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July 8, 2008 2:00 PM PDT

With Lively, Google tries its own 'Second Life'

by Stephen Shankland

Google's Lively is a Web-based project similar to Second Life. This shows a recreation of Google headquarters, complete with the T. Rex skeleton.

Google's Lively is a Web-based project similar to Second Life. This shows a re-creation of Google headquarters, complete with the T. Rex skeleton.

Update 8:17 p.m. PDT: Google amended one Lively detail: the application for MySpace is under development but not yet ready. Also, I corrected a name misspelling.

Google on Tuesday plans to unveil an online 3D social arena called Lively, the Internet giant's take on Second Life. But Google wants it to be part of your first life.

Second Life requires users to download and install a separate "client" software package that taps into the online world. Lively also requires a download and installation--Windows only for now--but then people can use Internet Explorer or Firefox to enter the virtual world.

"It's integrated with the Internet. It's not an alternate destination," said Niniane Wang, Google's engineering manager for the project. "Our intention is to add to your existing life."

Integration with the ordinary Internet takes several forms. For one thing, you can pipe in content hosted elsewhere on the Internet, including photos or videos. For another, you can embed your Lively area into your blog or, using widgets Google has written, on Facebook Web pages now and MySpace pages later. And you can e-mail your friends a normal Web address to get them to join.

With Lively, you can set up you own online spaces--rooms, grassy meadows, desert islands, or, in the demo version I tried, simulated Silicon Valley office parks. You can change the clothing or form of your avatar (that's your online incarnation, for those of you who missed the Second Life hype). And of course you can chat, do backflips, shake hands, and give high-fives.

The idea is to bring a better social dimension to online interaction, Wang said--something more sophisticated for expressing oneself than an emoticon on an instant-messenger status line.

"We think there is a desire to socialize in this way," Wang said, suggesting that's why Second Life got so much attention when it blossomed in popularity a couple years ago. "We hope this product will help them do that."

Integration with the Internet is indeed a significant departure from the Internet, but much of the Lively sales pitch will sound--how to put this politely--familiar to those who've already read virtual worlds press releases from years past.

I had a number of burps and hiccups using Lively in my demo on a somewhat elderly but by no means ancient laptop, problems Wang said weren't widespread. When it's working correctly, it took a little while to master the controls for moving the perspective and my avatar around.

After that, the novelty wore off even more rapidly than with Second Life. I'm sure it would have been more exciting with somebody else to talk to than a mock-up of Google's T. Rex skeleton, and perhaps if it were a room that I designed myself.

Don't get me wrong. I remain a believer, overall, in this form of online interaction, however socially stunted it may feel compared with, say, a singles bar. I just think the technology has a ways to go. I found Second Life more immersive, but even so, even the relatively crude communications enabled by e-mail and instant messaging did more to revolutionize my online social interactions.

A few other differences from Second Life: Lively doesn't have money. It's designed to be easier to use, with a drag-and-drop interface. And it's not programmable, at least yet, so you can only select furniture, clothes, hairstyles, and such from the prefabricated catalog Google supplies.

Money and programmability are both items the company is seriously considering, though, Wang said. A Mac OS X client also is a high priority, she added.

Stephen Shankland writes about a wide range of technology and products, but has a particular focus on browsers and digital photography. He joined CNET News in 1998 and since then also has covered Google, Yahoo, servers, supercomputing, Linux and open-source software, and science. E-mail Stephen, or follow him on Twitter at http://www.twitter.com/stshank.
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by Pete Bardo July 8, 2008 3:02 PM PDT
All the really cool stuff is on Mac's first! Windows only? How cool could this possibly be?

(Disclosure: I don't even own a Mac, but that doesn't change my view.)
Reply to this comment
by cheshirkat July 8, 2008 6:00 PM PDT
Well, all I own are Macs, except for an old ME machine, which someone GAVE me, and which I keep OFF networks! :-)

If you are still using Windows, you are probably either:
1) a non-reader :-) or
2) using what some corporate non-reader TOLD you to use! :-)

