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June 1, 2009 3:50 PM PDT

Microsoft's Project Natal: What does it mean for game industry?

by Daniel Terdiman
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Microsoft stunned the video game world on Monday with the announcement of its forthcoming 'Project Natal' technology, full-body motion-sensitive technology that should allow gamers to do what they want without holding on to any hardware.

(Credit: Daniel Terdiman/CNET)

LOS ANGELES--For those of you who have been waiting for some really big news to come out of the video game industry, Microsoft answered your call Monday with its innovative "Project Natal," a hands-free motion-sensitive controller system.

Announced during Microsoft's annual E3 press conference, Project Natal seems almost certainly to be the culmination of several years of work by an Israeli start-up called 3DV Systems, which Microsoft recently acquired.

The technology, as demonstrated (see video below), appears geared toward allowing users to control games, movies, and anything else on their Xbox system with their hands alone, and without touching any hardware.

A prototype of 3DV Systems' motion-sensitive video camera, the technology that is most likely behind Microsoft's Project Natal, which it announced at E3 on Monday.

(Credit: Jared Kohler/CNET)

Now, in what is clearly an attempt by the Xbox maker to significantly broaden the potential reach of the console and its Internet component, Xbox Live, Microsoft is betting that it can finally impress many of the millions of people who would never, ever consider themselves gamers but who somehow ended up with a Nintendo Wii in their homes.

How did Nintendo manage to break that barrier? By building a new-style motion-sensitive controller system that allowed users to direct game action by waving the controller around. To swing an in-game tennis racket, you swing the so-called Wii-mote like a tennis racket. To play a bowling game, you swing the Wii-mote in a bowling motion.

Natal, by comparison, provides much of that same functionality, but without having to hold on to the controller. Want to kick a ball in a game? Then make a kicking motion. Want to buzz in in a game show setting? Smack your fist into your hand. Want to share a drawing with an in-game avatar? Draw it and then hold it up to the Natal camera. As seen on-stage at E3, at least, it's all very simple, and very seamless.

So is Project Natal Microsoft's answer to the Wii-mote?

"And beyond, yeah," said Forrester principal analyst Paul Jackson. "Obviously, we've all got, in the game industry...a huge debt to pay to Nintendo for shaking things up a bit with the Wii, and for moving beyond the 37 button controller. This is taking things to the next extreme. Because even with the Wii, you still have (several) buttons, start and select. It's still a physical controller."

Added Jackson, Project Natal looks likely to "remove that final barrier between you sitting in your room and...what's on your screen."

Even given all that, however, a successful Natal launch is unlikely to knock Nintendo from the top of the next-generation console perch. The Wii's install base is huge, loyal and, in many cases, wary of Microsoft. And at the same time, one would have to expect that Sony, too, will be trying to get on the board with a full-scale motion-sensitive system.

Too early to tell
While there's no doubt that Microsoft caught everyone's attention with the Project Natal announcement, it's by no means certain that it will be a business success. For one, the company gave no indication of when the technology would be in users' hands. Nor did Microsoft say whether it would be sold as an Xbox accessory or be bundled with the console.

Microsoft Xbox Senior Vice President Don Mattrick did state that Project Natal would be compatible with every Xbox 360. But he didn't address how much it would cost, or whether it would be backward compatible with older Xbox 360 games. And afterward, Microsoft could not provide any additional details about the technology.

What this all means, then, is that while it's very clear Microsoft has some seriously cool technology on its hands, there's no way to judge--based on what we know right now, at least--whether Microsoft can successfully integrate Natal into its larger Xbox ecosystem. Still, given the company's deep pockets, and its traditional dedication to making new technology dominant, no matter how long it takes, I'd bet on Bill Gates & Co., having a winner with this one.

For one thing, Microsoft will finally have a response to the question of whether it can truly reach the mainstream. At the same time, however, it must find a way to attract that new audience while not alienating its core audience.

That's why Jackson said that no matter what happens with Natal, Microsoft is unlikely to abandon its traditional controller. It has to keep those core gamers, the ones who simply have to have their regular "Halo 3" gaming sessions, happy.

Jackson predicted that initially, Microsoft will sell Natal--or whatever it's called upon its release--in the $99 range. He pointed out that traditional controller systems come in the $50 range, but that Microsoft is going to have to pack some serious high-tech into Natal--a motion sensor, sophisticated directional microphones and video cameras.

