Harvard researchers: Violent video games OK for kids
(Credit: Simon & Schuster)Two Harvard researchers have concluded that there's no data to support the notion that violent video games cause the kids who play them to act out violence in real life, contrary to the vast majority of media outlets that would have the public thinking otherwise. The $1.5 million study, which began in 2004, closely examined 1,200 children after bouts with violent games like Grand Theft Auto and not-so-violent titles like The Sims.
Psychologists Lawrence Kutner and Cheryl Olson found that for most kids, playing these games was nothing more than a stress reliever. Sure, some children displayed a playful aggressiveness after hours spent with a violent game, but this was no different than what children experience after seeing a martial arts action movie.
Some researchers, including the Harvard psychologists, even suggest that video games have a positive effect on the brain. Steven Johnson explores this concept in his book Everything Bad is Good for You: How Today's Popular Culture is Actually Making Us Smarter.
Kutner and Olson have documented their findings in Grand Theft Childhood: The Surprising Truth About Violent Video Games, where they stress the importance of parental education and awareness. In a society where children who don't play games are considered to be socially inept, it is important for parents to understand what their kids are playing. In addition, they need to be able to block out the seemingly endless attacks on the video game industry and use the scientific evidence available to make judgments for themselves and their family.
(Source: TG Daily)






I think, in the end, we should just use our best judgement. Whether a study or the media tells use there are repercussions or not, I think if you don't want your kids to be constantly exposed to these violent games (or movies or music or comics....) just keep an active role in their lives as much as possible. Get to know what they are doing with there spare time as much as you can, with the understanding that you cannot catch everything. I guess if you are going to rely on media as a babysitter, just like in real life you have to get to know the babysitter. How violent is it? Is it at an acceptable level for their age? Did you research it before buying it. It's our kids we should be willing to do the work.
If anything this study tells us that if our child has minimal exposure to a violent game at a friend's house, we shouldn't "freek out" but it could be worth starting a discussion and find out what they thought about it.
This study points out the obvious. Parents, even those who work long hours, need to talk to their kids and help teach morality. But I think it takes much more than violent video games and movies to push someone into killing people. I think the truth is that it takes a deep-seeded psychological problem and the right combination of extenuating circumstances to push someone into murder.
Games can be developed not to be violent yes... But at the same time alot of games premises make no sense without some form of violence. If you pull violence out any physical contact etc all you are left with is puzzle games, even some children's movies and games use comedic violence. The fact is a child with no pre existing problems will not become more violent from games. If they do i guarantee you there were clear signs already there that were ignored.
Yes it should be up to the individual but parents need to pay attention to ESRB. They rate the games according to what they are appropriate to (they are strict to...) If a parent goes and buy a 10 year old a rated M game its on the parent if they find the game to violent not the game makers when the game is clearly meant for those 17+. People need to stop equating games with kids.... The average gamer is 16-35 not 5-12...
A maverick criminologist, Lonnie Athens, has documented years of research based on interviewing hundreds of violent criminal now in prison. (Ref: The Creation of Dangerous Violent Criminals). From this empirical data, Athens constructed a 4 Stage model of the "violentization process" He concluded if you subject a young person to violent subjugation (repeated physical or emotional abuse, bullying, etc.), and then provide a "violence coach" - someone /something that has a significant influence on the youth and teaches them that a violent response is the appropriate response, the youth has completed Stage 1 of the violentization process. Before the youth shows up in the headlines, there are at least one or two more stages they must move through. But what if video games and violence in movies portrayed by the "hero" , etc. did serve as a "violence coach?" We can agree that watching a violent movie or playing a violent video game does not CAUSE a normal youth (one who has not been subjected to repeated violent subjugation) to go out and shoot someone - BUT do these visual images serve as a "violence coach" and give violent responses more credibility and CONTRIBUTE to the violentization process of youth who have already had some pretty brutal life experiences? This requires a whole different study that probably hasn't been conducted - therefore there is NO DATA to indicate violence in the media / video games even CONTRIBTE to violent behavior in later years.
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by GhostBirdofPrey
May 15, 2008 3:53 PM PDT
- Just playing a violent video game won't turn you into a murderer otherwise there would be a school shooting every day. It takes serious psychological problems to cause someone to murder a bunch or people. As for children getting into fights that is perfectly normal behavior and so long as the parents do their job it should pass.
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(15 Comments)The problem here isn't the video games the problem is parents who leave their children to play them alone rather than spend time with them teaching them values ad making the ramifications for their actions clear.
Another thing to realize is that if violent video games has an effect of desensitizing people to violence then TV and movies would have the same effect so then it isn't the games themselves is the act of seeing violence.