Popular Mechanics determined that the fastest platform for Vista is Mac, if you have any desire to run Vista... :-)
Reply to this comment
by jag0 July 8, 2008 7:17 PM PDT
Wow...are you really that ignorant (and possibly stupid)? Do you REALLY think that there aren't any responsible Windows users? My Windows PCs can do anything a Mac can do PLUS more.
by babyfacemagee July 8, 2008 10:33 PM PDT
Unfortunately, if a mac breaks down, you have to send the whole computer in. With my pc I can just swap out the part. That's much more common sense than Mac. Also, I can't play the latest games on the Mac...they're simply not available...and if they are, the Mac graphics card isn't strong enough to play them. On my pc I can go get the latest greatest video card and install it myself. Try that with a mac? See...there's a reason why 95% of the computers in the world are pc. Mac is limitiing. Pc is more expandable. In the end...open systems always win.
by benderhatesyou July 9, 2008 5:33 PM PDT
WOW you watch too many comercials! Spend anywhere near the coin on a PC or laptop you do on your Mac and it'll compete just fine at any given pricepoint. In the case of things like the MBA a pc will probably smoke it. And they are upgradeable to keep up with evolving tech and/or to deal with possible hardware issues. Don't get me wrong, Macs are great for certain things but followers make me laugh. And rude ignorant followers make me sad for them, and still laugh... And the lines for the more expensive "cheaper" iPhone to replace your current iPhone are already piling up. Bahhhh Bahhh Bahhh
by thehog2 July 8, 2008 6:37 PM PDT
All of these stories about online 'life' and how businesses and people are starting to exploit reminds me of a series of books by Tad Williams called "Otherland". When I first read the books, the idea and extremes of the virtual online world seemed a bit far fetched, but here we are starting to push the very ideas. Great books btw, highly recommend them if you like sci-fi / fantasy.
Reply to this comment
by ljarrell July 8, 2008 6:50 PM PDT
cheshirkat, why would Google bother to support a non-standard version of unix (Mac OS) in a beta release? So what that you and the other two guys who use a Mac don't get to beta test for them.
Reply to this comment
by JuggerNaut July 8, 2008 7:40 PM PDT
Dude, what do you mean by non-standard version of Unix? If it's not the Bell Labs (hence) AT&T UNIX System-V code, then all the *nixes are non-standard; which would include the BSD brothers and Linux kinfolk.

Mac OS X (10.5 aka Leopard) is however considered standardized by OpenGroup under the UNIX 03 product certification...

http://www.opengroup.org/comm/press/19-2-nov07.htm
by nikolas.clark July 8, 2008 9:42 PM PDT
I just thought id mention this. Another company also just released a similar 'second life like product' that also works with social sites, although in a different way.
Ironically the name is Vivaty , in Spanish "(life/live)-ly" funny eh?
Reply to this comment
by BurntbySL July 8, 2008 10:28 PM PDT
After playing Second Life for 2 years now I am glad to see other companies opening virtual worlds. Second Life did have it's golden year but I and Millions of others keep having our emotions toyed with. They killed the value of all the Private Sims that people invested in over the past 4 years in a matter of weeks... even Anshe Chung their highly published golden child isn't too happy these days. As Linden Labs are the Gods of the virtual world they lure us in with big news of making real world dollars in their virtual world then play with the economy as they see fit no matter how many are effected and lose real world dollars in the process. I am seeing thousands of residents and tons of companies leaving Second Life every day in search of new virtual worlds from MPK20 for businesses to VMTV for those who are wanting the social aspect. Go Google!
Reply to this comment
by babyfacemagee July 8, 2008 10:30 PM PDT
Actually, almost all the best video games are out on PC long before Mac...if Mac even gets it at all. So much for your theory.
Reply to this comment
by bugma302 July 9, 2008 3:20 AM PDT
Second Life has to be the most pointless download I have ever wasted time on. A slow, plodding experience where I was completely unable to communicate with people I probably wouldn't have wanted to communicate with anyway. And this looks even less interesting - just another excuse for Google to own every segment of the internet.
I agree with Stephen - IM and email are far more social than this sort of thing.
And will the Apple fanboys please shut up - "A Mac OS X client also is a high priority, she added. " is a very frail invitation to go MS bashing.
Reply to this comment
by ScaryMonkey69 July 9, 2008 4:52 AM PDT
Looks like one of those "Free to Play" MMO's from Asia.
I've been in Second Life for almost 4 years now. My lil' business/hobby pays for itself PLUS a little extra (enough to pay off a credit card bill).

Lively DOES look like a perfect place for those looking for just plain ol' socializing tho. Nothing fancy, nothing requiring a learning curve. Just enjoy yourself. I'll probably try it eventually.
Reply to this comment
by Dusan_Writer July 9, 2008 5:08 AM PDT
Lively looks like Google's attempt to answer Sergey's burning question: ?I don?t think we have the killer best way to advertise and monetize social networks yet.?

By clearly positioning it as being "linked to the Internet" they're also linking it to existing social networks, search queries, and other online behaviour. Their terms of service are quite clear: it's intention is to be advertiser funded:

17.1 Some of the Services are supported by advertising revenue and may display advertisements and promotions. These advertisements may be targeted to the content of information stored on the Services, queries made through the Services or other information.