SDKs begin arriving
On-stage at E3, Mattrick said that the Project Natal software development kits had just gone out. This means that while most of the video game world is in Los Angeles this week for the show, few people have had a chance to see it.

One who did get a sneak peek at Natal is Epic Games Design Director Cliff Bleszinski, the visionary behind "Gears of War."

"I had a chance to be hands-on with (Natal) a couple weeks ago," Bleszinski told CNET News, "and it was damned fun." But even Bleszinski said he hadn't gotten his hands on a SDK yet, and wasn't able to say anything about the development process.

Director Steven Spielberg came on-stage during the press briefing to praise Microsoft's approach to the mainstream audience with Project Natal.

(Credit: Daniel Terdiman/CNET)

And while one should always take what is said during a press conference with a grain of salt, one would think that someone like legendary film director Steven Spielberg wouldn't heap praise on anyone or anything unless he really meant it. And when he came on-stage during the briefing Monday, heap praise on Natal is exactly what he did.

"I've been asking the crucial question: how can interactive entertainment become as approachable as other forms of entertainment?" Spielberg said. "The vast majority of people are just too intimidated to pick up a video game controller...Despite the size of (the video game) industry, still 60 percent of households do not own a video game console...The only way to bring interactive entertainment to everybody is to make it invisible."

So now we wait. Jackson said given the time frame of the SDKs and how long it takes developers to bring games to market, it would be unlikely that we would see Natal in gamers' hands before the middle of next year. In fact, given that time frame, E3 2010 may be a perfect place for Microsoft to formally launch the technology.

And whether it chooses to do so, it seems guaranteed that when Microsoft takes the stage for its E3 2010 press briefing, it will have some very big news in its pocket.

Daniel Terdiman is a staff writer at CNET News covering games, Net culture, and everything in between. E-mail Daniel.
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by CDubber June 1, 2009 4:07 PM PDT
So wait...the "hardcore" Xbox gamers had nothing but derision for Nintendo's "give off the sofa and move your body" approach to gaming. But now, after a brutal sales defeat by the Big N, Microsoft comes up with its own arm-flapping equivalent and the Xbox'ers are proclaiming it as the salvation of video gaming.

Utterly amazing.

You have to give it to Microsoft: their customers back them up no matter the perils (RROD) or shameless copycat moves (the new Mii-like avatars and body gyration game controls).
Reply to this comment
by tannerclem June 1, 2009 4:26 PM PDT
it is nothing like wii do you see a wii mote anywhere i think not it is fricking amazing watch some other videos
{CNET editor's note: Personal attack deleted.]
by Random_Walk June 1, 2009 4:59 PM PDT
@CDubber: Agreed. I've lost count of the number of times that XBox fanboys have laughed at the WiiMote, calling it not serious, and a gimmick, and (usually) worse...

...until Nintendo wiped the floor with the XBox in sales, that is.

Now we see this, and (as seen by the howling response you got so far, and quick peeks about the gaming world's websites) the fanboys are apparently all slobbering to get their hands on one, thinking it to be the greatest thing since the invention of fire (the funny part is, even the MSFT PR flack was man enough to give credit where credit was due... pity that the company's legions of zealous fanboys can't bring themselves to do the same, eh? *snicker*.)

Now suddenly it's all about getting away from the hand-held controller and flapping your arms around. Heh.

I'm guessing that, true to Microsoft fashion, the accessory will end up costing you almost half as much as the console did (at least, judging by the pricing they slapped on separate HD-DVD players, hard drive upgrades, etc etc).

'course, nobody mentioned how many games will work with the thing...

"You have to give it to Microsoft: their customers back them up no matter the perils (RROD)"

Well, there is an easier way to sum it up:

"Thank you Sir, may I have another!?"
by dhavleak June 1, 2009 6:12 PM PDT
@ CDubber & Random_Walk

1) As a hardcore gamer & 360 owner, I'm happy that this will help sell more of the consoles that I love since it's an answer to the Wii. That consistent enough for you?

2) Nobody in the article, nobody in the release, nobody at E3 said anything about hardcore gaming and Natal. Only you.

