Microsoft drops plan to charge for WinMo updates
Microsoft has backed off plans to charge Windows Mobile developers $99 for submitting even minor updates to their applications.
Last week, Microsoft said that unless developers submitted updates to their applications within 7 days of their release, the company would charge developers $99 to get those updates onto the Windows Marketplace for Mobile application store, which is expected to debut later this year. But the company has decided to back off that policy, which did not seem like it would be all that popular with mobile developers trying to decide where to focus their attention amid lots of competition.
Now all updates or version upgrades for applications that have already been submitted to the store will be accepted free of charge, a Microsoft representative confirmed. This applies to minor bug fixes as well as second-generation releases that add new features or capabilities.
Microsoft still plans to charge developers $99 a year, plus $99 per application, to submit applications to Windows Marketplace for Mobile, though this year, developers are being allowed to submit up to five applications free of charge for that $99 yearly fee.
Charging for updates could have resulted in either developer apathy at the prospect of having to fork over $99 every time they discovered a bug, or a host of buggy applications frozen in time in order to avoid the update fees.
Windows Marketplace for Mobile is expected to launch later this year with the release of Windows Mobile 6.5.
Tom Krazit writes about the ever-expanding world of Internet search, including Google, Yahoo, online advertising, and portals, as well as the evolution of mobile computing. He has written about traditional PC companies, chip manufacturers, and mobile computers, spending the last three years covering Apple. E-mail Tom. 





I *hate* the email client that the iPhone / Touch has. But unfortunately Apple won't allow anyone else to write one so I'm stuck using theirs. :/
Microsoft is at least allowing BOTH an officially supported store AND companies to provide applications as they always have... hosted on their own site, free to install without need to modify.
Now that they have moved in the right direction on these BS fees (by removing them), what about code signing to avoid easy piracy of the apps?
If someone at MS is reading this, let me put this clearly: If you don't provide a decent mechanism to prevent the piracy of the apps we build, there is no point developing on this platform. In order to compete with Apple, MS MUST provide a mechanism to limit piracy of the apps.
It's not MS responsibility? Why not? And yes, I develop for the iPhone and the code signing mechanism is actually very useful. Not perfect, but it certainly limits piracy.
Are you one of those clowns who thinks everything should be free and developers should spend their time building apps for your enjoyment for free? Let me guess, you still live in your parents' basement and they pay your bills? Guess what? Adults have to pay their own bills at some point. If our apps get pirated, we'll lose revenues and we'll simply stop creating them. Duh!
"In order to compete with Apple, MS MUST provide a mechanism to limit piracy of the apps. "
I wonder how that applies to Apple when they approve an app for the Appstore, then a few months later take it off only to release the same functionality as part of their own product later? Is Apple having developers do their work for them and then stealing it away themselves?
Of course not. But that is one of the observations that has been going around lacking any word from Apple.
People tend to complain about DRM, so I would not be surprised to see companies trying to avoid even touching that subject.
Can you provide examples? Yes, Apple does not allow apps which duplicate its core apps like iTunes, Mail and Calendar and to some extent Safari. But I haven't heard of Apple yanking an app and then copying someone's idea.
2: I just do not get the point here, so I must be missing something, if so let me know where my logic strays from reality... If you write an app for WinMo why would you pay MS for their marketplace??? Just distribute it via your preferred distro method. I have a WinMo 6 Device, if I see an app I wish to install I can DL it to the device, or copy the installer to the device via USB teather, they are not locked like the crapple iPhone. (but what do I know... the iPhone kicks the bejebus out of pretty much anything on the (US) market and is doing quite well AFAIK)
So, on your WinMo thingy, do you pay for the apps you want to use? Or do you simply look up a "cracked" version on the web for free?
It takes time to build these apps and polish them (assuming it is a bit more sophisticated than a iFart app of course) so if developers cannot get revenues from their work, because most people can simply download a "cracked" version, then developers will stop building them.
This is the same concept as downloading mp3's without paying for them.
That said, I can see benefits of distributing my application myself, and through Microsoft's store, and why it could cost money to have Microsoft distribute it. I guess you have to decide for yourself if the $99 is worth it. If you don't think so, then don't pay the $99.
You've got brand new, solo developers making hundreds of thousands of dollars off of $2.99 apps and you got companies like Pangea making millions.
Meanwhile Microsoft doesn't even have their app store up and running yet. That is simply amazing.
an idiot in a few clicks can jailbreak an iphone or ipod touch, and it's also dirt easy to install cracked apps via itunes or even right from the ipod touch or iphone itself.
and i'm not saying that it's somehow harder on winmo, it's just as easy, i'm saying they're both easy platforms to pirate apps on. yet, somehow, some devs seem to make money despite piracy.
when developers fail, they're always quick to blame piracy, but even with rampant piracy, some developers seem to make tons of money while others don't. maybe there's something else wrong with their product or marketing?
- by 1363nd0f1337 March 30, 2009 3:50 PM PDT
- Charging for updates is such a monumentally stupid idea. I can't believe that they even considered it.
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