Bad economy means lame games
Get ready for more games on the Wii
(Credit: Nintendo)The video game industry is being hit hard by the economy, just like every other industry. And although I believe it's potentially recession-proof, it won't be easy for gaming to stay that way.
Things are looking bleak for game creators. In a statement Tuesday, Electronic Arts, the world's largest video game developer, announced that it was forced to lay off about 1,100 employees and close 12 facilities worldwide to streamline its business operation and cut operating expenses by $500 million to prepare for uncertain economic times.
Microsoft Game Studios was hit hard by Microsoft's recent announcement of 5,000 layoffs. Avalanche Studios, another prominent developer, cut nearly half its staff late last year. And Take-Two Interactive, a former EA acquisition target, announced in its last quarterly filing that it incurred a $15 million loss for the three months ending October 31, 2008.
On a macro level, oddly, things look just fine in the video game industry. But when we look closer into sales data (from NPD), it becomes blatantly clear that that's mainly due to the Wii's success and the popularity of established game franchises. So as the recession worsens during 2009, I think we can expect a slew of third-party Wii games, and many more sequels, as developers try to capitalize on the best ways to make a lot of money from very limited resources.
Speaking to reporters after announcing quarterly earnings, EA CEO John Riccitello said that his company will devote "half [its] emphasis" to the Wii during 2009. The reason? "Nintendo is the leader."
Riccitello went on to say that the Wii is also attractive because "development is typically a third to a fourth as much for a Wii game than it is for a PS3 or an Xbox 360 game." And with a larger installed base than its competitors, the Wii has become an important platform for third-party developers.
It makes sense. The Wii is embarrassing competitors in hardware sales and it's obvious after considering sales data that what gamers are looking for in Wii titles is simplicity and fun. So far, Nintendo appears to be the only gaming company to realize that. That's why 2009 will see a glut of new Wii titles from third-parties that have finally woken up and realized that the Wii can't be ignored if they want to make money.
Developer success in 2009 goes beyond the Wii. For years now, video game sequels and major franchises have provided developers with the profit opportunities. During 2008, the top ten best-selling titles list was dominated by first-party Wii games, like Wii Play and Mario Kart, as well as popular game franchise sequels, like GTA IV and Call of Duty: World at War. There wasn't one new game franchise in the top ten.
The cost of developing a video game from scratch is enormous. When the economy is healthy, taking a risk on a new franchise isn't such a bad thing; it gives game developers an opportunity to try something unique and start new franchises that can later be milked for years.
But when the economy is fraught with uncertainty like it is right now, developers are forced to take fewer risks and release sequels that not only cut down on development costs, but usually turn a nice profit, since gamers are more willing to spend their money on game play and characters they already know and love.
And that's exactly why the upcoming release calendar is overloaded with sequels, new takes on old ideas, and Wii games. Developers realize that just because 2008 was a watershed year for gaming, 2009 may not be. So the only way to ensure success is to create games that will appeal to gamers who want to head back into their favorite franchise's world.
There's a problem with that. More often than not, I've found that sequels ruin popular franchises. Sure, Call of Duty 4 was better than its predecessors and even Gears of War 2 was better than the first game, but I don't think they are the norm. In fact, I can cite Call of Duty: World at War and Halo 2 as just two (of many) examples that strengthen my claim.
But maybe my distaste for most sequels isn't shared by the majority. Based on NPD numbers from 2008, 2007, and prior years, we buy more sequels than new properties. And developers know that.
Blame the economy or blame ourselves. But like it or not, you'll be seeing a slew of sequels and third-party Wii games during 2009.
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Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.







I really wanna play Starcraft 2 :(
When comparing games to originals, especially Starcraft, and the Diablo series, it has monstrous shoes to fill. The games themselves have been out for a long time. Givin that, a lot of people have grown to love them, for me when D2 came out it was a hard transition because I had played D1 so much, I imagine we will all go through this same thing when D3 and Sc2 comes out.