3) I'm still willing to be surprised. Natal *or the Wii* or even both could come out with hardcore motion-based games. You never know.
by dhavleak June 1, 2009 6:21 PM PDT
@ CDubber & Random Walk

The more I think about it, the more asinine your comment sounded.

A hardcore game could very well decide that the Xbox 360 is *the* game console for them. That doesn't preclude MS from going after the Wii's territory, does it? Just because the Xbox currently caters to hardcore games, that doesn't mean MS's ambitions should stop there, does it?
by Kwasiowusu June 1, 2009 7:44 PM PDT
@ CDubber:"So wait...the "hardcore" Xbox gamers had nothing but derision for Nintendo's "give off the sofa and move your body" approach to gaming."

Because the 360 has vastly more AAA hardcore games than the Wii, and it shows in sales of hardcore games like CoD4, WaW etc, which sell vastly more on the 360 than on the Wii.
Let's face it, the Wii is the home of cheap shovelware.
Even THQ, which was one of the first to release lots of games on the Wii, thinks the Wii is full of shovelware:
THQ's SVP of Creative Development Danny Bilson:
"Wii is a 'Nightmare' for Third Parties
And then the nightmare of all for third parties, frankly, is the Wii. The Wii is a Monopoly box in a closet! I've got my Wii Sports and I'm good! I take it out, get the family around, we flail around for a couple hours, and we're happy until next month when we take it out, or maybe for junior's birthday, I'm going to buy him a Mario game."
"Here's the deal: there is so much junk on the Wii that if you add up all the numbers of those hundreds of SKUs, I'm sure you can cough up some number that's impressive"
http://www.industrygamers.com/news/wii-is-a-nightmare-for-third-parties-says-thq-exec/
by Kwasiowusu June 1, 2009 7:53 PM PDT
@ CDubber:"But now, after a brutal sales defeat by the Big N,"

Declaring the Wii has won, is like decarling you've won a marathon, after being in the lead at the 5 mile mark
There is plenty of fighting left to be done in this generation, which could last the next 6 years at least(if the PS2 is any indication). Wii sales fave fallen by over 50% in Japan and the US in recent months, as compared to last year's levels.

@ CDubber:" Microsoft comes up with its own arm-flapping equivalent and the Xbox'ers are proclaiming it as the salvation of video gaming.
Utterly amazing."

Calling the bleeding edge technology in Project Nepal, the "equivalent" of the decidedly low-tech Wiimote, is like calling a a jet plane the equivalent of horse drawn carriage . They are not even on the same planet.
Microsoft has blown Nintendo's technology out of the water with this one.
by Maccess June 1, 2009 10:10 PM PDT
..and how long will it take for Wii or Sony or Logitech (to sell to PC Gamers) to release a similar controller device? Maybe sooner than you'd think. There already is available Mac, PC, and Linux software that uses the computer's webcam for control.
by Kwasiowusu June 1, 2009 11:25 PM PDT
@ Maccess :"..and how long will it take for Wii or Sony or Logitech (to sell to PC Gamers) to release a similar controller device? "

Given how long Microsoft Research has been working on this technology before they finally got it to work, I'd say a very long time. Logitech i n t exactly known as one of the powerhouses of basic research on the planet are they?

@ Maccess :" Maybe sooner than you'd think."

More likely much longer than you think. This is bleeding edge technology we are talking about here.

@ Maccess :" There already is available Mac, PC, and Linux software that uses the computer's webcam for control."

Using a webcam for control some PC, and being ale to actualy develop the stunning Nepal technology that Peter Molyneaux demoed at E3 yesterday, are 2 totally different things.
by Maccess June 2, 2009 2:58 AM PDT
This technology is neither new nor exclusive to Microsoft. It's been used for at least a decade for motion capture to make natural looking 3-D animations. MS breakthrough is packaging it into a game console and possibly mass producing it, processes that easily and quickly be emulated by its competitors, or by a generic OEM.
by meh100 June 2, 2009 6:47 AM PDT
@Maccess :
Why wait for this? This is just a slight improvement over what Sony did with the Eye Toy (remember that) years ago.
See more comment replies
by pickles319 June 1, 2009 4:11 PM PDT
This seems similar to the PS2 Eye-Toy, however it looks like it will be more of a multiperson interactive experience. I can't wait to see how it turns out.
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by cube3 June 1, 2009 4:14 PM PDT
maybe the other 40 percent are waiting for titles that are beyond shooting aliens and fighting elves.

that 40 percent had no trouble eventually clicking on "buy it now" buttons on a keyboard when they were offered something they wanted.

its not the imput, its what you get OUT of a product that has always mattered....

anyhow.
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by fault360 June 1, 2009 4:20 PM PDT
I will give Microsoft points for trying to bite at Nintendo's heels. However I thought Sony had a similar product that cam out before the Wii where you could play mini-games and bounce things around.

