Video game sales revenue plummets 31 percent
Revenue from U.S. video game sales dropped 31 percent to $1.17 billion in June, compared with $1.7 billion a year earlier, according to data released Thursday by market research firm NPD Group.
The ongoing economic recession and a lack of blockbuster game title releases were blamed for the drop, the fourth decline in video game sales in as many months.
"This is one of the first months where I think the impact of the economy is clearly reflected in the sales numbers," NPD's Anita Frazier said in a statement. "This level of decline is certainly going to cause some pain and reflection in the industry."
Hardware sales suffered the greatest hit, falling 38 percent to $382.6 million from $617.3 million in the year-ago month. Only the Microsoft's Xbox 360 game console managed to record a slight sales increase, while Nintendo Wii sales dropped 45 percent, and the Sony PlayStation 3 dropped 59 percent.
Game sales revenue suffered the second largest hit, falling 29 percent to $625.7 million from $875.8 million a year ago. Sales of video game accessories also declined, falling 22 percent $158.2 million from $202.8 million a year ago.
Once seemingly recession-proof, the game industry has fallen on hard times. Video game sales dipped below $1 billion last month for the first time since 2007.
NPD also suggested that part of the decline may be due to gamers moving to online gaming, but said that trend did not represent a significant threat to console makers.
"While some of the decline in retail sales could be a migration on the part of consumers to acquiring content via digital distribution, our reports on downloads and subscriptions reveal that it's not yet having enough impact on the console market to be an overly meaningful factor in the retail down-turn," Frazier said. "That said, there are increasing avenues for consumers to game, including via mobile devices, and it's clear the industry is sorting through how to manage all these opportunities while deploying resources appropriately."
Steven Musil is the night news editor at CNET News. Before joining CNET News in 2000, Steven spent 10 years at various Bay Area newspapers. E-mail Steven. 





The PS3 NEEDS a pricecut to compete. Beating a dead horse with this one.
Publishers NEED to stop waiting until the holiday season to release good games. If they did a better job staggering releases they would have more consistant sales and would most likly sell more software because their game wouldn't have to compete with all the other great titles being released at the same time
However, the gaming industry are doing things no different than, say the movie industry or tech companies. Holiday season is when people are much more apt to spend their money. Hence it would make more sense to release their "crown jewel" products in a period when they have more potential customers.
I think games should come down to their PS2/Xbox prices. I know some games are already released at $49.99, but surely that should be the standard for even the higher end games.
During these trying times, buying used or renting from Gamespy or Blockbuster is just much better value because games are so expensive.
As with the publishers staggering release dates? C'mon, these guys should have been doing this years ago. Enough with the fourth quarter jumble of releases, spread em out!
While it is true that some people do not truly comprehend the full value prospect the PS3 delivers, this cheaper version PS3 Lite perhaps, would illuminate these differences while maintaining the Blu-Ray value add. Many companies that have higher priced, premium products often release a cheaper version to highlight these differences, successfully.
If Sony were to put out a hard drive, wi-fi 'less system, how much would you expect to pay? Do you think it would be a big hit?
That's not to say that iPod/iPhone gaming wont be lucrative in its' own right, but no mobile/handheld platform can disrupt the home consoles enough to negatively impact sales. The true measure of success will be how well these "i" games compete with the aforementioned counterparts in terms of profit, support, and sales.
PlayStation 3 (-59%) (MGS4 last year)
PSP (-52%)
Wii ( -46%)
Nintendo DS (-2%)
PlayStation 2 (-1%)
Xbox 360 +9%
Only the 360 was up year on year for June
Jan through Jun totals increase/(decrease):
| 2008 2009 | Difference
PS3 | 1608K | 1120K | (-488K)
360 | 1341K | 1621K | +279K
Wii | 3483K | 3024K | (-459K)
PSP | 1483K | 919K | (- 564K)
NDS | 3186K | 4102K | + 916K
For the first half of 2009, the Xbox 360 hardware sales increased 20%, making it the only home console to register positive growth this year . The DS is up 29% YTD as well. All other consoles are down YTD.
Gaming in this generation is prohibitively expensive and gamers are pushing back against the industry to show that they?ve had enough.
