Can the iPhone beat the DS in the handheld gaming war?
A quick glance at Apple's list of the top App Store downloads of 2008 reveals a staggering trend: video games dominate.
According to Apple's internal figures, Texas Hold 'Em takes the second spot in the list of the most popular paid apps in the store and other titles like Crash Bandicoot: Nitro Kart 3D and Super Monkey Ball are also present in the top 10 list.
On top of that, Apple's iPhone and iPod Touch have proven extremely successful and given that success, it's not unreasonable to believe that both devices' sales will easily outstrip the current handheld gaming leader, the Nintendo DS.
Taking all that into account, it's incumbent upon us to consider the possibility of Apple (yes, Apple), controlling the handheld gaming market and stealing it away from the company that has dominated it since its inception: Nintendo.
And although it may be difficult for some Nintendo apologists to believe that the DS could fall victim to the iPhone, it is within the realm of possibility.
Well, that is, if you believe the iPhone and iPod Touch are "real" handheld gaming devices.
To say that the iPhone and iPod Touch compete with the Nintendo DS is like saying a MacBook Pro competes with a Netbook. Sure, they provide the same basic functionality, but one is designed for pure computing and the other is made for casual use. I don't think it's unfair to say the same for the DS and the iPhone and iPod Touch.
Look, I'll be the first to admit that the iPhone plays games relatively well and people are more than willing to pick them up. But let's not forget that it's a phone first, iPod second, and handheld gaming device third. On the other hand, the Nintendo DS is a handheld gaming device first, and everything else falls in line behind that functionality.
Let's put it another way: the Wii, Playstation 3, and Xbox 360 are direct competitors because each device's first priority is playing games. The same can be said for the DS and the PSP. But if an iPhone's first priority is phone calls and an iPod Touch's first priority is music, can we really say that they compete directly with the Nintendo DS? I don't think so.
And that's why we currently find ourselves in a strange place of logic: What constitutes a gaming platform? Is it the games? Is it the device's core function? Is it the device's manufacturer? It's tough to say.
Some, I'm sure, would say that any device that plays games and can be held in the hands should be considered a part of the handheld gaming market. To that I would ask when we draw the line. Archos devices play games and so does the BlackBerry. Old Palm devices had games and Windows Mobile products offer some, too. Should they all be considered a part of the handheld gaming market?
The only fair way to measure competitors in a market is to base it off a device's core function. The Nintendo DS and Sony PSP are designed with gamers in mind and all the extras they offer are a bonus. The same can't be said for the iPhone and iPod Touch.
Say what you will about the success of the games in the App Store, but as far as I'm concerned, the products they're compatible with have no impact on the handheld gaming market.
Sorry, Apple. If you want to beat Nintendo, you'll need to offer up a handheld gaming device. Until then, Nintendo is safe.
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Don Reisinger is a technology columnist who has written about everything from HDTVs to computers to Flowbee Haircut Systems. Don is a member of the CNET Blog Network, and posts at The Digital Home. He is not an employee of CNET. Disclosure.








And let's face it, the PSP, PS3, and 360 (and even the DSi to an extent) are all trying to be "multimedia centers" more than gaming devices. The only console that is out right now that I would even call a gaming device whole heartedly is the Wii since it has no DVD playback and no multimedia functions other than gaming.
Also, one last thing to consider, the iPhone takes what is popular about all devices. 1. It takes the popularity of the idea of a 360 or a PS3 as an "all in one device" which is all the rave right now 2. It has Wii like functionality with it's accelerometers which is VERY popular right now and 3. It has taken what has made LIVE's Marketplace popular and expanded it, making it VERY easy for Joe Shmoes to make a game without needing a publisher.
Bottom line, it's profitable for designers, it's fun to play, with the iPod Touch there's no contract, and it's using the popularity of the iPod brand name to put itself in milions of peopel's hands like it's predicessors before it. It's unlike PSP, Gamegear or NGage that had to create a new brand from nothing but the reputation of the company name (ie: no predecessors). Everyone knows iPods are high quality, easy to use... so they trust it for these new applications to do the same but in a new field; gaming.
I'd say Nintendo and Sony should be scared. I'm a bit fan of both those companies, but right now, their handhelds are dead to me. This is what the PSP wish it could be. And considering the high rate of PSP software illegal downloads and the lack of new software because of a lack of retail sales, the popularity of a very controlled App Store that is secure is all that more appealing to game designers. Can it take over the DS? I think so. Has it taken over the PSP? Without a doubt.
Game machine or not, call it what you want... it's cutting sales from both devices.
The Nintendo DS, which I have not owned, is in even worse shape, in my opinion, since they don't even have an online store. Long-term Nintendo will need to make some serious changes to its DS strategy in line with its Wii store. As Orion3G mentioned before people want the all in 1 device. They want to game, email, websurf, talk to friends, etc all on the same device.
Apple has wide consumer penetration. They have reached a critical mass and are far more likely to sell more games to casual gamers that Sony or Nintendo will ever be able to sell to the smaller hardcore gaming consumers.
Also, which company voices its profits? How much did Apple sell over thanksgiving. I know they've sold millions of games on the store but like i said the apps are free. Concerning the games industry Nintendo are king of the hill.
I also think the PSP is having an ID crisis.
it has Financial Apps,Educational apps,Travel apps and
various others categories of Apps {Even Books and Lifestyle apps}
Futher it also has the IPOD Functionality
Hence it has appeal to DIFFERENT people of Various age groups
and eventually a non-gamer might just download a game
to check it out and might get addicted
and over time could become a game buyer
Also a wide variety of games can be made to please
everyones taste because the Iphone is not limited by design
The Iphone is like the Wii of the Handheld Gaming as it can Convert n e one into a Gamer {plus it has a Broader Appeal}
and Could eventually create a whole new Genre of Games
One such Example is the MOVIE TRIVIA game
Even my Mom & Dad Love it {Games can appeal to n e group}
And when it comes to multiplayer games the Iphone has a massive advantage as you can connect from n e where in the world
Imagine Multiplayer Starcraft,Quake 3 on the Iphone !!!!! Drool
Till now the games available have only scrathed the surface
of the Iphone's potential...
The Future of the Iphone Gaming is as Bright as the Sun
The Possibilities r Endless
But Apple needs to stop being Arrogant and make changes to
the way Apps r arranged in the App store
Especially Games, They definitely need to
Add sub-categories like Genre,Target Age group,Gender etc
Note that the web site is moving with the ipod touch
- by ctphil December 17, 2008 10:47 AM PST
- I agree with most of the bloggers and respectfully disagree with Don. The I-Phone and I-Touch ARE gaming devices. While they don't do the heavy lifting of games like Madden NFL, etc that require lots of buttons, they do other games VERY well. Given that most consumers already have a Wii, PS3, XBox, etc, do they really need their portable player to play the Madden NFL-type games?
- Like this Reply to this comment
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(9 Comments)I've got an eight-year old who wanted a DS for Christmas. Santa's bringing the I-Touch and he'll be thrilled.
Given the cost of downloaded games ($5-ish or less) versus game cartridges ($40-ish), they're a boon for consumers. Also, given the lower cost structure for game makers, (download versus, manufacture, import, distribute, collect, etc...) the game makers are all over the I-platform as the future of portable gaming.
If Nintendo and Sony want to keep Apple from stealing more market share, I suspect that their next-generation DS and PSP's will have the capability to download games at a fraction of the cost of game cartridges, and perhaps will play music, connect to the internet, have a camera, text and/or email...
What was Don saying about where to draw the line???