It was fun for a time sure but it got old fast. The thing about the Wii is that you actually go through the motions with a controller rather then just pretending your bowling or shooting an enemy.

Microsoft can run the Big N out of town with community through Live and quality games. Sure Nintendo has more units sold but how many people are actually playing the system all the time? Where are the good games for the Wii?

Nintendo has the edge over the motion sensor tech because that is what the console is built on. Also it is not what the Wii is advertising though, the Wii is about "anyone can play video games". Dragging the market into a different direction where the 21-36 age group is the norm for Sony and Microsoft.
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by anil_shanmugam June 1, 2009 6:56 PM PDT
"The thing about the Wii is that you actually go through the motions with a controller rather then just pretending your bowling or shooting an enemy. "

This is the best part. I could substitute the controller for something real. E.g. my tennis racquet instead of the just the handle (wiimote) ;)

Just think about the number of fitness games that can be developed and upgraded to without buying all those extra acce$$ories.
by Random_Walk June 2, 2009 7:00 AM PDT
"This is the best part. I could substitute the controller for something real. E.g. my tennis racquet instead of the just the handle (wiimote) ;) "

...because everyone knows that the smartest thing you could ever do is to give a 10-year-old kid a *real* golf club or tennis racket to swing around at full tilt in your living room...
by knowles2 June 2, 2009 5:25 PM PDT
Random_Walk consider the amount of stuff my niece broke with WII controller, I am surprise parent them have that.
by jag0 June 1, 2009 4:24 PM PDT
What does it mean for gaming?

Well it won't mean a damn thing if they over price it. IMO if it's priced over $150 then its destined to fail I think.

$100-125 is probably the sweet spot if the end product ends up working as well as they show it in the PR demo videos.
Reply to this comment
by dhavleak June 1, 2009 6:18 PM PDT
Sadly, that isn't likely.. apparently a depth-sensing camera runs about $600 these days. They didn't announce any dates, but if we assume it's in time for holiday season next year, (so about 18 months from now), perhaps the price will drop, and perhaps MS has the volumes to take a serious bite out of it, but I doubt very much this will come in at under $200..

I don't think MS will be on the favorable side of the price equation.. they'll need compelling experiences to drive this.
by 2ndfallout June 1, 2009 11:45 PM PDT
The article says it will most likely be around $100
by ducttape36 June 19, 2009 6:15 AM PDT
lets not forget that microsoft was willing to sell their xbox's at a loss just to compete initially. i wouldnt be surprised if they sold this for less than its worth. they will make up for it in game sales.
by shaffy7 June 20, 2009 1:59 PM PDT
Well you have to realize this is practically like a whole new system. I mean, they are going to make games for specifically Natal but it will still say Xbox 360. It's almost like an entirely new console. I was expecting anywhere around $500. If it even comes close to $200 I will be absolutely shocked. I would imagine this would be so expensive but if Microsoft can pull something out of their ass and sell Natal for under $200 this type of gaming will change us! It's the future of gaming! Haha.
by justinf79 June 1, 2009 4:28 PM PDT
Hmm, there was a huge delay between the user's motions and the character's movement on the screen. Hopefully the final version won't be like this, or else it won't be too much fun.
Reply to this comment
by zenmasta22 June 1, 2009 4:42 PM PDT
im 100% sure there wont be a delay like that for when it really comes out.
by myles taylor June 2, 2009 7:27 AM PDT
I've tried some of these technologies in the past and the problem with them was that it wasn't constistant. It was cool to play with, but when you're playing hardcore games like Halo, CoD4, GoW2, etc, you need it to be be completely consistent and reliable. Every time you aim, no lag, no inaccuracy, no variables to dead with (like things in the air, other things moving in the room, etc). I personally don't see how they can do this, but if they can, kudos to them! Either way, I'm impressed. Microsoft's gaming division has always been more on top of things. Gamers aren't as tolerant as regular PC users. If it doesn't work, they'll go elsewhere.
by knowles2 June 2, 2009 5:28 PM PDT
I notice this.