With $400 Playstations, and $60 games not being enough to fuel the fires of this segment of the entertainment industry- we now have to fork over extra cash for snowboard, ?balance board?, race wheels and proximity sensors to ensure that we can play the game in it?s full glory?
There?s a reason many gamers haven?t switched over from their more value-friendly prior gen. systems (especially the world?s largest install base in form of the PS2)
Sadly to say, this alarming trend of ?more more more? isn?t likely to slow down. As games become more intricate, they inherently are more expensive to produce. I agree with many analysts, expect $70 games to become the norm in the next generation- and downloadable games to become more mainstream. While preserving more profits by cutting the retail channel, don?t expect game studios to pass the savings onto you. Add-in online subscriptions and more peripherals (what a GREAT trend) and gaming looks to become more of an ?investment? instead of casual play.
The generation is dead for Sony because they same games are released again for the third generation in a row, and the console, after passing the 2.5 year mark (meaning half the generation is over for its lifespan) and still ZERO success, Sony messed up bad. I actually hang out with around 200 gamers from the Los Angeles and Las Vegas area. Only two people have a PS3. One is a Todd from Code Monkeys clone and the other is an idiot who has no money, more Liberal than Obama/more Marxist than Karl Marx, and bought it for only one game: GTA 4. Today, he's homeless and we laugh and make fun of him. He also refuses to sell the PS3 in his cart of stuff.
Other than that, I know about half of these guys I work/hang around with refuse to acknowledge PS3 or PSP, and consider only the iPhone, DS, Wii and 360 as the only gaming consoles existing right now.
Not only was Microsoft first, they were best. The quality issues of the first generation are behind them and the hardware and software now are very, very, very solid. Microsoft focused on entertainment, Nintendo focused on kids, PS3 has no focus. Guess who's got the long term legs?
You seriously think SONY aimed for a five-year lifecycle for their PS3 product?
It seemed to me like 'PS3 will have a 10-year life' was rapidly becoming SONY's motto.
You seem sadly misinformed.
BTW @ plbyrd
The XBOX 360 focuses on entertainment? Are you trying to prove your wisdom to us? You think the PS3 doesn't focus on the exact same thing? Entertainment; in the form of movies, TV shows, music, and games playback, and storage room for video, music, photo and game content, as well as streaming those types of content to and from other devices, is something not only the XBOX 360 focuses on, but also the PS3.
Your claim ('Microsoft focused on entertainment, PS3 has no focus') is invalid. As to your last sentence - 'Guess who's got the long term legs' - that is yet to be seen, but fact is that the PS3 has the most future proof, highest-end technology and capabilities.
The money story is strong enough on its own, but add in the recession, and the game industry is going to reel until they understand the market is different for at least another year...and it may not get a whole better until the game industry starts putting out better content for the prices they charge.
So nobody will buy a new game as most games already now exploit every potential facet of DX10.
Perhaps if the developers would just make more maps for older games and redouble back to make sure old complaints are fixed in patches they refused to patch in the past.
Kinda like a good example is: I installed every patch and map level for BF2(battlefield 2) but for some reason Kubra dam is still missing.
What is the determining factor to get this map pack in the game?
Little things like that that game developers refuse to address.
Luckily, companies like Nintendo is still administered by many legacy employees, while companies like Konami have had employees come and go like a McDonald's. Also, isn't it strange that in a 1998 interview in EGM with Kojima show's a man in his early 60s and all the pictures now shows a picture of a man in his 30s? Talk about phony over at Konami!
Much like television ..the games industry churns out rehash after (buggy)rehash.
I'll stick to the PC segment and the independent (and smaller foreign producers) games. At least there there is still some care and attention paid.
http://www.shacknews.com/onearticle.x/53403
http://downloadablesuicide.com/2009/07/16/pc-gaming-its-problems-stem-from-mistreatment/
- by superdynamite July 21, 2009 1:17 PM PDT
- From the front they look real. From the side they look like implants. Decent body. Her butt and thighs or OK.
- Like this Reply to this comment
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(34 Comments)Body 7/10
face 6/10
total 6.5 (on a world scale. Cindy crawford at 23 years old would be a 10)