What Wii has done is make it fun. Same with guitar hero and singstar and similar games. A bunch of nerds in a room not saying a word, probably half stoned, completely baked, or just naturally incapable of normal social interaction, is not an attractive proposition for many people, whereas having a few beers and playing Wii or carrying on like idiots singing and pretending to be a heroic guitarist is appealing. Moreover, girls find the latter more fun, and kids love Wii too.
If development is a third to a fourth of other systems... does that mean the quality is a third to a fourth too.
Seems that way... Hope that changes, with that many people that own one. Give them a reason to buy some games with it.
Castle Wolfenstein, came out during the early 1990s, when we were still struggling to get out of a recession. Atari came out with the 2600, PacMan arrived, and Asteroids was a solid best-seller during the Stagflation of the late 1970s.
FFS, we don't even have to talk about video games... The board game Monopoly, arguably the best selling commercial board game of the 20th century, was IIRC conceived of and originally sold during the middle of The Great Depression.
But that's the funny part of your whole premise... the best games of all time are often made by folks who weren't scared of accountants, and simply concentrated on taking an excellent idea and committing it to paper, cardboard, a ROM chip, or a DVD.
(Besides, wasn't Final Fantasy originally made and sold as a last-ditch mentality of 'screw it, we're gonna die anyway so we may as well go out with a bang!' ? Now it's up to what, its 12th iteration and drowning in money?)
/P
Disclaimer: I'll admit, I am a huge FF fanboy.
So just becuase you were stupid in 98-00 and didn't make any money and then in 01 you smarted up from your mistakes and made money doesn't mean that Penguinisto wrong
Generic Shooter A part 7
Generic Shooter B part 4
Generic RPG A part 11
Generic RPG B part 15
Generic RTS A part 3
Generic RTS B part 5
etc, etc, etc
Fact is, 99.9% of all games are lame.
One reason for that is that most popular genre (race/car, RPG, FPS, RTS, etc...) have their flagships, their names are known by everyone, be they Call of Duty, Final Fantasy, or Starcraft, and trying to create a new genre is HARD (Mirror's Edge anyone ?), and too much of a risk in the current climate. Who would go for "Random FPS that you've never heard of" instead of Call of Duty XVIII ? At least with Call of Duty you're pretty much guaranteed to have fun and have myriads of players to play with... Yes, multiplayer does play a role in this tendency to have only mainstream games.
But I also agree that in this dismal state of things, there will likely be some small studio that will come up with THE idea, that tons of people will love and adopt, and in a few months they'll be as famous and rich as any, and that overall this.
Finally, I think that developers all rushing toward the Wii is sort of a double edged sword. Why ? Because ok, there are billions of Wii out there (I have one myself... in its box for now, no good games in sight). But how many of these are played regularly enough that people actually buy new games for them ? Only a portion of those billions I think, so if they're gonna make even more games for it, better market/make them really good so that the Wiis that were hibernating (I think that's a lot of them) wake up. I know it will take a LOT for mine to wake up, I've been disappointed enough by this machine, there is no valid game aside from the Nintendo ones IMO.
A quick look at any Wii best-selling games list reveals Mario Galaxy, Mario Kart, SSBB, Wii Fit... That tells me that the people buying games do know better and regardless of what you see on the store shelves, Babyz Ultimate Dance Party with Unicornz isn't being bought by most people, kids and old people included.
Generalizations ftl
EA is making a Tennis game featuring the WiiMotion Plus capability, so that is the next Wii game on my radar to buy. I've been dying for a golf/tennis game that offers pretty much 1:1 motion control without the impreciseness of the WiiMote ruining the gameplay.
It used to be that console games were simple, dumb, and straight forward (very few exceptions) and PC games were deep and complex. Now everything is catering towards mass production of cookie cutter console games for the general 12 year old with ADD who gets bored if something doesen't blow up every 30 seconds.