I with the 360 already struggleing to keep up with ps3, and all the extra processing this takes, I think we can spell the end of graphical improvement on the 360 for a while.
In face they will probably have to decrease the graphics to free up processing for this.
by bcas400e June 1, 2009 4:34 PM PDT
Done in true Microsoft fashion. they do not innovate they merely copy everyone else. They should take care of eliminating the RROD first, if you ask me.
Reply to this comment
by viper396 June 1, 2009 4:58 PM PDT
How original do you think you are by posting some tired old commentary about Microsoft not innovating and merely copying?

Many companies make cars, TV's, clothing, Microwaves or computers, do you accuse all them of not innovating? We all benefit when multiple companies make similiar products and try to improve upon each other. Innovation is not just about being the first. Innovation is more about doing things better and actually getting it into the hands of the public.
by roachbrain June 2, 2009 5:25 AM PDT
They did take care of RROD it's called E74. LOL What a crapbox.
by Seaspray0 June 3, 2009 7:00 AM PDT
@bcas400e. Spoken like a truely ignorant person.
by zenmasta22 June 1, 2009 4:43 PM PDT
what does this mean for FPS gamers though? it would be cool if it actually sensed your trigger finger and arms for FPS games :D gl microsoft MAKE US PROUD
Reply to this comment
by TyDiz June 3, 2009 1:57 AM PDT
umm I don't know about you but pretending to hold something, as opposed to holding something, generally only lasts me about, ehh 2 minutes. If they plan on making an fps where you pretend to hold the gun(like literally), I will immediate quit gaming for good, and start a trek out to the creator of that game's house and literally knock him on his a**.

Just trust me, bad idea.
by bassrocker839 June 3, 2009 2:40 PM PDT
some type of controller that replicated a gun would make shooter games amazing, as long as there was no lag. It would eliminate the problem of people cheating through modded controllers and would make gameplay more realistic because you would use actions that are used in real fighting, although it would still be limited to a television screen. It would go against the whole "no controller" idea, but war games would be way more realistic.
by clamenza June 1, 2009 4:48 PM PDT
All the people deriding MS for imitation is missing the point. The most successful company is often not first to market, but the first to do it well enough to capture the market. Facebook took a long time to build up its user base, but it had (yes, had) the right idea and has now left myspace in the dust. Innovation is impossible if you can't rely on someone else to show you the way.

And no, I'm not an MS fanboy. I'm one of the minority who thought they broke antitrust laws and was not punished enough by US regulators.
Reply to this comment
by irisfailsafe June 1, 2009 4:48 PM PDT
Microsoft's vaporware again. A bunch of technology that will go nowhere as many other Microsoft project.
Reply to this comment
by viper396 June 1, 2009 5:10 PM PDT
irisfailsafe, you comment on things you only pretend to know about and almost every post you make is juvenile, cynical, and completely lacking in merit. You don't impress anyone but yourself.
by badasscat June 1, 2009 4:51 PM PDT
(cough) EyeToy (cough)
Reply to this comment
by ZetaZeta_ June 2, 2009 12:11 AM PDT
Comparing Natal to EyeToy is like comparing an analog PS2 controller to a SNES controller. Sure they have the same basic parts (lens v buttons, same concept/purpose) but the technology is way more developed, sensitive, and useful.

I bet in a Tesla Roadster article you'd write "(cough) GM EV1 (cough)"
by jessiethe3rd June 1, 2009 5:40 PM PDT
This is pretty cool but I really like the new Facebook integration with Xbox 360... gotta say - Microsoft is at least coming OUT with some interesting stuff... It's not like Ford GM etc... when they see something is broke they just turn the other cheek. At least Microsoft has the thought to see they are not gaining maximum marketshare and create something which may fill the void.

