Disservice to partners may bite Apple
One has to wonder if Apple must exert so much control in order to deliver a superior customer experience. Reading through the October 2008 edition of Macworld magazine, I was troubled to read about Apple's poor treatment of its partners.
Microsoft grew to be a multibillion-dollar company by largely catering to its partner ecosystem. Apple? Fan I may be, but it's almost sickening to see how condescendingly the company treats its partners.
Take Apple's management of the iPhone App Store. Apple has been delaying updates to iPhone applications by a week or more, and apparently without any communication to its developer community as to why the delays are happening, or when to expect an update to go live.
That's the developer's problem, right? Exactly, as Fraser Speiers, owner of Connected Flow (Exposure Flickr application on the iPhone), details:
I don't have a problem with updates being reviewed (by Apple prior to posting), but it has to go a lot faster...Given the no-demos rule, an app lives or dies by App Store reviews. It's incredibly frustrating to watch review after review complain about a bug that you fixed and "shipped" two weeks ago.
In other words, Apple's lack of communication and service is hurting its developers, who already have to give up a big chunk of revenue from application sales to Apple. Apple is making them pay for poor service.
Not that Apple is reserving this customer disservice solely for iPhone application developers. It also takes a pound of flesh from its iPod and iPhone accessory developers. How?
As Macworld explains, Apple requires "officially licensed" iPod and iPhone cables on new models. Apple enforces this with a:
proprietary authentication chip in its portables that makes it impossible for third-party companies to create iPod- and iPhone-compatible accessories without signing an often costly agreement with Apple...(As just one example), most of the manufacturers interviewed (by Macworld) estimate that up to $20 of the retail cost of iPod and iPhone speakers is directly attributable to fees levied by Apple. Ouch.
Ouch, indeed. Apple's tight grip on its partners means higher costs and a degraded experience, at least in the case of the iPhone App Store.
I'm an Apple fan. I have been spending a lot of money on Apple products for years. But I'm also in the software business, and can't imagine treating my own partners as poorly as Apple apparently treats its developer partners.
Apple lost once because of its inability to appeal to a broad developer base. If it isn't careful, it will end up alienating its iPhone, iPod, and Mac developer communities, pushing them back to Microsoft, over to Google's Android platform, or elsewhere.
Matt Asay brings a decade of in-the-trenches open-source business and legal experience to The Open Road, with an emphasis on emerging open-source business strategies and opportunities. Matt is vice president of business development at Alfresco, a company that develops open-source software for content management. He is a member of the CNET Blog Network and is not an employee of CNET. Disclosure. You can follow Matt on Twitter @mjasay. 





This is why you are supposed to beta test, fix, beta test, fix and beta test some more, and then just before you're ready to release... beta test again!!
The app store is a virtual retail store, you wouldn't ship a boxed copy of your application to Office Depot without thoroughly testing it with a base of users in real world environments.
I think the core problem is application developers who want to get to market so quickly that they are willing to skip a lot of QA. This is imho why so many of the apps in the app store are low quality.
Not to advertise, but at iCall we have had our product working for > 2 months, but we're not interested in chancing bad reviews so we have delayed our launch in order to ensure that the product we do release will be rock solid in the hands of technologically unsavy consumers.
The thing is... Apple is a control freak... and it's not the good kind either.
3 weeks delay on these instant apps that cost $.99+ can be very critical.
Maybe Apple is just concerned that their iPhone 2.0 platform is so new, it's too easy to crash?
Totally unrelated agreements.
We don't get better treatment as consumers from any phone company in the US!
Look at what those people charge for "ringtones" let alone SMS messages... tsk, tsk, tsk.
Oh, wait, proprietary and licensing.... Microsoft XBox..., Sony Playstation, Nintendo anything, Batteries for portable computers of any manufacture...
If you are simply upset with the mechanisms in place for the App Store... yes, it could be improved a lot.
Apps need better categories.
There should be a "demo app" feature, prior to "keep app". That way you're not paying for crap.
But hell, it's their ecosystem.
Eventually, the iPhone will fade or become more open like any computing platform.
This is a given.
All computers have gone this way. Start out, very controlled, end up dead or fairly open.
The iPod Touch has more mass appeal in this regard. It poses the potential to be an incredible platform for interfacing with systems around us.
A Touch only dev kit would be great.
If there aren't any good competitors then the disservice will not bite Apple. Consumers and developers need to walk away from Apple. I think Apple will learn as will the developer community.
Organize a boycott instead of writing these articles. Does CNET have the courage to put its money where its mouth is?
Apple has been forced to give away two months worth of MobileMe subscriptions.
We know Apple is not perfect but I choose to believe that Apple made a mistake and gave me the extra coverage. You and other Apple basher's still dont get it.
George Blake
You are stretching the limits of credibility with this kind of strategy.
I suggest that developers do better testing and completing of their Apps before putting them out on the market. I've had some apps update 3 times since I downloaded them - indicating to me that they were rushed, unfinished, to market. SO this is Apple's problem? I don't think so.
Why portray Apple as the Great Satan? It is very easy to backseat drive with snippish blogs but it doesn't do anyone any good.
The reality is that the App store is a lot more successful, delightful, useful, and brilliant than anyone ever imagined - probably including Apple - So they have a backlog. Blame the developers that are pushing out cr-apps in volume instead of Apple.
- by dwsolberg--2008 September 9, 2008 6:23 PM PDT
- I think the delay is more good than harm. It should encourage developers to release complete, fully tested products. It seems that some developers want us to download a daily build of software with whatever bug fixes they've found. This is not a good process for anyone. It takes up Apple's bandwidth, makes for more updates to the iPhone and trouble for the consumer, and allows developers the ability to release untested products and allow the users to test it.
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(13 Comments)If you want to write a story, what about the horrible rating system in the application store? It's made for music, and it shows. There are no dates or references to versions of applications, and the "most helpful" reviews generally are outdated reviews about past versions. Also, in some cases half of the reviews aren't even from people who have used the application.