August 5, 2009 12:44 PM PDT

What does Google see in On2's video tech?

by Stephen Shankland
and
Tom Krazit
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So what, exactly, is Google planning to do with On2 Technologies' video software?

The search giant isn't saying. The planned $106.5 million transaction isn't going to make too much of a dent in Google's coffers, but the transaction comes during a hot debate about which future technologies will power Web video. CNET News' Stephen Shankland and Tom Krazit pondered the implications of the deal, and here's what they thought:

Shankland: When I heard about the acquisition, I immediately wondered if the move could tidy up the mess that is that Web video or clutter it up even more.

On2 offers video compression technology that's used, among other notable places, in Adobe's Flash software and the Hulu video site. The company licenses various "codecs"--the software used to encode video so it's compact enough to squeeze down a narrow Internet pipe, then to expand it at the other end. It's a major technical challenge--one that's getting more important people to spend more time watching online video and more companies to attempt to profit from that.

Krazit: Well, it all depends on what they do with it, right? Google's being coy about this particular acquisition, but there really are only two reasons to do this: open-source the codec and throw a third wrench into the HTML 5 video tag standards debate, or bake it into existing technologies like YouTube--in hopes of getting that business to start making money--or mobile software.

At the moment, my bet is on the YouTube-mobile option: does Google really want to risk holding up HTML 5 adoption any further, regardless of the hint they dropped in the press release that "video compression technology should be a part of the Web platform"?

Shankland: Those alternatives aren't mutually exclusive. Google might just be buying trying to lower its costs by sidestepping YouTube's current streaming technology, which uses Adobe Systems' Flash software. Dan Rayburn, executive vice president at StreamingMedia.com, says Google doesn't have to pay Adobe fees to use Flash at YouTube. But Laura Martin, an analyst with Soleil-Media Metrics, believes that using On2 technology could trim YouTube's network bandwidth costs.

In the long run, though, getting On2's technology accepted as a built-in Web video standard could help both YouTube and Google's grander ambitions for the Web.

Google controls Chrome, of course, but getting the other 97 percent of the browser world to move will be harder. When it comes to building support for Web video straight into the Web, rather than using a plug-in such as Flash or Microsoft's Silverlight, Apple's Safari uses H.264 while Mozilla and Opera use a license-free alternative called Ogg Theora. Chrome will support both, but Internet Explorer doesn't have any support at all.

Right now, that video variety has been a thorny issue for the effort to hammer out HTML 5, the next incarnation of the Hypertext Markup Language that's used to describe Web pages. Even though the video tag looks like a big part of HTML 5, specification author (and Google employee) Ian Hickson so far isn't naming a codec.

Krazit: "Thorny issue" seems like an understatement. Why would injecting a third standard (that not everyone believes is necessarily a superior option) make sense, at this point? I suppose that there's a Clintonian "third way" argument to be applied here, in that if Apple and Mozilla are lining up on opposite sides of the debate over H.264 versus Ogg Theora, a freely available version that has clear patent ownership collected in one place might solve some of the sticking points on either side. Still, we'd be once again dependent on Google's "Dude, you can totally trust us. We're Google!" argument that it won't later subvert the standard with patent claims.

Not to mention the fact that Microsoft and its Internet Explorer are still unlikely to play ball, no matter what Google proposes.

Shankland: Well, one way Google could win over Mozilla at least is by releasing the codec as open-source software. That may or may not be possible, depending on what On2 has had to license, but Google apparently isn't happy enough with Ogg Theora's quality to bring it to YouTube, according to Hickson.

But I wouldn't rule out Microsoft quite so fast, even though I'm sure that it would like to get as much royalty revenue as possible through Silverlight video streaming and its own video codecs. Google has an affinity for open-source licenses such as Apache that permit use of code in proprietary software. That could reduce the philosophical barriers to Microsoft. And if Google can offer a high-quality codec in the HTML 5 standardization effort, maybe making On2's codec into open-source software could help coax the Internet Explorer team on board.

