Color-blind players are not the main audience most developers think of when plotting their games.
They're not who Nitzan Wilnai of VGViews originally built for either when the Tetris-like games Tatomic ($4.99) and Tatomic Lite (free) first became available for iPhone and iPod Touch. Yet enough players requested a color-blind mode that Wilnai got to work.
The color-blind mode, found in the Options menu, swaps Tatomic's green-colored atoms with purple ones. In the free version, players must connect chains of same-hued atoms to clear the row, reminiscent of Tetris's iconic puzzle. The full version of Tatomic, … Read more