MLB.com drops Silverlight for Adobe Flash
Microsoft is losing MLB.com, Major League Baseball's online unit and one of the Web's most successful subscription services, as a Silverlight customer.
MLB Advanced Media said Monday it will use Adobe's Flash Platform to deliver all live and on-demand video starting next year.
The deal, announced at the Adobe Max conference running in San Francisco this week, hands Adobe one of the largest and likely most profitable video services out there. MLB.com has signed up more than 1.5 million subscribers since 2003 and streams more than 2,500 regular and postseason games annually. Moreover, MLBAM has been a technological leader and is influential among Web video services.
"Microsoft has appreciated the partnership of MLB.com," said Microsoft Vice President Scott Guthrie. "Microsoft continues to be very pleased with the success of Silverlight. We have a great ecosystem that includes more than 150 partners."
Adobe's Flash Player is by far the largest video platform, installed on more than 98 percent of Web-connected content, the company said.
"Flash provides a TV-like experience. You turn it on and it works," said Bob Bowman, president and CEO of MLBAM. "We want it to be flexible so we can add features...and it's got to be scalable. We are the largest server of live entertainment in the country. Whether we are serving 20,000 for one game or 250,000 for another game, it's got to be scalable over periods of time like nothing else."
Bowman was tight-lipped when asked to provide specifics for how Adobe's Flash outperforms Microsoft Silverlight. "I'm going to reserve all my comments on Silverlight and suggest any comments I have, positive or negative, will be discussed at a later date."
Adobe's news comes on the same day that Guthrie posted a blog announcing a few details on Silverlight 3, which is due out next year.
Greg Sandoval covers media and digital entertainment for CNET News. He is a former reporter for The Washington Post and the Los Angeles Times. E-mail Greg, or follow him on Twitter at http://twitter.com/sandoCNET. 




Look into the issue a bit further, Mr. Sandoval. It's not that they are dropping it, they were just doing it as a test run.
Also interesting is if you google the MLB.com forums with the keyword Silverlight, you get a lot of customers who were really unhappy with the performance of the plugin:
http://www.google.ca/search?hl=en&q=site%3Ahttp%3A%2F%2Fwww.mlbsupport.com%2Fforum%2F+silverlight&btnG=Google+Search
I imagine these type of complains more than anything influenced MLB's decision to move to Silverlight.
How is that not a problem with the flash players then?
Silverlight's performance on MLB.com this season was horrible - particularly on Macs.
Can't wait for '09 now!
The only reason why a website would use Silverlight is because of the accursed DRM built-in.
MLB just make the proper decision. Now add h.264 to the mix (like YouTube did) and everybody's happy.
Unlike Flash, Silverlight will have a DRM solution today.
MLB drops Silverlight while over 150+ content owners adopt it. MLB would not have been a big contributor of Silverlight installs given their limited user reach.
Why our standards are different? We do not want Microsoft to monopolize?
Checkout cool Silverlight application show case at http://silverlight.net/Showcase/
Also visit http://ultralearn.com/ultralearn/MashupStudio.aspx , this is rated 2nd at http://silverlight.net/Showcase/
And decide for yourself what exactly Silverlight can do.
Most sensible consumers of apps and operating systems are wise to be wary of monopolies because they can result in lock-in, bullying (of competitors and/or consumers), and reduced options and quality.
A ubiquitous file format such as Flash, on the other hand, is not so much a "monopoly" as it is a de facto internet standard. And standardization in file formats is a good thing.
The world needs fewer PC video standards/apps/codecs, not more. Though Flash is not perfect, it is a helluva lot more mature than Silverlight, and as of today produces a significantly better video experience in every respect. I'm watching USA vs. Venezuela right now and am THRILLED that mlb.tv quality is now the best it's ever been (this is my 5th season as an mlb.tv subscriber). Last year's Silverlight experiment was a jerky, coarse, lossy, pixelated joke.
Nobody asked Microsoft to divert time, energy and money to solve a problem that had already been solved via Flash. Frankly those of us in IT (20+ years now) would much rather have seen MS funnel big bucks into the stability, security and performance of its core product line. The "problem" that MS was trying to solve was that Flash had a 95+ percent penetration on the desktop, a fact that no doubt made Gates green with envy.
I can already watch Youtube on my nice 'n small Java-based mobile, and am now hopeful that mlb.tv will make it possible to stream games to my phone. With a silverlight-powered mlb.tv that was NEVER going to happen, unless of course I "upgraded" to some Win Mobile-based brick.
THANK YOU MLB.TV, you did the right thing.
- by reya276 May 14, 2009 7:29 PM PDT
- Yes thank you MLB indeed! What you Silverlight loyal followers don't understand is that Flash has no lock-in. For some reason you users fail to see that. Don't know what lock-in is look it up. Flash works on all platforms it does not care which OS you run, as for silverlight well a very different story. Micorsoft cripples the Silverlight performance on every non MS OS or web browser which results in a bad product and very very poor performance. Flash on the other hand works very well in most web browsers and OS. Now if you have a ****** desktop/laptop which can keep up with current tech and or have a ****** broadband/DSL provider this my friends has nothing to do with FLASH. I have never had a problem with it on my PC why? because I have a good broadband conn. and an up to par PC. so suck on that MS fanboys, now go watch your porn on SilverSucks...oh wait it can't do that just yet...LOL!
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