They could have just bought up Nintendo...lol.
Reply to this comment
by muskratboy June 1, 2009 5:59 PM PDT
so the average american is asked to control their games by either 1) barely moving 1 finger or 2) moving your entire body all over the place.

the very nature of the motion controls make them a novelty. intense games require efficiency & precision. motion controls are the opposite of efficient or precise.

it's the Minority Report fallacy... why would i want to control my computer by waving my arms all over the place when i could do exactly the same thing by BARELY moving my mouse hand?
Reply to this comment
by V2Blast June 1, 2009 10:14 PM PDT
I don't know about you, but I like not sitting in one position all day.
by phatose June 1, 2009 6:04 PM PDT
Interesting technology. No threat to the wii though. Aftermarket add on gizmos tend to do very poorly. Guitar Hero pulled it off, but somehow I doubt as many people have waving their arms fantasies as have rock star fantasies.
Reply to this comment
by Kwasiowusu June 1, 2009 8:02 PM PDT
:"No threat to the wii though"

Why not?
Nepal can do anything the Wiimote can do and a heck of a lot more, and those games that most Wii owners buy like wii Play, Wii Sports and wii Fit, are easy enough to make. Today alone, both EA and Ubisoft demoed their own fitness games at E3. As a matter of fact, Ubisoft is coming out with it;s own fitness game that uses a camera at the end of the year.

@ phatose :" Aftermarket add on gizmos tend to do very poorly"

Guitar Hero and Rock Band say "Hello".
Both games have more aftermarket add on's than any other game, and stlil managed to sell millions of both the games software and the hardware add on accessories.
It's all going to depend on how compelling the games are, that Microsoft bundles with Napal hardware. I am sure Microsoft is quite aware of that, and are working hard on the matter as we speak.
by Random_Walk June 2, 2009 7:05 AM PDT
@Kwasi:

First off, it's "Natal", not "Nepal"... wipe the slobber up off your chin, please. ;)

Second, the guy is right: You simply cannot justify (especially in this economy) a game accessory, especially one that costs at least half as much again as the base console cost. See also "HD-DVD players" if you want a relevant example. ;)
by DrtyDogg June 2, 2009 1:24 PM PDT
Hey Random_Walk, we get it you despise anything that Microsoft does please move along now you point is made.
by GMRGRL13 June 1, 2009 6:47 PM PDT
The video of Project Natal about blew my socks off. The video is stunning, and it looks like something out of a futuristic SciFi movie from the 80s. For those of you who say it is a knock-off of the Wii, well maybe it is in a way, but any new technology tends to borrow and improve upon older technology. And, as a proud owner of a Wii, XBox 360, and a PS3, in my opinion, the Wii lacks good, interesting games. Not to say that there are not good ones out there, but in the Wii's case, there are very few that compare with the sheer breadth and variety of either Sony or Microsoft. I suspect that most Wii gamers are not necessarily concerned with good graphics, but let's face it, the graphics on the Wii are seriuosly lacking when compared to those of its competitors (heck, most of my PC games have better graphics). At least on most of the games I own for Wii, they all pretty much look and play the same (maybe I need newer games though). I'm really not trying to put the Wii down too much, it does remarkably well in the demographic market for which it is intended. But I really hope that Microsoft can keep the easy playability that the Wii is so great at, while maintaining its dedication to stunning graphics and a broad base of fun and interesting games. A very hard thing to do, but if they do it right, then I think that Microsoft has a great idea here- well, that is if they can pull it off.
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by irukashe June 1, 2009 6:54 PM PDT
Why is everyone so obsessed with one company? I began playing on the sega genesis and ended up playing many Nintendo video games and franchises, most notably Mario, then began playing PS1 then 2. I've followed all three major companies and see no reason to flame any of them, although I regret Nintendo uses false advertisements to support the Wii (if you own a Wii, do you play it often, cause I rarely touch it now.) Yes, it was amazing to play tennis and bowling but it gets repetitive and boring. The eye toy, merely was a camera reflected your image and background on the screen and whenever you're image hit the objects in the game it would react accordingly (Don't tell me it didnt have glitches) Natal in my honest opinion has the right vision for gaming. What happens when people have the feeling they're holding a sword or gun and can actually aim or pull the trigger at enemies or swing at a monster? Sony will eventually adopt motion sensing, hard core gamers will adopt motion sensitivity. No, motion sensitivity won't replace the mouse for computers, because it wasn't made for work, it was made for fun. When I saw the Milo video I was amazing whether or not its true that's the kind of gaming I want to see in the future where I can talk to characters and role play, that would bring my D&D dreams to life. So, before you guys flame any one or two companies please research you arguments. I believe all three companies will always be in business, supporting each other through means of competition.