With control over the content of the rooms, including "scrubbing" it of offensive content, if they can migrate social networks to include embedded 3D spaces, they can provide a safe environment for brands - think IKEA couches with embedded Web links, or think TV sets running ads and movie trailers from youTube. As a social networking play it has merit. Unlike some of their competitors, they'll have a deeper ability to target ads to these embedded rooms because they'll be able to cross-tab your space with your search queries with your search history - you need a Google account afterall to access the rooms.

As a virtual world play it doesn't ad much to the Metaverse - the technology is crisp, clean and light thought still buggy and sure, doesn't support Macs. Speculation had been that there would be a link to Google Earth, which isn't to say that one day you won't be able to click on a "virtual room icon" on a Google Earth match-up, but it's hardly Snow Crash or the matrix - it's 3D chat, supported by advertisers and, ironically, it may do more for worlds like Second Life than Second Life can do on its own - giving new users the chance to orient to the ideas of avatars and virtual spaces until they long for something more and say, "yeah, but show me a REAL world."

Lengthier comments, sorry for cross link, here: http://dusanwriter.com/?p=713
Reply to this comment
by Dragon_Myr July 9, 2008 7:34 AM PDT
I see what looks like polygons. I'm liking this already. =)

It's good to see Google now wanting to compete with Second Life. I find Second Life, particularly in the avatar customization area, to be clunky and inaccessible unless you want to plop down serious money just to get yourself looking decent. I think there's a lot of room for innovation in this field, and Linden Labs looks to be burnt out. I'd be willing to give Google's entry a try just like I gave to Second Life. Hopefully Google keeps my attention longer since Second Life only managed to ever frustrate me or leave me feeling lost. I'm sure other people have had different experiences, but these are mine.
Reply to this comment
by atlred68 July 9, 2008 8:49 AM PDT
The World of Kaneva is a free virtual world, where you can make new friends, hang out together, and just have fun.

check out www.kaneva.com
Reply to this comment
by toorregnig July 9, 2008 4:33 PM PDT
i am surprised that no mention appears to be getting made of the "standard" virtual worlds protocol that SL is supposed to have been promoting. Were Lively participating in this standard, Avs from Lively and SL could go back and forth.
Reply to this comment
by Muhammad I. July 9, 2008 6:07 PM PDT
I'm guessing that you can't have virtual sex in Lively like you can in Second Life.
Reply to this comment
by emeraldcityrocks July 9, 2008 11:52 PM PDT
Speaking of Virtual Sex.... has anybody tried RedLightCenter.com?
In addition to having sex you also have rays(virtual money) that can be traded for real money, they have product placements with links to the real world web sites and the world has this really freaky fun park with mazes and puzzles to solve. You can fly, skate, dance, watch videos in the clubs, smoke, drink, strip, swim, run, tones of clothes, tattoos, piercings and other body mods. They have an affiliate program and a blog/forum site attached to it for traditional threaded conversations. All in all it rocks. Google can't do the adult thing most likely but hopefully the graphics are x-box quality.
by benjaminstraight July 12, 2008 5:11 PM PDT
A second second life?
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by technewsjunkie July 12, 2008 6:35 PM PDT
I have a "real" life and too little time to do everything I want to in it as it is!
I don't play computer games either, no time, and it makes you fat. Yes fat.

This is interesting but the Real world is a much better full contact "social interaction";-)
Reply to this comment
by Rod Roddy July 12, 2008 8:27 PM PDT
Get a life.
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by JImmyJungJung July 12, 2008 8:48 PM PDT
Im telling you now dude, one day Google is going to take over the entire World. LOL
www.FireMe.To/udi
Reply to this comment
by spark9991 July 12, 2008 11:27 PM PDT
another Google rip off of a popular web service...look at google video, orkut, gmail...all rip offs from other companies: youtube, friendster, yahoo mail...Google is less an innovator any more than a copier of others...Second Life is much better and always will be. Come on Google, get a life of your own. What this really says is that Google has no original ideas any more. 10 years after Page Rank it has nothing new to offer. Sergey and Larry, copying other's ideas. How Microsoft of you!
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by markbyrn July 13, 2008 6:37 AM PDT
Comparing this first iteration of Lively to Second Life or other similar MMO's is akin to comparing Tic-Tac-Toe to Chess; Lively has no ability to create or script content, no virtual economy, and no other avatar activities beyond setting up the look of your avatar & room with with some developer provided content and chat. At best, Lively has put in a future placeholder to resemble a crude likeness of Second Life should they go beyond this first iteration. For what is though, Lively is a surprisingly easy to use virtual 3d chat and will probably pull in more people who don't want to deal with the complexities, cost, or constant technical frustrations of Second Life. I'd love to see Google take over Second Life and send the inept management and technical staff of Linen Labs packing.
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