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Kinect's open-source ambitions

It's a story you don't hear too often: a large company taking a step back from pursuing those who might be using its technology in ways that were never intended, as well as admitting that the product was made to open up those avenues by design.

That much is now true of Microsoft and its stance on going after those who were making third-party software drivers for its Kinect hardware accessory.

The story of how we got there is now, for the most part, well known. The product came out and was taken to immediately, not just by gamers but also by tinkerers who wanted to have their way with the hardware and use it in places Microsoft was not yet offering--like on its Windows operating system.

What's interesting about all this though, is that it's a distinct departure for Microsoft, given a history of increasingly closed hardware accessories that make up the Xbox ecosystem. Admittedly, Kinect is a very young product, having been on store shelves for less than a month, but it's already proving to be a hit for Microsoft, selling more than 2.5 million units in its first 25 days on the market. The company estimates that it will sell another two and a half million by the end of the year, which is quickly approaching.

So is the move to encourage tinkering part of that drive for success? Is Microsoft hoping some of the videos of virtual lightsabers and 3D camera shifting to get people that may not have purchased one to think again?

How we got here Kinect was made available to developers shortly after it was announced at Microsoft's press conference at E3 2009. Following the hardware's consumer release earlier this month, enthusiasts quickly got to work creating software of their own that would let them tap into the device's array of cameras, microphones, and the built-in motor. This process was, in part, incubated with financial encouragement from Adafruit Industries, which promised to reward the person who could create an open-sourced driver for the device with an ever-increasing amount of cash.

It only took a week for that to happen, and the software was released, creating a flurry of project videos that popped up on YouTube ranging from things like 3D drawing programs to multitouch, gesture-controlled photo viewers--all of which used an open data channel through the Kinect's USB interface.

During this process, Microsoft had told CNET that it had hardened the Kinect's security both on the software and hardware side, and that going forward, the company "will continue to make advances in these types of safeguards and work closely with law enforcement and product safety groups to keep Kinect tamper-resistant."

Then, a week and a half later, two company representatives effectively did an about-face on the subject during an interview with NPR, saying that those who were writing software for the Kinect would not be pursued. Furthermore, the company was paying attention to what users were doing with the hardware. … Read more

OpenPandora to soon bring gaming to your palm

Ars Technica is reporting that Pandora, a long-anticipated open-source gaming handheld designed to compete with Nintendo's DS, Sony's PlayStation Portable, and other mobile-gaming devices (and not to be confused with the popular Internet music service), will be released in 2009. No firm date has been released.

The project, however, still needs some work:

Judging by the video, there's still quite a bit of work to be done on the case itself. But the team has had working hardware for the innards for some time now, so some final fabrication, polish, and (quality assurance) work seem to be … Read more

Excessive cuteness, meet excessive violence (circa 1996)

From the "unlikely, but not really unlikely" (especially given the open-source nature of the platform) section of geeky tech comes news that a developer at Chumby has fully ported Quake to the cuddly little system.

The developer posted details of how he did it on the Chumby dev forums. He's even working on getting it networked. Can you imagine a retro LAN party of Quake with everyone using Chumbys? Well I can't, but it would make for an interesting, albeit frustrating, experience--for about 30 minutes until everyone moved to Call of Duty 4.

Bunnie Studios posted … Read more

Open-source gaming Wiz finds its niche

I don't think there's much of a mainstream future for the Wiz, a new open-source gaming unit from GamePark Holdings, but that may be the point:

...[T]he question of whether or not the device can truly challenge the Nintendo DS and the PlayStation Portable is liable to arise when discussing the advent of any mainstream open-source portable. While the Wiz may never be able to capture the mass market in a significant way, the attractive device could become a hit amongst savvy gamers: the flexibility of the device is extraordinary, and making use of homebrew doesn't … Read more