If you've read this far, thanks for hearing me out and appreciate what you have.
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by ralfthedog June 4, 2009 2:13 PM PDT
It has been confirmed that the Milo video was largely faked.
by lildimsum7 June 1, 2009 7:43 PM PDT
i dont think more people will buy the 360 because of this and i think this is a really weird idea. probably won't compete with the Wii or get the 360 any more attention. idiots buy the Wii because they think the little remote thing is cool but the Wii games suck bad. there will always be idiots that buy the Wii
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by justinf79 June 2, 2009 3:42 PM PDT
Ignorance is bliss eh?
by zappaz123 June 1, 2009 8:00 PM PDT
It is the same technology as Sony's EyeToy but with better demo games. Both Sony and MS licensed the gesture technology from gesturetek. The Gesturetek's demo is even more impressive. So nothing prevent Sony from releasing an updated EyeToy to match what MS is developing
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by jessiethe3rd June 1, 2009 10:25 PM PDT
This is not quite like the Eyetoy. It uses a camera like the EyeToy, however, the technology is leveraging sensor and voice recognition.
by Kwasiowusu June 2, 2009 12:37 AM PDT
@ Collin1000 :"Reminds me way too much of EyeToy....."

Eyetoy is not even on the same universe, let alone the same planet as Project Nepal. It's like comparing kindergartern to a PhD.
I suggest you have another loook at the demos of Project Nepal shown at E3 last night.

@zappaz123:"It is the same technology as Sony's EyeToy but with better demo games"

You are not even close. Stop talking about stuff you know nothing about.

@zappaz123:" Both Sony and MS licensed the gesture technology from gesturetek"

Wrong again. this technology was devvelopped internally by Microsoft Research, and it took them nearly a decade to get it this good.
http://research.microsoft.com/apps/dp/search.aspx?q=motion+control&x=13&y=23#p=1&ps=36&so=1&sb=&fr=&to=&fd=&td=&rt=&f=&a=&pn=motion+control&pa=&pd=

If Sony/Nintendo wants anything even close to this technology, they are gonna have to pour resources into it, like Microsoft did.

@zappaz123:"So nothing prevent Sony from releasing an updated EyeToy to match what MS is developing "

A high barrier to entry will do that every time. This is no cheap wiimote.
by zappaz123 June 2, 2009 10:00 AM PDT
@Kwasiowusu

I am commenting on the core technology which is "no controller". This is implemented by the depth camera and the motion detection algorithms. Of course what MS have done is way better than EyeToy. But the key patents are not being hold by MS but by GestureTek. If MS invented everything, why did they bother licensing GestureTek's technology. Think you are they one who doesn't know what you are talking about.
by JadedGamer June 9, 2009 4:12 AM PDT
Sure it is slightly more advanced than EyeToy Kinetic; it seems closer to the PS3's PS Eye, which has a microphone and better resolution. E.g. EyePet will detect the users' hands and put items there and interact with the "pet", but without depth - the PS Eye also seems to need . But Natal has not been seen in a non-controlled environment.

The difference is that the PS Eye is here NOW, the EyePet software will arrive SOON, while Natal (not ******* "nepal") has a few years still before it will appear. I bet even Sony's approach - the high-precision "wands" - will appear before then, and they use the preexisting camera not a new one like Natal does.
by indiemixer June 1, 2009 9:35 PM PDT
"This isn't the kind of game where you just end up on the sofa using some kind of preset waggle commands." Epic.
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by Collin1000 June 1, 2009 11:33 PM PDT
Reminds me way too much of EyeToy.....
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by Kwasiowusu June 2, 2009 12:25 AM PDT
@ Collin1000 :"Reminds me way too much of EyeToy....."

Eyetoy is not even on the same universe, let alone the same planet as Project Nepal. It's like comparing kindergartern to a PhD.
I suggest you have another loook at the awesome, revolutionary, ground breaking demos of Project Nepal shown at E3 last night.
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