An homage to the man behind 'Dungeons & Dragons'
Gary Gygax helped keep me out of trouble when I was in junior high school.
I was saddened earlier Tuesday to hear that Gygax, the co-creator of Dungeons & Dragons and the father of modern role-playing games, has died. He was 69 years old. My CNET Reviews colleague Will Greenwald has already written about Gygax's role in the gaming community.
(Credit:
Daniel Terdiman/CNET News.com)
For many of us who grew up before PCs became ubiquitous and long before it was cool to be a geek, Gygax's creation meant Friday nights spent playing games with your friends, not wishing you were someone else. Instead of finding creative ways to break the law, we were busy rolling 20-sided dice and doing battle with Orcs and other evil beasts.
It was a fantastical world for adolescents. Gygax managed to mix The Lord of the Rings and mythology with comic book adventures. Naturally, there were absurd D&D-related scares in the early-1980s regarding kids delving into Satanism and disastrous episodes of real-life sword fighting. (I always thought if kids were dumb enough to fight with real swords, they had bigger issues than the influence of a role-playing game).
My own memories: Before moving on to the decidedly autocratic role of Dungeon Master, my favorite D&D role was a long-sword-wielding ranger named Toranaga (I think the miniseries Shogun was big at the time and that's where I got the Japanese name). He had a magic girdle of strength and ran a speakeasy on the side. For the record, Toranaga was Chaotic Good, had a 17 strength (that's non-magic girdle-enhanced), had a sturdy constitution of 14, but was a bit clumsy due to his 9 dexterity. For those of you who never played the game, well, sorry, this probably doesn't mean much to you. Let's just say 17 is good (18 is the highest you can get); 9--not so good.
I also seem to recall my ranger/barkeep met his untimely demise at the hands of an Ochre Jelly monster that made a home in his bar. It was an ignominious death for a guy named after a mighty Japanese warrior.
Times have changed, of course. Like most kids, I moved on from D&D and hadn't even looked at a D&D book in decades, until a former colleague of mine brought into the office. While we may have been oddball hobbyists 25 years ago, role-playing games are now mainstream, thanks to gaming consoles and the Internet. World of Warcraft is a billion-dollar enterprise, and D&D lives on in various forms. But without D&D paving the way, it's hard to imagine WoW would even exist.
So let's pay our respects: You have to wonder how many of today's writers, computer programmers, video game creators, and other creative sorts wiled away their winter nights playing D&D. Thanks, Mr. Gygax. You allowed us to use our brains.
Jim Kerstetter has been writing about the high-tech industry for more than 13 years, as a senior editor at PC Week, a Silicon Valley correspondent at BusinessWeek, and now an executive editor at CNET News. He moved back to Boston because he missed the Red Sox. E-mail Jim. 







You are correct -- Gary is (was) a king man, I still can't put Gary in the past context . Thank you
Good bye, Gary.
I never got to play much in Venezuela, but as I got older some of
my best friends were gamers. Funnest people in the world.
:-)
You will be missed. I have to admit that I would have had a very different life had it not been for DnD back during College. :-) Better or worse it made a change for me.
I almost feel sorry for the kids today, as they wander over to the console and follow the ruts that a game developer plowed in advance for them...
Gygax will be missed.
/P
Now we have computer games, which supply the content (usually un-modable), the rules (almost always un-modable), and they even do the math for you. The difference is like that between reading a book and watching a movie, or in the case of the Game Master between writing a book and watching a movie. Don't get me wrong, CPRGs are great just as movies are. But there is nothing quite like reading a book to stimulate and develop the imagination and to give an idea some real depth.
Thank you Gary Gygax for coming along at the right time for me to enjoy both creating and consuming these games.
Quite simply, I cannot recall ever having met a person who games, that I cannot get along with on some level.
What does that say about gamers?
How do we apply that to the rest of the world?
swear, it probably kept me and tons of other teens from doing
silyl, stupid, or even horrible things.
D&D inspired, enlightened, stimulated imagination, shaped
curious minds.
I am nostalgic, yet happy and proud, to have been a D&D gamer.
I am sure it shaped my upbringing into what I have become, a
successful, level-headed individual with a thirst for creativity.
All hail Gary Gygax!
Dr Sly
AD&D inspired incredible interest in learning miles about the religions/mythos of the world ... Roman, Sumerian, Greek, Egyptian, Celtic, Norse, etc. I was fascinated by the congruity of the stories and characters...as well as the evolution of one's own characters. I cannot imagine how much time and care Gary spent on his constructions.
Truly miss the creative capacity exploration that this game inspired... perhaps it should be revived.
Thx Gary.
It is indivisable.
I'm going Backthis isreal and beccoming more african to have my fantasy moment againg ect
once again fare well, and thans
Until they admit they're opression.
Enjoy the star burst.
Gary deserves the kind of respect and kind words from all of us --- He and his work indeed had given many youngsters their imaginations and game playing and Gary as always been a very generous man and a giving man. He will be missed.
Truly a sad day for RPGs.
Loot tables, damage rolls, saving throws, to hit chances all reduced to understandable sets of variables, static values and multi-branching decisions trees. Tear apart any computer gaming program and you'll find Gygax concepts at their very root.
Gary Gygax was to Fantasy Roleplaying Games as Grace Hopper was to COBOL.
The game also brought tons of laughs and many sleepless nights that were all about fun and learning.
We will miss Mr. Gygax, I never knew the man but he brought all of us geeks together as friends in one fashion or another.
-Eric
- Thanks for Sundays
- by sthamner March 5, 2008 3:21 PM PST
- For the past 13 years I've played in a weekly D&D group that meets Sunday nights. Those are nights filled with creativity, laughter, and adventure. Thanks Gary. Thanks for 13 years of great Sundays and many more to come.
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