Let's not forget that HTML 5 is under the auspices of the World Wide Web Consortium (W3C), and they don't like standards encumbered by royalty constraints.

Also, if I were writing standards, I'd favor codecs such as On2's that also work on mobile devices. The iPhone doesn't support Flash, and I'm sure that Google wants YouTube on as many handsets as possible.

Krazit: Google's trying to pull off a lot these days, when it comes to making the Web the future platform for developers. It's a huge proponent of the HTML 5 push, devoting an entire day of Google I/O in May to explaining why this move is so important, and preaching to developers about how open standards and browser-based development are the wave of the future.

But you'd think that at some point, the company would start thinking of ways to differentiate its own products against the rest. Chrome and the forthcoming Chrome OS are ostensibly being developed with the hope that they will gain traction in the market. How will they do that, however, if they are just cookie-cutter versions of the same standards-based technologies on which everybody else jumps?

One way would be through offering excellent video performance that isn't widely available to the rest of the world, i.e., keeping VP8 and future On2 codec derivatives either in-house or available for a fee. Is Google going to open-source everything it ever develops under the strategy that anything that gets people on the Web ultimately comes back to its bottom line? Surely, that can't scale.

Shankland: No, Google won't open-source everything--and stop calling me Shirley. The company loves improving the Web as a foundation for applications, an effort that needles companies such as Microsoft or Apple that have their own developer ecosystems to nuture. But when it comes to the applications themselves--Gmail and Google Docs, for example--Google isn't so into sharing.

So I guess that some of this On2 situation comes down to the extent to which the video codec work is an end or merely a means to an end, like Chrome.

Krazit: Google isn't saying, at least for now. There's little doubt that online video is a crucial component of the future Web (CBS' David Poltrack is telling television critics this week that big money is coming to online video), and something will need to assume a role as the future technology enabler of Web video.

In the end, however, it must be nice to be able to make $100 million bets with relative ease. Nothing could come of On2's technology, and Google would hardly be worse off than it was a day ago.

Updated 1:24 p.m. PDT with new information about Flash licensing and YouTube expenses.

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by xylex2 August 5, 2009 1:12 PM PDT
Currently, YouTube videos are uploaded in their native file format and then encoded on YouTube's servers. On2's Flix publisher has a plugin that allows for in-browser encoding on the client machines. YouTube gets somewhere between 20-24 hours of video uploaded each minute.

By shifting the encoding load to the user computers instead of YouTube's servers, and with the bandwidth saved by not uploading the larger raw videos, that'd enough of a datacenter offload to pay for $100m in a matter of months.
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by Shankland August 5, 2009 1:54 PM PDT
Good point. Overall, I suspect YouTube's download expenses probably exceed its upload expenses, though. We did update the post with an analyst's view that the acquisition should lower YouTube bandwidth costs.
by mbenedict August 5, 2009 7:29 PM PDT
Bandwidth costs are likely dwarfed by video transcoding costs.

YouTube must have a huge farm of CPUs just to transcode uploaded videos (both videos using a different codec and resizing HD videos to standard sizes). By pre-processing on the client, YouTube can simply do basic quality checks before accepting videos.
by codynews August 5, 2009 2:02 PM PDT
Not only that, but google won't need the CPU power on their end to crunch down the video. So they get the benefit of having a smaller file sent (bandwidth savings) and the benefit of having a processed 'ready to rock and roll' video sent (CPU/power/data center savings)