Face it, the games that are out right now suck. There are few exceptions like Portal which is a masterpiece compared to everything out right now. And who casueed it? You did. People keep buying crap simply because it has a familiar name with a number next to it, and if the game sucks the company that made it doesen't care. They made money off you already, so they release the next title of same steamy pile and you will buy it again because some magazine promises that bugs have been fixed and the game is now better. Same cycle repeats itself every few months because people cannot stay focused long enough to actually remember anything.
But same exact can be said about the entire entertainment industry, not just games.
I don't quite understand what's so original about Halo and other 1st person shooters on the XBox. Was it because it's actually playable on a console, or what? I played Halo a little bit, and Halo 2 a little bit more, but didn't see anything particularly special about the games. They were identical to every single other first person shooter game all the way back to Duke Nukem.
We also have a Wii, originally bought for our 7 year old daughter, but the excitement wore off so quickly that it just sits there most of the time unused.
Operation Flashpoint, released before Halo was the first shooter that incorporated vehicles and helicopters. Halo was marketed better. Halo series are not original, they are cookie cutter, almost WoW look alike shooter with shallow storyline that is an obvious rip-off and subsequent butchering of the book Ringworld.
CoD4 was a great game, but no real replay value. Zelda is this atrocious remake of a remake of a remake that should have ended in 1998, but Nintendo wants to keep milking fanboys for money, just as Microsoft did with Halo, just as 99% of other game companies do with every other title out there (i.e. EA).
So to sum it all up, economy has nothing to do with quality of games, its games have everything to do with games. Companies keep producing crap, so they get crap from sales.
Of course then there's Shin Megami Tensei and Persona, both of which reward the player for exploiting enemy weaknesses and penalizes them for not guarding their own.
And of course, if you wanna talk about the granddad of horrid gameplay design, WoW fits that bill to a T. The fact of the matter is that most of what we consider to be real "games" are in the niche. The majority will just naturally gravitate towards games that are accessible and don't require much thought or time investment, and that's fine. I've played plenty of games that are very accessible without sacrificing their depth or challenge of gameplay, without requiring the player to devote their lives to the game.
The fact is that the consoles and the PC all offer different things. I'm open-minded enough to be able to respect games from most genres and I've been playing games since the 2600. But I'd still like to see PC snobs try to talk about how dumbed down console games are after they get their posteriors creamed by a Rajang.
No, Don, that's not what gamers want, that's what the public wants. That's why the Wii makes so much money. They're catering to everyone, not just the usual market of gamers who are clinging to their Xboxes and PS3s.
I'm also astonished that Sony and Microsoft have not come out with controllers that go way beyond what Wii's controllers do. If this is what people want, then give it to them so they actually have some decent games to play on the Xbox and PS3 consoles!
For FPS/RTS games I will stick to the PC but for sports games the Wii is the best system of the lot.
Show me five great Wii games and I'll show you a liar.
#2 MarioKart
#3 CoD: WaW
#4 Super Mario Galaxy
#5 World of Goo
#6 Guitar Hero : world tour
#7 Super Paper Mario
#8 Resident Evil 4
#9 Metroid Prime 3
#10 No More Heroes
#11 deblob
#12 Megaman 9
#13 Tiger Woods PGA tour 2009
#14 WarioWare: Smooth Moves
#15 Medal of Honor Heroes 2
#16 MLB Power Pros 2008
All Wii non-shovelware games...
- by ywkhgqo February 8, 2009 3:07 PM PST
- some great games just never get off the ground. I've played every major shooter known to man but nothing comes close to Tribes 2. The sheer depth and teamwork involved to play that game is amazing. If it hadn't been plagued by bugs when it originally came out there might be more than 500 people playing it right now. The mod community for it was outstanding. You can download the full game at tribesnext.net or google tribesnext. Official support for the game has ended but they keep it going.
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Showing 1 of 2 pages (43 Comments)EA is not a good company to be going off of. They pissed off a LOT of customers with the spore DRM fiasco.