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August 10, 2009 10:00 AM PDT

Guitar Hero 5 gets ready to rock

by Daniel Terdiman
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In the newest version of the Guitar Hero franchise, Guitar Hero 5, as many as four players can all play guitar at the same time, instead of just two. Further, any combination of instruments is now possible.

(Credit: Activision Blizzard)

SAN FRANCISCO--The first couple of weeks of September are going to be a banner time for music video games. On September 9 (09/09/09), the much-anticipated The Beatles: Rock Band will hit store shelves, just eight days after Guitar Hero 5 gets its chance to rock living rooms everywhere.

With the Beatles game, it's easy to imagine long lines and huge sales figures. After all, this will be the first time that any of the recent slew of music-oriented video games will feature any Beatles songs, let alone dozens of them.

But with Guitar Hero 5 (see video below)--has so much time gone by already that there could even be five Guitar Hero releases?--one has to work just a little bit harder to envision the big bucks that its publisher, Activision Blizzard, surely is hoping to bring in.

Still, the guys at Neversoft, the game's developer, have proven time and again that they know what they're doing. The Guitar Hero franchise has produced hundreds upon hundreds of millions of dollars in revenue and created a dynamic in which people everywhere are now comfortable picking up and jamming away on a guitar, albeit a plastic one with buttons instead of strings.

And with that in mind, one has to give the Neversoft team the benefit of the doubt for their new game, which will be released for all the major video game platforms.

On Thursday, I stopped in at a Guitar Hero press event here and had the chance to speak with two of the executives most responsible for the new game: Brian Bright, the project director at Neversoft for Guitar Hero 5, and Tim Riley, who oversees the Guitar Hero franchise's music licensing.

Among the big-name rock stars who appear in Guitar Hero 5 as characters is Carlos Santana.

(Credit: Activision Blizzard)

One of the things I was most interested in was the rationale for a new Guitar Hero game. To be sure, game companies like Activision Blizzard, Electronic Arts, and Take-Two have a mandate to generate massive revenues, and so franchises like Guitar Hero are tried and true in that regard. But in spite of that, each new edition of a franchise game has to have something significant to offer to entice enough customers to earn its keep.

To hear Bright tell it, the best rationale for Guitar Hero--besides its 85 new songs by 83 artists--is its "Party Play" mode in which players can jump in or out of songs any time they please, all with the click of a single button.

What that means, Bright added, is that Guitar Hero 5 will offer a potentially broad new audience an entirely new level of "accessibility," in particular because in the previous versions, many people playing for the first time would have found themselves needing a little hand-holding to get started. Now, he said, that's no longer the case, and players new and old will be able to easily and quickly go right into rocking out.

Another important Guitar Hero 5 innovation, Bright said, is an "any instrument" selection that will, for the first time, allow more than two people to play guitar at the same time rather than someone in a foursome having to play drums and someone having to sing. And even if there isn't a mad rush to grab a guitar, this features means that any combination of instruments is, for the first time, possible, whether a group is playing cooperatively or competitively.

Downloadable content
Given that many players of the game's previous iteration--Guitar Hero: World Tour--likely paid to download songs, Activision is making it possible to port most of those songs to Guitar Hero 5. The company said 152 of the 158 downloadable songs from the earlier game will be compatible with the new one, though users will have to pay a "nominal re-licensing fee," the amount of which the company hasn't publicly spelled out yet.

Among the innovations in Guitar Hero 5 is the ability for Xbox players to use their Xbox Live avatars.

(Credit: Activision Blizzard)

And that means that with the 85 songs Guitar Hero 5 comes with, plus new downloadable songs, the new game's players can have set lists of potentially hundreds of songs, Bright said.

I wanted to know a little bit more about how Activision persuades musicians to allow their songs to be included in Guitar Hero, especially after learning how the Beatles were won over for the forthcoming Rock Band game.

Riley, the publisher's music licensing specialist, said that as the Guitar Hero franchise becomes better-known, he and his team have an easier time of it. In part, that's because "the larger the game gets, the more known it gets within the (music) industry (and) with the artists themselves."

And that means that Riley and his team have now had the chance to get musicians like Arctic Monkeys and Elliott Smith--whom they've never worked with before--to contribute songs to the game. Indeed, he said Guitar Hero 5 features songs from nearly 20 artists who have never allowed their music to be in a video game before.