Cody
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by Shankland August 6, 2009 6:59 AM PDT
@codynews and @mbenedict I considered the possible benefits of pre-crunching the video but decided it wasn't a slam-dunk case. First, there's a lot of advantage to having the highest-quality version at YouTube on the assumption that future bandwidth and screen size or resolution will catch up. YouTube offers much higher definition now than it did a few years ago. Second, YouTube might prefer a different canonical format for its own use--one that has better hardware support, for example--so using VP* from On2 might not be the format YouTube wants the video file in. Third, a lot of video now already is compressed before sending--MP4, H.264 in QuickTime, WMV, etc. Fourth, YouTube already offers videos in a variety of formats (different sizes, different codecs) so they'd still have to do transcoding--and On2's codecs, lacking hardware acceleration support, are not the be-all, end-all "ready to rock and roll" codecs at this point. Last, I'm not sure how many people would want to install software just for the privilege of uploading to YouTube.
by sellmic August 5, 2009 6:05 PM PDT
I think there's a RIA angle here. One2 powers both Flash and JavaFX, and those platforms plus Silverlight's main appeal is video delivery (of course they can do a lot more). If you notice google's approach, they rather not use these platforms for their main products, gmail and Google Office using AJAX + HTML instead. Google Wave is the same, in fact it depends on HTML 5, so I wouldn't doubt that aside from saving on bandwidth costs this is a way to be less dependent on these other technologies they don't control. Wouldn't be surprised that this will affect YouTube, so Adobe should be a bit worried.

On the mobile front it makes sense too, Flash is still not there yet although JavaFX might be making some roadways in phones. This allows Google more alternatives and more control.
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by gggg sssss August 5, 2009 6:47 PM PDT
last quicktime user please turn out the lights.
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by Mehboob Alam August 5, 2009 8:11 PM PDT
Eric Schmidt just resigned from the Apple board.. one more area of competition between Apple and Google.
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by krosafcheg August 5, 2009 9:28 PM PDT
Ogg Theora is essentially a fork of On2's video technology, a souped-up version of VP3. Google could theoretically backport VP8's quality improvements to Theora. But it would do nothing to change Apple & Microsoft's BS about theoretical submarine-patent attacks against Theora (which apply to *any* codec, open-source or not). It really wouldn't change anything in the HTML5 video codec debate.
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by Shankland August 6, 2009 12:29 PM PDT
FWIW, Harvey Anderson, general counsel of Mozilla Corp., posted this blog entry last week about the intellectual property issues surrounding Ogg Theora: "So what?s the problem with the Theora decoder? From what I can see, there is no problem."

http://lockshot.wordpress.com/2009/07/30/whats-the-problem-with-ogg-theora/
by alan_06 August 5, 2009 11:05 PM PDT
Google added a new browser and now planning to add a new video format for the web (as though there isn't enough already) ?. I don't think these tech companies are really interested in having us a single format to make our life easier. Flash is great and includes On2 encoding. I agree with On2 publisher advantage but it's just a tool. Why new video format for viewing?

Google doesn't know what to do with all the money they have I guess. OK, we have money, we'll come up with our own formats for all files used in our app. Who's on their third party list next?
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by jameslemay_dotmac August 6, 2009 1:23 AM PDT
They do want one standard. Theirs.
by BillDaCatt August 6, 2009 8:31 AM PDT
This article suggests that Google bought On2 to save money on either licensing fees or bandwidth. While both of those ideas may be valid, the author freely admits that he doesn't know. I think there is a more obvious reason.

Since we know that Google doesn't have to pay Adobe any fees for flash on Youtube, maybe Google bought On2 so that they could simply earn more money. While On2's share of the Adobe Flash licensing fee is probably small from a per-user or per-website perspective, that number quickly grows huge when we consider that Flash is currently the standard for serving video on the internet.

Considering that a large majority of commercial websites use Flash in some way or another, On2's yearly revenue from Adobe is probably very similar to what Google is paying for it. Combined with the potential savings that are mentioned in this article, once the potential of On2 is fully realized and implemented, this was probably not just a savvy purchase to save money but an almost instantly profitable one as well.
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by Shankland August 6, 2009 12:30 PM PDT
Fair point, although that argument could be complicated by the fact that Flash also supports H.264 encoding.
by orgreeno August 6, 2009 11:12 AM PDT
I think Google is trying to pressure Apple and Adobe. Adobe will have to open source Flash. If they do, it will be a game changer. If they don't, I think they will start to fade away. Apple and Adobe may need to combine forces very soon.
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