to go back to the console market, why would they feed their enemies? And if they were to continue feeding them, what would be the point of making a console?
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- by aztec92154 February 6, 2009 3:50 PM PST
- "specially" A.K.A "especially"
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- by Atlantean February 16, 2009 12:03 PM PST
- ^ Thanks for correcting me, it was a typo.
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Showing 1 of 4 pages (97 Comments)Not to mention that their investment in the arcade market has decreased significantly (specially after the Sammy "merger"), even though they're still quite possibly the most significant player in that segment. They have been making hardware (from that Chinese media player to the sex toy), but none of them are consoles. They stripped out the gaming support they had previously announced for the media player because they didn't want people to think they were trying to compete with the DS, the PSP or the iPhone, even after they said it themselves that the support would be very rudimentary, and only for flash-based games.
Seriously Don, where do you come up with your arguments for such speculation?