Of course, it doesn't happen overnight. In the case of Arctic Monkeys, Riley explained, it took multiple visits with the band to show them demos and explain what the Guitar Hero franchise is all about to get permission.

One big factor, Riley added, was being able to assure artists that their music is "safe" in Guitar Hero, meaning that users won't be able to easily pirate the songs from the game.

At the same time, he explained that for a lot of musicians, games like this are now seen as an attractive way to get their music in front of large audiences, particularly because the record industry is becoming more and more notorious for doing a poor job of helping distribute new music.

"Just by having a song in the game," Riley said, "kids become familiar with the song, or the artist, and will go out and buy (it) or go out and purchase more music from that artist."

Daniel Terdiman is a staff writer at CNET News covering games, Net culture, and everything in between. E-mail Daniel.
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Add a Comment (Log in or register) (16 Comments)
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by halfNakedPappy August 10, 2009 10:34 AM PDT
"One big factor, Riley added, was being able to assure artists that their music is "safe" in Guitar Hero, meaning that users won't be able to easily pirate the songs from the game."

Translate that into the studios demanded it, not the artists.
Reply to this comment
by EvanSei August 10, 2009 10:47 AM PDT
the beatles are going to completely overshadow this I do believe.
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by dimensionless99 August 11, 2009 8:58 AM PDT
I'm afraid you're right. Although I always favored GH because they were more rock-oriented and had less mainstream boringness, this trend ended with GH3. Now they pack the games with 80 titles, 60 of which suck, and maybe 5 of them end up being really fun to play.

I think genre and artist-oriented games are the way to go. Please give me an only-metal game!
by biznatch11 August 10, 2009 11:08 AM PDT
"One big factor, Riley added, was being able to assure artists that their music is "safe" in Guitar Hero, meaning that users won't be able to easily pirate the songs from the game."

Yes, because as long as the songs can't be pirated from Guitar Hero they won't be pirated at all. I'm pretty sure there are many, much easier ways to pirate a song then from a video game. Geez these people are slow...
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by Jcooper9 August 10, 2009 1:28 PM PDT
@biznatch11 your were dead on with that. This just shows you how far behind the music industry's thought process is. I can't believe that.......
by bpower25 August 10, 2009 12:33 PM PDT
"And that means that Riley and his team have now had the chance to get musicians like Arctic Monkeys and Elliott Smith--whom they've never worked with before--to contribute songs to the game."

I'm curious about how they got Elliott Smith to "contribute" given his unfortunate death 6 years ago.
Reply to this comment
by norcalrivercat August 10, 2009 10:35 PM PDT
I thought the same thing, weird way to word that...
by Brent212 August 10, 2009 1:17 PM PDT
Amazing that with the number of versions of this type of game, it took this long for these people to figure out the "Party Play" thing. Someone needs to be fired.
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by paulimusmaximus August 10, 2009 1:22 PM PDT
I got sick of guitar hero after the second one...
Reply to this comment
by zombiehou August 10, 2009 1:37 PM PDT
elliot smith is dead
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by amirault0 August 10, 2009 2:40 PM PDT
I never really liked guitar hero, it seems like a game for people who can't learn how to play a real guitar.

And like many said, the pirating thing is a joke, they should worry about songs being pirated from youtube before video games
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by GUITARGEEK666 August 10, 2009 2:55 PM PDT
IS THAT A ULTRA 3 SCHECTER WITH A BIGBY ON IT? THAT GUITAR ROCKS!!!!
Reply to this comment
by GUITARGEEK666 August 10, 2009 2:56 PM PDT
ooops it actually looks like a stargazer killer!
by legend2k August 10, 2009 6:06 PM PDT
you're kidding me? because of GH and RB I was introduced to so many good songs and artists I wasn't completely aware of before. not only that, I've been to many of their concerts, talking about video games being the best way to distribute music...
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by TyDiz August 10, 2009 9:13 PM PDT
Ugh...Why every year?? Its so ridiculous...I'm gonna pass on this, since I haven't even finished through GH4 and still haven't bought RB2.

Am I the only one who finds paying $200 every year a little too much...And yes, you can buy the disk separate, i'm aware, but unfortunately the crappy instruments you get with the $200 pack have already broken within the year...Oye, the troubled world of pretending :S
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by NervClaX August 11, 2009 11:28 AM PDT
Watch as Activision drives the entire genre into the ground. Thank you, CEO Bobby Kotick.
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