June 1, 2009 9:23 PM PDT

'Sims 3' ready for prime time

by Daniel Terdiman
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'The Sims 3' launches officially on June 2.

(Credit: Electronic Arts)

LOS ANGELES--Start saving simoleans, everyone: "The Sims 3" has finally launched.

The latest full iteration of the famous "Sims" franchise--"The Sims" launched in 2000 and became the best-selling PC game of all time, and "The Sims 2" released in 2004--the new game presents a chance for its publisher, Electronic Arts, to bolster its bottom line, even while trying to push the boundaries of what game players are used to.

The original "Sims," from the hit-making game designer, Will Wright, was a game in which players could control a household of, yes, "sims," little people whose daily lives depended on players' attention. The innovations in the game, plus its non-goal-oriented nature, its unique graphics, its ahead-of-its-time game play and a number of other factors quickly made it into a success far beyond what anyone could have imagined. It also spawned a series of expansions that were also successes.

Then came "Sims 2," which improved upon the original title's graphics, incorporated more user-generated content--players could now use a movie feature that allowed players to script and make films starring their sims, while players of the original version figured out a way to do so themselves using the game's "family album" feature--and also spawned a series of hit expansions.

As a result, EA spun "The Sims" off its original studio, Maxis, and turned it into one of the company's main labels. And now, with the release of "Sims 3," EA has both a chance to prove it can continue to maintain its most popular and lucrative franchises, and to win over a new generation of players unfamiliar with the little green diamond that floats over players' characters' heads.

But EA has had a series of layoffs, its much-anticipated "Spore" franchise, which moderately successful, has not been the mega-hit the company likely hoped it would be and it is facing an environment in which the games industry, while still stronger than most, is finally starting to show some cracks.

So how important is "Sims 3" to EA? Well, it's not bet-the-house important--no game could be to such a large company--but it's certainly got to be up there.

And now, as the latest iteration incorporates even more social media, and more user-generated content--players can now not only make films starring their sims, but can also have full editing control over the footage--EA has to deliver with bottom line figures. Will it? Only time will tell. But there's certainly a lot of excitement around the game. And given the franchise's history, it would be tough to bet against them.

Daniel Terdiman is a staff writer at CNET News covering games, Net culture, and everything in between. E-mail Daniel.
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by jarhead1857 June 1, 2009 10:03 PM PDT
this is a terribly boring article that said nothing.
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by davey421 June 2, 2009 2:14 AM PDT
I would have to agree. How about adding something like, how it popped up on torrent sites a month before launch, and whether EA took a hit from that or not.

Needless to say this article was rather bland and didn't really inform me of anything we all didn't already know. After all I have had the game on my system for a month now. :D
by Sausagebiscuit June 2, 2009 5:59 AM PDT
DRM is always a nice topic to get the comments flowing.
by myles taylor June 2, 2009 7:44 AM PDT
Was kind of boring. Just stating the facts that anyone who reads CNet already knows. Oh well...they can't all be hit articles.
by javonyc June 1, 2009 10:38 PM PDT
my computer isn't able to run it. i think i'll have to wait another month :( lame--
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by Police_States_of_America June 1, 2009 10:59 PM PDT
playing this game is so much easier than actually going out and getting a life.... keep em coming plz
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by sanenazok June 2, 2009 7:06 AM PDT
Oh yeah, let's add "emotions" into the game so that the character is harder to control and goes on tantrums. I never saw the appeal of this series, but I guess I'm an outlier. What would be interesting is adding religion/political affiliation into the mix or anything beyond the usual variables of happy/sad, etc.
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by myles taylor June 2, 2009 7:45 AM PDT
Maybe I'll try it. I've always been interested in it, but never got the appeal.
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by szchicken June 2, 2009 1:46 PM PDT
I think EA is just losing it. Sims 3 will be a success, but there horrible Sim City Societies (also known as Sim City 5) and the complete boredom of Spore will leave EA in Shambles if they dont pick up the pace.
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by NWLB June 2, 2009 4:02 PM PDT
EA jumped the shark a long time ago.

They are to games, what Microsoft is to everything but games.

People are moving onto MMOs now, The Sims isn't a bad game, just isn't the thing in demand. Folks would rather interact with real people in a Star Trek, Lord of the Rings, Star Wars, or more entertaining setting.
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by knowles2 June 2, 2009 5:37 PM PDT
I be interest to know how much of Spore technologies and ideas incorperated into the game.

But this article is clearly filler and contained nothing that could not guest from the title alone.
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by zclayton2 June 3, 2009 4:57 AM PDT
The Sims - 3 days of interest from my kids then - Meh
Sims 2 - More of same but fancier
Sims 3 - Y?
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